3 of 3 Remote/Hybrid Unity (Game Engine) Jobs in the City of London

Technical Art & 3D Modelling Trainer

Hiring Organisation
Realityjam
Location
City of London, London, United Kingdom
required. Primary Training Tools Training sessions will be built around the following industry-standard tools. Confident, production-level proficiency in all three is essential: Unity Engine Scene assembly, asset import pipelines, prefab workflows, materials and shaders, lighting, LOD, and optimisation for real-time game environments. … glTF export for game engines. Substance Painter PBR texturing workflows, smart materials, baking from high-poly, texture set management, and export to Unity-compatible formats. Desirable Skills & Experience Demonstrable professional experience as a Technical Artist or 3D Artist within the games industry, with a strong portfolio ...

Mid-Level Games Developer

Hiring Organisation
Sing King
Location
City of London, London, United Kingdom
showcase your skills, be exposed to a variety of challenges and see the results of your work take shape in real time. While Unity mobile experience is beneficial, we are also open to candidates with relevant software experience who are excited about working in games and contributing … mission. WHAT YOU’LL DO Implement new gameplay features in Unity: UI, logic, data flow, and performance optimisations. Help maintain existing features, modernising code, and debugging inherited legacy systems. Build and iterate new gameplay prototypes with Game Design, Art and Product Integrate backend APIs and live ...

Technical Artist

Hiring Organisation
Morgan McKinley
Location
City of London, London, United Kingdom
platforms, maintaining a balance between visual fidelity and technical constraints (draw calls, overdraw, and memory). ● System Ownership: Manage the full VFX pipeline within Unity, from initial concept to final polish and bug fixing. Minimum Qualifications ● Industry Experience: 5+ years of professional experience creating realtime VFX for games. ● Unity Expertise: 2+ years of hands-on experience in the Unity ecosystem, including a deep understanding of: ○ VFX Graph & Shuriken (Particle Systems) ○ Shader Graph (or HLSL) ○ Animation & Timeline tools ● Artistic Mastery: Strong command of the fundamentals of VFX, including timing, weight, non-linear motion, and color theory. ● Hybrid Skillset ...