Doncaster, South Yorkshire, UK Hybrid / WFH Options
IC Resources
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
Stoke-on-Trent, Staffordshire, UK Hybrid / WFH Options
IC Resources
and experience with design and architecture of GPU IPs - Graphics Hardware Processors (5 - 10+ years' experience) Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc. Definition of high-level GPU architecture/micro-architecture Confidence knowledge in the ASIC digital design flow Experience in R&D of the latest products More ❯
of 5+ years in commercial software development in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU profiling or API More ❯
of 5+ years in commercial software development in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU profiling or API More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our clients GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design, implement, and maintain Vulkan drivers tailored to our custom GPU architecture. Ensure … full conformance with the Vulkan API and optimise performance across varied use cases. Develop shader compilers and runtime components within the Vulkan software stack. Optimise both graphics and compute pipelines for a vector core-based architecture. Work closely with hardware engineers to inform and influence architectural decisions. Investigate and resolve driver-related issues across multiple applications and environments. Contribute to … internal documentation and developer-facing resources. Requirements A minimum of 5 years’ experience in graphics driver development. Strong understanding of the Vulkan API and modern graphics programming techniques. Proven experience with GPU architectures and low-level driver implementation. Solid grasp of graphics and compute pipeline concepts. Experience working with LLVM-based compiler technologies (desirable). Familiarity with open-source hardware More ❯
Role Overview We are seeking a skilled and experienced software engineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. This position will be for a 9 month contract initially. Key Responsibilities Design, implement, and maintain … Vulkan drivers tailored to our custom GPU architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural decisions Investigate and resolve driver … issues across multiple applications and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years' experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation Solid grasp of graphics and compute pipeline concepts Experience working with LLVM-based compiler More ❯
on the latest projects and develop/optimize graphic features using Unreal Engine mainly on console gaming. Requirements: Experienced working with Unreal, C++ Shader programming Worked with APIs i.e Vulkan and DirectX Worked on Console game development and has previously shipped a game/project If this position is of interest and you match the requirements listed. Please do reach More ❯
Engineers to highly-experienced Senior Architects to join their engineering teams. You must have demonstrated experience with some of the following technologies: Computer graphics APIs such as OpenGL or Vulkan RTL design in Verilog ARM/RISC-V architecture concepts Modern software design practices in C++ Knowledge of compilers and tool chains Computer architectures Docker containers FPGA tool flows More ❯
conjunction with our roadmap. Work to advance Rive's game engine integrations across Unity, Unreal, Defold, various C++ backends and future custom integrations. Work on existing graphics backends including Vulkan, Metal, D3D12, WebGL, and WebGPU. Optimize and ensure the quality of our existing C++ codebase. This is not a game development or gameplay position. Rive is developing middleware that involves … we're building. What you will bring: 5+ years of professional experience programming in C++ with expertise in rendering and low level graphics. Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12) Experience in GPU shader programming (GLSL, HLSL, and/or MSL) Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD) Proven ability to More ❯
join their team. This role is fully remote but must be based within the UK with full right to work. Key Responsibilities: Develop new graphics compiler API (SYCL, OpenCL, Vulkan, OpenGL, or D3D) features Develop new compiler optimizations or tune existing compiler optimizations; Support customer issues; Support new GPU HW features. Since these two roles will be the only employees More ❯
Engineering (BSEE/BSCS required, MS/PhD preferred). Expertise in graphics algorithms and a deep understanding of game rendering pipelines. Strong knowledge of graphics APIs such as Vulkan, OpenGLES, Metal. Excellent team player with a self-motivated and results-driven mindset. Desirable: Experience in advanced rendering algorithm development . Hands-on experience with 3D Gaussian Splatting and game More ❯
Middlesbrough, Yorkshire, United Kingdom Hybrid / WFH Options
Radical Forge
code Must be a self-motivated team player with a strong work ethic and cooperative attitude Degree in Computer Science or equivalent work experience Knowledge of rendering APIs (D3D12, Vulkan) Experience with MMOs, as a player or developer Strong debugging skills This role is fully remote. The role will initially be a 12 month contract with the potential to extend More ❯
to code and architect various core engine systems Real-time rendering experience in the games industry a plus, with knowledge of modern graphics APIs such as DirectX 12 or Vulkan Experience profiling and optimizing a large codebase Demonstrated ability to reason about and debug large, interacting systems from the macro-level to the micro-level Experience with OS-level systems More ❯
self-acquire missing background knowledge. A high degree of autonomy, determination and grit in making cool tech work. Big plus: experience with GPU programming (CUDA, Torch) and graphics pipelines (Vulkan, OpenGL) Big plus: experience with software integration on UAVs Full time availability (40 hours) While having the perfect background is nice, if you are able to present evidence of outstanding More ❯
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
technologies to provide the best user experience in our products! Required Skills and Experience: Strong background in GPU SW architecture, requirements analysis, and software architecture definition Strong background in Vulkan & OpenCL. Have a proactive, analytical and hands-on approach to work. "Nice To Have" Skills and Experience: Experience of Arm CPU and/or Mali GPU architectures. Experience with an More ❯
platform teams Troubleshoot and optimise GPU usage across a variety of hardware and OS environments What they’re looking for Solid experience with low-level GPU programming using CUDA, Vulkan, OpenCL, Metal or similar Strong C or C++ skills and a background in systems or performance engineering Deep understanding of how modern GPUs work, including memory and compute models Experience More ❯
platform teams Troubleshoot and optimise GPU usage across a variety of hardware and OS environments What they’re looking for Solid experience with low-level GPU programming using CUDA, Vulkan, OpenCL, Metal or similar Strong C or C++ skills and a background in systems or performance engineering Deep understanding of how modern GPUs work, including memory and compute models Experience More ❯
industry, ideally in AAA or high-quality AA production environments. Ability to communicate clearly to enable collaboration across disciplines. Solid experience with modern graphics APIs such as DirectX 12, Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or More ❯
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
Key Responsibilities: Develop and maintain compiler backend for our RISC-V vector extensions Implement code generation and optimization passes for graphics and AI workloads Contribute to shader compilers for Vulkan and other graphics APIs Work on vectorization and auto-parallelization strategies Collaborate with hardware team on ISA definition and enhancements Benchmark and optimize compiler performance for key workloads Contribute to More ❯
efficiency of graphics and compute workloads on cutting-edge GPU architectures. About you: 6 years+ as a driver engineer Strong C++ or C programming skills Experience with OpenCL or Vulkan (other graphics APIs are also fine) Strong knowledge of GPU development Full details are available. Please don't hesitate to get in touch with (email address removed). com to More ❯