5 of 5 Remote/Hybrid Online Games Jobs in the East of England

Lead Gameplay Developer

Hiring Organisation
Couch Heroes
Location
Luton, Bedfordshire, UK
Employment Type
Full-time
optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management. Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world latency and server load conditions. Work with production to manage scope, schedules … with production experience in Unreal Engine, including Gameplay Ability System, replication, and Blueprint integration. Experience building gameplay systems for multiplayer or online games, with a working understanding of server authority, client prediction, and state replication. Demonstrated ability to translate game design concepts into well-architected, extensible ...

Lead Gameplay Developer

Hiring Organisation
Couch Heroes
Location
Norwich, Norfolk, UK
Employment Type
Full-time
optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management. Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world latency and server load conditions. Work with production to manage scope, schedules … with production experience in Unreal Engine, including Gameplay Ability System, replication, and Blueprint integration. Experience building gameplay systems for multiplayer or online games, with a working understanding of server authority, client prediction, and state replication. Demonstrated ability to translate game design concepts into well-architected, extensible ...

Lead Gameplay Developer

Hiring Organisation
Couch Heroes
Location
Ipswich, Suffolk, UK
Employment Type
Full-time
optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management. Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world latency and server load conditions. Work with production to manage scope, schedules … with production experience in Unreal Engine, including Gameplay Ability System, replication, and Blueprint integration. Experience building gameplay systems for multiplayer or online games, with a working understanding of server authority, client prediction, and state replication. Demonstrated ability to translate game design concepts into well-architected, extensible ...

Lead Gameplay Developer

Hiring Organisation
Couch Heroes
Location
Peterborough, Cambridgeshire, UK
Employment Type
Full-time
optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management. Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world latency and server load conditions. Work with production to manage scope, schedules … with production experience in Unreal Engine, including Gameplay Ability System, replication, and Blueprint integration. Experience building gameplay systems for multiplayer or online games, with a working understanding of server authority, client prediction, and state replication. Demonstrated ability to translate game design concepts into well-architected, extensible ...

Lead Gameplay Developer

Hiring Organisation
Couch Heroes
Location
Hemel Hempstead, Hertfordshire, UK
Employment Type
Full-time
optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management. Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world latency and server load conditions. Work with production to manage scope, schedules … with production experience in Unreal Engine, including Gameplay Ability System, replication, and Blueprint integration. Experience building gameplay systems for multiplayer or online games, with a working understanding of server authority, client prediction, and state replication. Demonstrated ability to translate game design concepts into well-architected, extensible ...