Remote HLSL Jobs in East Anglia

12 of 12 Remote HLSL Jobs in East Anglia

Senior Software Engineer (Graphics) - Sports Interactive

peterborough, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
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Senior Software Engineer (Graphics) - Sports Interactive

chelmsford, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

ipswich, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

basildon, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

norwich, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

bedford, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

colchester, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

cambridge, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

stevenage, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

hemel hempstead, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
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Senior Software Engineer (Graphics) - Sports Interactive

luton, bedfordshire, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

watford, hertfordshire, east anglia, United Kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
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