architectural applications. Technical Skills: Expert proficiency in Unreal Engine (Blueprints/C++, Level Design, Sequencer, Materials and Shaders). Strong understanding of 3D modeling, texturing, and rendering tools (e.g., 3ds Max, Blender, Revit, Rhino). Knowledge of Digital Twin frameworks and their integration with Unreal Engine. Familiarity with BIM tools More ❯
architectural applications. Technical Skills: Expert proficiency in Unreal Engine (Blueprints/C++, Level Design, Sequencer, Materials and Shaders). Strong understanding of 3D modeling, texturing, and rendering tools (e.g., 3ds Max, Blender, Revit, Rhino). Knowledge of Digital Twin frameworks and their integration with Unreal Engine. Familiarity with BIM tools More ❯
lighting best practices. Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices. Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. A demonstrable level More ❯
of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial More ❯
london, south east england, United Kingdom Hybrid / WFH Options
Capgemini Engineering
of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial More ❯
staff Technical skills required Programming experience - C# Visual scripting/basic programming skills - Bolt or similar Unity for 3D game production 3D Modelling and texturing - Blender Experience with Photoshop - concept art/textures for games Game design industry planning and research skills Maths for games - GCSE/A-Level level More ❯
West End of London, England, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
East London, London, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
london, south east england, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
Central London / West End, London, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
london (city of london), south east england, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
london (west end), south east england, United Kingdom Hybrid / WFH Options
Humand Talent
Fluency with tools such as Spine, Photoshop, Illustrator, Maya, or Blender. Plus a curiosity for emerging technologies. Experience with game art production pipelines, including texturing, shading, rigging, and animation . A strong understanding of asset optimisation and how to create visuals that pop without compromising performance. A collaborative mindset with More ❯
experienced artists every step of the way. Key Responsibilities: Artistic and technical skills: work on all aspects of CG shots such as Modelling, Shading, Texturing, Lighting, and Rendering. Creating: models, textures, and photo-realistic digital matte paintings. Lighting and scene assembly: across shots or assets, including characters and animation when … raise the standards for VFX. Develop and sustain: efficient VFX pipelines. Skills and Experience: High-level knowledge across multiple CG techniques including Tracking, Modelling, Texturing, Shading, FX simulation, Lighting, Matte Painting, Rendering, and Compositing. Proven VFX pipeline experience in advertisement and feature film projects. Comfortable with both creative and technical More ❯