Technical Artist
- Location
- Farnham, England, United Kingdom
workflows. Key Responsibilities: Workflow Automation: Build, maintain, and support custom tools for the Art team using Python for Blender/Maya and C# for Unity editor extensions to streamline production. Art & Shader Support: Partner with the art and animation teams to find creative and efficient ways to utilize shaders … helps if you have: Blender Geometry Nodes: Hands-on experience creating procedural content or tools using Blender's Geometry Nodes. Render Pipelines: Familiarity with Unity’s Universal Render Pipeline (URP). Console Development: Experience optimizing games for platforms like Xbox, PlayStation, or Nintendo Switch. Our Commitment to Equity, Diversity ...