Visual Effects Jobs in England

1 to 25 of 81 Visual Effects Jobs in England

Creative Technologist

City of London, London, United Kingdom
Tag
technologies. Workflow Support: Help develop and refine hybrid pipelines that combine modern technologies with traditional video, animation, and post-production processes. Creative-Technical Integration: Partner with designers, editors, and VFX artists to translate creative ideas into technically feasible solutions that enhance storytelling and visual impact. Tool Customization & Automation: Create scripts, templates, and lightweight tools to improve efficiency, consistency, and … knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real-time engines (Unreal Engine or Unity) for prototyping or content creation. Basic scripting/programming proficiency (Python, JavaScript, or similar) for More ❯
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Creative Technologist

London Area, United Kingdom
Tag
technologies. Workflow Support: Help develop and refine hybrid pipelines that combine modern technologies with traditional video, animation, and post-production processes. Creative-Technical Integration: Partner with designers, editors, and VFX artists to translate creative ideas into technically feasible solutions that enhance storytelling and visual impact. Tool Customization & Automation: Create scripts, templates, and lightweight tools to improve efficiency, consistency, and … knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real-time engines (Unreal Engine or Unity) for prototyping or content creation. Basic scripting/programming proficiency (Python, JavaScript, or similar) for More ❯
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Creative Technologist

South East London, England, United Kingdom
Tag
technologies. Workflow Support: Help develop and refine hybrid pipelines that combine modern technologies with traditional video, animation, and post-production processes. Creative-Technical Integration: Partner with designers, editors, and VFX artists to translate creative ideas into technically feasible solutions that enhance storytelling and visual impact. Tool Customization & Automation: Create scripts, templates, and lightweight tools to improve efficiency, consistency, and … knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real-time engines (Unreal Engine or Unity) for prototyping or content creation. Basic scripting/programming proficiency (Python, JavaScript, or similar) for More ❯
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Lead Technical Artist

London Area, United Kingdom
Hybrid / WFH Options
Couch Heroes
You will report directly to the Art Director, working closely with design, engineering, and art to ensure our tools, pipelines, and assets are efficient, scalable, and aligned with the visual goals of the game. If you're excited by the idea of leading a small but ambitious team while getting your hands dirty solving complex technical challenges, then this … Lead technical problem-solving and support debugging of art-related performance issues (e.g., draw calls, LODs, shaders, memory usage) Oversee shader development, optimization, and documentation. Maintain a high-quality visual bar while meeting memory and performance budgets. Build and maintain procedural content generation pipelines. Team Leadership: Mentor Technical Artists to develop their skills and workflows. Review work, provide clear … Engine 5 (Blueprints, Material Editor, and optimization tools). Experience developing and maintaining art pipelines and custom tools (Python, C++, etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool More ❯
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Lead Technical Artist

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
You will report directly to the Art Director, working closely with design, engineering, and art to ensure our tools, pipelines, and assets are efficient, scalable, and aligned with the visual goals of the game. If you're excited by the idea of leading a small but ambitious team while getting your hands dirty solving complex technical challenges, then this … Lead technical problem-solving and support debugging of art-related performance issues (e.g., draw calls, LODs, shaders, memory usage) Oversee shader development, optimization, and documentation. Maintain a high-quality visual bar while meeting memory and performance budgets. Build and maintain procedural content generation pipelines. Team Leadership: Mentor Technical Artists to develop their skills and workflows. Review work, provide clear … Engine 5 (Blueprints, Material Editor, and optimization tools). Experience developing and maintaining art pipelines and custom tools (Python, C++, etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool More ❯
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Lead Technical Artist

South East London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
You will report directly to the Art Director, working closely with design, engineering, and art to ensure our tools, pipelines, and assets are efficient, scalable, and aligned with the visual goals of the game. If you're excited by the idea of leading a small but ambitious team while getting your hands dirty solving complex technical challenges, then this … Lead technical problem-solving and support debugging of art-related performance issues (e.g., draw calls, LODs, shaders, memory usage) Oversee shader development, optimization, and documentation. Maintain a high-quality visual bar while meeting memory and performance budgets. Build and maintain procedural content generation pipelines. Team Leadership: Mentor Technical Artists to develop their skills and workflows. Review work, provide clear … Engine 5 (Blueprints, Material Editor, and optimization tools). Experience developing and maintaining art pipelines and custom tools (Python, C++, etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool More ❯
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Senior Technical Artist

Southampton, England, United Kingdom
Hybrid / WFH Options
Kinetic Games
You will play a key role in developing new tools, solving pipeline challenges, and ensuring that our game runs smoothly across multiple platforms. Your expertise will help push the visual quality of Phasmophobia while maintaining efficient workflows. Responsibilities: Collaborate closely with artists, designers, and programmers to create and maintain efficient, scalable art pipelines. Optimize art assets and scenes to … workflows and automate repetitive tasks within Unity. Investigate, identify, and solve visual and technical issues during development. Support the art team with shader creation, material setup, lighting, and VFX integration. Ensure that assets meet both artistic and technical standards and work seamlessly within Unity. Stay up to date with the latest tools, techniques, and best practices in real-time … work in the UK. Nice To Have Experience developing for VR and console platforms (especially PSVR2). Knowledge of shader languages such as HLSL or Shader Graph. Experience with VFX tools and techniques. Interest or background in real-time lighting and rendering pipelines. Experience with version control systems such as Git, Perforce and Plastic. Benefits: Competitive salary 5% Employer Match More ❯
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Rigging TD

London, United Kingdom
Framestore Limited
across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day … rigs for high-end visual effects films. You will work closely with Modellers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline. What you'll do Create fully scripted rigs and refine them according to animation and lighting needs. Prototype, implement and refine puppet (skeleton), body (deformer and muscle-based) or … creating believable CG characters and the requisite attention to detail. Experience with scripting (i.e. Python) and the ability to follow strict coding standards. Analytical and artistic skills, creativity and visual problem-solving. Teamwork, communication and time management skills. The ability to write technical documentation and present your work (wiki, screen capture etc.). Basic knowledge of anatomy for bipeds More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Assistant - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
What You'll Do: Troubleshooting and dynamic problem solving for layout, animation, lighting, and post-production workflows. Image/Media handling, including conversion, manipulation, quality control, and playback for visual reviews. Render troubleshooting and queue management. Data management, including monitoring/cleanup of disk space usage, file transfer, and quality assurance. Communication between artists, production, and technical groups for … interact with diverse personalities. Strong time management skills; Ability to multi-task and prioritize. Proven ability to work autonomously and in team settings. Highly motivated. Career focus for animation, visual effects, or games industries. This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a … Company designated location, and occasionally from home. Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Pipeline Engineer - Unreal Engine (UK)

England, United Kingdom
Halon Entertainment LLC
We are seeking a talented Senior Pipeline Engineer with expertise in Unreal Engine to join our pipeline team. The role involves developing, architecting, and implementing advanced production pipelines for VFX, animation, and virtual production. You will contribute to enhancing existing tools and creating new solutions, ensuring efficient workflows across modeling, rigging, animation, and rendering, including integration with render farm management … systems like Deadline. Requirements Candidates must be legally authorized to work in Scotland. 5-7+ years of experience in pipeline development within VFX, animation, or related fields. Deep understanding of animation, modeling, rigging, and rendering pipelines. Proficiency in Python programming. Experience with Unreal Engine: Blueprints, Animation Blueprints, Python API. Familiarity with DCC tools such as Maya, Houdini, Blender, Substance More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Designer

London Area, United Kingdom
Hybrid / WFH Options
Couch Heroes
rapid prototyping, feature integration, and scalable tool creation to help expand the game world. You will report directly to the Game Director , working closely with gameplay engineers, designers, animators, VFX, and audio teams to translate feature ideas into working systems. If you enjoy experimenting, building new mechanics, and mentoring junior designers while bringing gameplay ideas to life, this role is … guidance and mentorship to junior designers on technical skills and Unreal workflows. Work closely with gameplay engineers, combat designers, and level designers to ensure systemic consistency. Collaborate with animators, VFX, and audio teams to align feature implementation across disciplines. Share technical knowledge across the team to strengthen overall design capabilities. We’re Ideally Looking For: Must-Haves: 4-5+ More ❯
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Technical Designer

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
rapid prototyping, feature integration, and scalable tool creation to help expand the game world. You will report directly to the Game Director , working closely with gameplay engineers, designers, animators, VFX, and audio teams to translate feature ideas into working systems. If you enjoy experimenting, building new mechanics, and mentoring junior designers while bringing gameplay ideas to life, this role is … guidance and mentorship to junior designers on technical skills and Unreal workflows. Work closely with gameplay engineers, combat designers, and level designers to ensure systemic consistency. Collaborate with animators, VFX, and audio teams to align feature implementation across disciplines. Share technical knowledge across the team to strengthen overall design capabilities. We’re Ideally Looking For: Must-Haves: 4-5+ More ❯
Posted:

Technical Designer

South East London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
rapid prototyping, feature integration, and scalable tool creation to help expand the game world. You will report directly to the Game Director , working closely with gameplay engineers, designers, animators, VFX, and audio teams to translate feature ideas into working systems. If you enjoy experimenting, building new mechanics, and mentoring junior designers while bringing gameplay ideas to life, this role is … guidance and mentorship to junior designers on technical skills and Unreal workflows. Work closely with gameplay engineers, combat designers, and level designers to ensure systemic consistency. Collaborate with animators, VFX, and audio teams to align feature implementation across disciplines. Share technical knowledge across the team to strengthen overall design capabilities. We’re Ideally Looking For: Must-Haves: 4-5+ More ❯
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Effects Technical Director - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
Effects Technical Director - ILM London Apply Now Apply Later Job ID Location London, United Kingdom Business Industrial Light & Magic Date posted 6月. 17, 2025 Job Summary: Position Summary At ILM, FX Technical Directors are tasked with creating simulations, procedural animation, and rendering photorealistic effects elements for feature film, animation and episodic visual effects. We seek an artist … quality and efficiency. What we're looking for: Experience as an effects technical director in feature film, animation and/or episodic TV, or other relevant experience in VFX, games or animation. Ability to work with proficiency, energy, and passion within a team environment. A proactive communicator. Engages in the creative process with an inclusive and encouraging approach. Demonstrates … a great eye for aesthetics. Shows interest and skill in solving technical and creative problems. Good understanding of most aspects of Houdini and the VFX pipeline. Linux proficiency. Please provide a demo reel that showcases your creative and technical skills. This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Assistant Technical Director (Freelance)

London, United Kingdom
Hybrid / WFH Options
TERRITORY
hybrid work schedule with at least 2-days-in-the-office per week. Who we are Territory Studio is a creative specialist with a unique approach to motion design, visual effects, and digital experiences. Drawing on deep expertise in narrative design for film, games, and brands, we blend creativity with technology to deliver compelling work that pushes boundaries. … skills and a good head for numbers. Familiarity with configuration file formats (e.g., Yaml, Json, XML). Familiarity with basic programming concepts - Python is a bonus! Some experience with VFX software like Nuke, Houdini, After Effects, or Illustrator. An understanding of VFX production pipelines and industry best practices. Familiarity with media formats like QuickTime and EXR. Knowledge of colour More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Machine Learning Engineer - 3D

City of London, London, United Kingdom
Harnham
chance to push the boundaries of digital human performance, runtime tracking, and facial capture—projects that directly power high-end experiences. You’ll collaborate closely with a world-class VFX team, helping automate and optimize artist pipelines while building cutting-edge ML models that work with 3D data and real-world runtime systems. What You’ll Be Working On Designing … creative) A portfolio of personal or open-source projects (GitHub is a plus) Nice to Have Engineering background with a transition into ML/AI Prior work in gaming, VFX, graphics, or interactive media Understanding of facial capture, digital humans, and animation tech Interview Process Intro Call (30 mins): CV walkthrough + high-level tech screen Technical Interview (1 hour More ❯
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Senior Machine Learning Engineer - 3D

London Area, United Kingdom
Harnham
chance to push the boundaries of digital human performance, runtime tracking, and facial capture—projects that directly power high-end experiences. You’ll collaborate closely with a world-class VFX team, helping automate and optimize artist pipelines while building cutting-edge ML models that work with 3D data and real-world runtime systems. What You’ll Be Working On Designing … creative) A portfolio of personal or open-source projects (GitHub is a plus) Nice to Have Engineering background with a transition into ML/AI Prior work in gaming, VFX, graphics, or interactive media Understanding of facial capture, digital humans, and animation tech Interview Process Intro Call (30 mins): CV walkthrough + high-level tech screen Technical Interview (1 hour More ❯
Posted:

CG Generalist

London, United Kingdom
Publicis Groupe UK
the world's leading movie studios and advertising agencies and collaborate with award winning filmmakers to create outstanding motion pictures that captivates audiences and tells compelling stories across all visual platforms. At Harbor, we value talent, artistry, and innovation. Harbor was founded on the principle of protecting creative intent of filmmakers by bringing all disciples under one roof for … future holds. Overview Harbor is seeking a talented and highly motivated CG Generalist to join our Creative Advertising team. The CG Generalist will work under the supervision of the VFX Supervisor, 3D on various projects to ensure project alignment and success. This role is focused on creating high-quality visual effects content and requires a broad range of … technical skills and creativity. As a CG Generalist, the role may involve creating assets, developing shot-specific lighting or looks, producing animations and effects, contributing significantly to the visual storytelling of visual effects projects. Responsibilities Demonstrate proficiency and expertise in various stages of the 3D pipeline. Create assets and shots that meet project requirements and high More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Machine Learning Engineer

City of London, London, United Kingdom
Harnham
world material capture — powering new ways for digital artists and creators to produce ultra-realistic virtual content at scale. Backed by proprietary technology and traction in industries such as VFX and gaming, the company is now looking for a technical leader who can set strategic direction, oversee ML and software teams, and help turn state-of-the-art research into … and product teams What we’re looking for Proven experience leading ML teams, ideally in a startup or fast-moving environment Strong understanding of applied machine learning in 3D, VFX, graphics, or gaming domains Ability to evaluate, prioritise, and deliver ML projects that drive product value Comfort balancing hands-off technical strategy with occasional deep technical dives Strong communication and … problems in 3D content creation, with proprietary data and tooling Lead the team building the next generation of material-aware, ML-driven graphics tech Collaborate with domain experts in visual effects, photorealism, and production pipelines Shape a category-defining product used by creatives and technical artists worldwide Interested? Apply below More ❯
Posted:

Lead Machine Learning Engineer

London Area, United Kingdom
Harnham
world material capture — powering new ways for digital artists and creators to produce ultra-realistic virtual content at scale. Backed by proprietary technology and traction in industries such as VFX and gaming, the company is now looking for a technical leader who can set strategic direction, oversee ML and software teams, and help turn state-of-the-art research into … and product teams What we’re looking for Proven experience leading ML teams, ideally in a startup or fast-moving environment Strong understanding of applied machine learning in 3D, VFX, graphics, or gaming domains Ability to evaluate, prioritise, and deliver ML projects that drive product value Comfort balancing hands-off technical strategy with occasional deep technical dives Strong communication and … problems in 3D content creation, with proprietary data and tooling Lead the team building the next generation of material-aware, ML-driven graphics tech Collaborate with domain experts in visual effects, photorealism, and production pipelines Shape a category-defining product used by creatives and technical artists worldwide Interested? Apply below More ❯
Posted:

Platform Engineer

London, England, United Kingdom
Hybrid / WFH Options
CATCHES
a SaaS start-up backed by some of the most influential names in luxury fashion globally. We blend advanced 3D rendering, Artificial Intelligence (AI) and Visual Effects (VFX) techniques to deliver unparalleled shopping experiences for luxury fashion and exclusive events. Our platform depends on rock-solid, scalable backend infrastructure and first-class developer tooling to keep us moving More ❯
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Technical Environment Artist (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
self-motivated, proactive, and enjoys problem-solving. Engages in the creative process with an inclusive and encouraging approach. Excellent time keeping skills, attention to targets and deadlines. Understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc. This role is Hybrid, which means the employee will be required to work a minimum … days on-site per week at a Company designated location, and occasionally from home. JoinILM About Industrial Light & Magic: Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a … role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Lighter (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
How Story Drives Everything We Do Step Inside Our World of Stories to Learn More About Us at ILM Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a … role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in … visual effects, VR, AR, and Immersive Cinema. About The Walt Disney Company: The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

FX and Rendering Technical Director (Presenz)

London, United Kingdom
V-Nova Ltd
Overview FX and Rendering Technical Director The primary role of this position is to facilitate the usage and adoption of V-Nova PresenZ in the VFX and 3D movie making industry. You will have the chance to be involved with early development of a revolutionary Extended Reality (XR) platform. V-Nova PresenZ has been designed to be used by VFX … Arnold, V-Ray, Maya, 3DS Max, or similar Fluent in English, with excellent written and verbal communication skills (French is a bonus) Experience as a Technical Director in the VFX/3D industry Collaborative team player Familiarity with command-line tools and basic Python scripting Genuine interest in new concepts, with self-motivation to drive execution Parallaxter is an innovative … watching it on a screen. Our PresenZ format enables six degrees of freedom, allowing movement and perspective changes inside pre-recorded content. This provides immersive experiences without cybersickness and visual quality comparable to Hollywood blockbusters. Join us in building the future of movies. PresenZ integrates seamlessly into standard CGI pipelines as a plug-in on render engines, enabling content More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Realtime Technical Artist (Expression of Interest)

London, United Kingdom
Framestore Limited
early-stage, creative decisions that can then guide their entire production. We have over a hundred creatives, technologists and producers working across concept art, previsualisation, virtual production, in-camera VFX, techvis and postvis. This unique pool of world-class minds and skills allows us to serve as true creative collaborators, whether the production requires initial character design, logistical assistance for … every day to reframe the possible. The Role Technical Artists within our pre-production department sit at the intersection of art and technology, working closely with developers, visualisation, and VFX teams to create high-quality real-time content for feature films and episodic productions. As a Realtime Technical Artist, you'll work with Supervisors to deliver high-quality real-time … ll contribute to asset creation and look development while ensuring best practices in lighting techniques. You'll be involved in developing tools, optimising workflows, and ensuring the best possible visual output in Unreal Engine. This role is based in the office, with travel required to work at the studios and potentially abroad. What you'll do: Create high-quality More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:
Visual Effects
England
25th Percentile
£33,982
Median
£37,352
75th Percentile
£44,736
90th Percentile
£47,144