London, England, United Kingdom Hybrid / WFH Options
Nexus Studios
of next-generation immersive experiences. Requirements What You'll Do : Drive the visual fidelity of immersive demos by creating real-time shaders, visual effects, and motion systems Develop custom HLSL and GLSL shaders for use across native platforms and real-time engines Contribute to rapid look-dev efforts, asset implementation, and visual prototyping in Unity and porting them to GLSL … Technical Artist in games, XR, real-time graphics, or immersive installations Expert-level experience with Unity, including asset workflows, scripting, and VFX systems Strong shader development skills in both HLSL (Unity) and GLSL (native pipeline) A sharp eye for motion, lighting, material response, and visual design fundamentals Experience integrating and optimizing real-time assets under performance constraints A collaborative mindset More ❯
London, England, United Kingdom Hybrid / WFH Options
Magnopus
communicate technical issues to non-technical team members. Passion for learning and exploring new skills and techniques. Nice to have Experience with scripting languages such as Mel Script, PyMel, HLSL/GLSL or C#. Strong proficiency in shader development in Unreal Engine. Experience in UEFN. Strong understanding of Sequencer in Unreal. Understanding of compression formats and colour workflows in DCC More ❯
London, England, United Kingdom Hybrid / WFH Options
Sports Interactive Limited
a graphics software engineer, having shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and debugging rendering issues using tools More ❯
London, England, United Kingdom Hybrid / WFH Options
Companiongroup
Deep expertise in Unreal Engine’s material editor and shader pipeline (custom nodes, parameterisation, etc.). Strong understanding of PBR workflows, stylised rendering, and real-time lighting. Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights). Solid grasp of GPU performance and platform optimisation principles. Familiarity with DCC tools (Maya, Blender, Houdini, Substance More ❯
London, England, United Kingdom Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
with knowledge of computer hardware specifications, will be pivotal in driving performance goals and optimizations for projects. Essential Skills: Unreal Engine 5 content creation pipeline expertise BlueP Proficiency in HLSL and computer hardware specifications Experience shaping and evolving art pipelines Strong problem-solving ability with attention to detail Effective communication skills, balancing Creative and Technical requirements Desirable Skills: Technical Artist More ❯