Remote Texturing Jobs in London

10 of 10 Remote Texturing Jobs in London

Senior Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
myGwork - LGBTQ+ Business Community
etc) Experience and technical understanding of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial data (CAD, BIM, GIS, LIDAR More ❯
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Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
Companiongroup
disciplinary teams. Self-motivated, organised, and able to work independently. Bonus Skills: Experience with material authoring tools like Substance Designer, Quixel, or MaterialX. Knowledge of procedural material workflows and texturing automation. Experience supporting stylised, hand-painted, or retro-futuristic art styles. Familiarity with console development (Switch, PlayStation, Xbox). Basic understanding of scripting or blueprinting in Unreal Engine for shader More ❯
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Hard Surface/Creature Modeler (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company (Germany) GmbH
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Hard Surface/Creature Modeler (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
Employment Type: Permanent
Salary: GBP Annual
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Photogrammetrist

London, England, United Kingdom
Hybrid / WFH Options
Vertpaint Studios
Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using Unreal Working Hours: This is a fully remote role, but candidates must be available to collaborate More ❯
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Lead Artist

London, England, United Kingdom
Hybrid / WFH Options
CCP Games
FPS set in the same universe of EVE Online. The ideal candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface/weapon modelling and texturing within a game development team. Department: Art Location: London Responsibilities Collaborate with the Art Director and other Lead artists to support the project’s vision. Work closely with the Design … to technical constraints and performance targets while maintaining a high visual standard. Your Profile Essential: Proven experience at a Lead level in the video game industry. Exceptional modelling and texturing skills with a focus on sci-fi weapon and hard surface design. Strong understanding of PBR workflows and best practices for real-time rendering. Good understanding of what makes weapons More ❯
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Texture Artist (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
Participate in team reviews and provide constructive feedback during dailies. Maintain productivity and meet deadlines while adhering to quality standards. What We're Looking For: Professional experience in VFX texturing with a portfolio demonstrating expertise in photorealistic assets. Proficiency in software such as Mari (preferred), Photoshop, Substance Designer, and node-based workflows. Experience creating assets in a film or production More ❯
Employment Type: Permanent
Salary: GBP Annual
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Texture Artist (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
Disney
feedback during dailies. Maintain a high level of productivity, meeting deadlines while ensuring your work meets our quality standards. What We're Looking For: Proven professional experience in VFX texturing with a portfolio that demonstrates expertise in texturing photorealistic assets. Proficiency in software such as Mari (preferred), Photoshop and Substance Designer as well as node based workflows. Proven experience in More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Environment Artist (All Levels) - ILM London

London, England, United Kingdom
Hybrid / WFH Options
Industrial Light & Magic
3D assets. Ensuring published environments function correctly in the pipeline. Work with the lighting department to ensure environments render efficiently and without errors. Creation of individual assets including modelling, texturing, look dev, and publishing. Sourcing suitable reference materials for required assets. Responsible for presenting lit and shaded environments for feedback. Working with lead environment artists to address any creative or More ❯
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Procedural Modelling, Surace & Texture Supervisor

London, England, United Kingdom
Hybrid / WFH Options
Hogarth Worldwide Ltd
effort. Procedural Supervisors will be responsible for overseeing the creation and development of these conventions. This role involves working closely with Python developers to define procedural specifications for modelling, texturing and surfacing systems, including asset shading, lighting, and scene compositing. This role reports to the ‘Global Director Of Vfx’ and will work closely with all our global CGI/VFX More ❯
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Texturing
London
25th Percentile
£65,000
Median
£70,000
75th Percentile
£75,000