Unreal Engine Jobs in London

1 to 25 of 35 Unreal Engine Jobs in London

Realtime Technical Artist (Expression of Interest)

London, United Kingdom
Framestore Limited
high-quality real-time content for feature films and episodic productions. As a Realtime Technical Artist, you'll work with Supervisors to deliver high-quality real-time assets in Unreal Engine, focusing on shaders, lighting, and particle effects. Collaborating with character and environment artists, you'll contribute to asset creation and look development while ensuring best practices in … lighting techniques. You'll be involved in developing tools, optimising workflows, and ensuring the best possible visual output in Unreal Engine. This role is based in the office, with travel required to work at the studios and potentially abroad. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like … Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets optimised for VP workflows and VR - focussing on PBR workflows, realistic lighting and performance optimisation Create high-quality, photoreal environments with bespoke kits and marketplace content for Level More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

LED Volume Operator Intern

City of London, London, United Kingdom
Hybrid / WFH Options
MARS Volume
real-time production environments, this is a rare opportunity to get practical training on real-world projects using industry-leading tools and technologies. What You’ll Do * Support the Unreal Engine operators during shoots * Support the Disguise operators during shoots * Create Unreal Engine tools and Blueprints that can assist with productions * Create Unreal Engine … or recently completed a degree in areas such as Live Events Technology, Game Development, Visual Effects, Film Production, Media Technology, * Basic understanding of 3D modelling and texturing * Familiarity with Unreal Engine and an interest in real-time 3D workflows * Comfortable learning new tools and systems—both hardware and software * Interest in Media playback solutions, such as Disguise and … with a proactive, can-do attitude, and confident communication skills * A portfolio or project showcase is welcomed * (Bonus) Experience with version control software * (Bonus) Knowledge of the tools in Unreal Engine (Niagara, Landscape, Foliage, etc) What You’ll Gain * Hands-on experience working with cutting-edge virtual production tools and workflows * Exposure to high-end productions in film More ❯
Posted:

LED Volume Operator Intern

London Area, United Kingdom
Hybrid / WFH Options
MARS Volume
real-time production environments, this is a rare opportunity to get practical training on real-world projects using industry-leading tools and technologies. What You’ll Do * Support the Unreal Engine operators during shoots * Support the Disguise operators during shoots * Create Unreal Engine tools and Blueprints that can assist with productions * Create Unreal Engine … or recently completed a degree in areas such as Live Events Technology, Game Development, Visual Effects, Film Production, Media Technology, * Basic understanding of 3D modelling and texturing * Familiarity with Unreal Engine and an interest in real-time 3D workflows * Comfortable learning new tools and systems—both hardware and software * Interest in Media playback solutions, such as Disguise and … with a proactive, can-do attitude, and confident communication skills * A portfolio or project showcase is welcomed * (Bonus) Experience with version control software * (Bonus) Knowledge of the tools in Unreal Engine (Niagara, Landscape, Foliage, etc) What You’ll Gain * Hands-on experience working with cutting-edge virtual production tools and workflows * Exposure to high-end productions in film More ❯
Posted:

Director, Engineering London (England) Epic Games Posted a month ago Unreal Engine Development [...] (London)

Highbury, Greater London, UK
Gamecompanies
At the core of Epics success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether its building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, were always innovating. Being Epic means being a part of a team that continually strives to do right by … our community and users. Were constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. Were always improving on the tools and technology that empower content developers worldwide. What You'll Do The … software architecture, design principles, data structures, and algorithms Great communication skills, verbal and written, with experience working in a fast-paced environment with cross-disciplinary teams Experience working with Unreal Engine Advanced knowledge of C++ Agile and product-oriented mindset This role is open to multiple locations across North America and Europe (including CA & WA). EPIC JOB More ❯
Employment Type: Full-time
Posted:

Support Developer

London, United Kingdom
Hybrid / WFH Options
Giant Interactive, LLC
with best-in-class technology and creativity, don't just help us stand out-they solidify the . The Opportunity We're looking for a Support Developer with strong Unreal Engine (UE) experience to join our multidisciplinary team. In this role, you'll collaborate closely with technical artists, programmers, and content creators-bridging the gap between tools, code … and procedural tools - so expect plenty of growth and challenge. These are some of the things you will get up to: Support developers and artists with day-to-day Unreal Engine issues (Blueprints, asset behaviors, editor tools). Debug and resolve technical problems across multiple disciplines (art, code, tools). Collaborate with the broader team to improve Perforce … to help integrate art and code. Optionally assist in rigging tasks or support rigging pipelines. What you'll bring The must-have knowledge, skills and experience. Solid experience with Unreal Engine , especially Blueprints and editor tools. Proficiency in Perforce and a working knowledge of Git . Experience with debugging UE issues across code and assets. Understanding of technical More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Software Engineer (London)

London, UK
Epic Games
At the core of Epics success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether its building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, were always innovating. Being Epic means being a part of a team that continually strives to do right by … our community and users. Were constantly innovating to raise the bar of engine and game development. ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform … USD ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology More ❯
Employment Type: Full-time
Posted:

Principal Graphics Programmer: MSquared

London, United Kingdom
Hybrid / WFH Options
MSquared
open metaverse to life. As Principal Rendering Engineer in MSquared you will be responsible for maintaining and improving world leading technology. Areas for Impact Develop and maintain core graphics engine systems and tools. Optimize rendering performance, ensuring high framerates and efficient GPU/CPU memory usage across multiple hardware platforms and operating systems. Collaborate closely with gameplay, engine … RenderDoc , and PIX . Solid understanding of core real-time rendering algorithms (e.g., deferred rendering , shadow mapping ). Bonus points if you: Experience with commercial game engines , such as Unreal Engine or CryEngine . Deep familiarity with Unreal Engine's rendering systems, such as: Render Dependency Graph (RDG) Shader compilation pipelines Indirect drawing Nanite Lumen Niagara More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Creative Technologist

London Area, United Kingdom
Tag
artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real-time engines (Unreal Engine More ❯
Posted:

Creative Technologist

City of London, London, United Kingdom
Tag
artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real-time engines (Unreal Engine More ❯
Posted:

Senior Animation Gameplay Engineer

London, United Kingdom
Ccpgames
Gameplay Engineer to join our team in London building EVE Vanguard. We are a tight-knit team creating a new perspective into the rich universe of EVE Online using Unreal Engine 5. In this role, you will be responsible for the development, maintenance and optimisation of all runtime animation and movement systems. Reporting to the Lead Core Tech … movement systems (e.g. movement component & mover) . Own all C++ runtime animation performance and optimisation using animation budgets to meet performance expectations. Investigate and fix bugs in project and engine code. Your Profile Passionate about playing and building video games! Proven experience working with Unreal's C++ animation and movement framework (e.g. skeletal meshes, movement component, mover, animation … graph, animation instances, animation Blueprints, anim notifies, IK systems, etc) . Proven Experience making multiplayer games in Unreal Engine (C++, Blueprint and replication). Willingness to embrace the challenge of prototyping new features alongside shipping regular content updates. Ability to effectively communicate and collaborate with other disciplines. Knowledge of motion matching would be advantageous. Knowledge of modular animation More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Interactive Technical Artist (Visa Sponsorship Available)

London, United Kingdom
Hybrid / WFH Options
Techwaka
from diverse creative backgrounds. About the Role: As an Interactive Technical Artist, you will play a key role in shaping and enhancing art pipelines. Your deep understanding of the Unreal Engine 5 content creation pipeline, coupled with knowledge of computer hardware specifications, will be pivotal in driving performance goals and optimizations for projects. Essential Skills: Unreal Engine … and evolving art pipelines Strong problem-solving ability with attention to detail Effective communication skills, balancing Creative and Technical requirements Desirable Skills: Technical Artist experience (highly advantageous) Experience with Unreal Insights, Substance suite, VR design and deployment, Niagara, Blueprints, and C++ (advantageous) Knowledge of architecture (desirable) Roles and Responsibilities: Establish efficient pipelines for data ingestion into Unreal from More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Software Engineer - Virtual Worlds

London, United Kingdom
SPAICE
worlds for drones and satellites , both terrestrial and orbital Integrating real-world datasets into simulation frameworks (e.g., terrain, satellite imagery) Combining game engines , physics simulators, and other tools (e.g., Unreal Engine, NVIDIA Omniverse, Simulink, Gazebo) Building custom tools and SDKs to enable faster iteration for autonomy testing Interfacing simulation environments with Hardware-in-the-Loop (HIL) and Software … in-the-Loop (SIL) setups What we are looking for Senior-level experience with C++ , including development inside modern game engines Hands-on experience with Unreal Engine , ideally including custom plugin development or editor scripting A versatile, systems-oriented mindset - you're excited about integrating new tools, SDKs, or third-party simulators and making them work together Ability More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Software Engineer Virtual Worlds (London)

London, UK
SPAICE
worlds for drones and satellites , both terrestrial and orbital Integrating real-world datasets into simulation frameworks (e.g., terrain, satellite imagery) Combining game engines , physics simulators, and other tools (e.g., Unreal Engine, NVIDIA Omniverse, Simulink, Gazebo) Building custom tools and SDKs to enable faster iteration for autonomy testing Interfacing simulation environments with Hardware-in-the-Loop (HIL) and Software … in-the-Loop (SIL) setups What we are looking for Senior-level experience with C++ , including development inside modern game engines Hands-on experience with Unreal Engine , ideally including custom plugin development or editor scripting A versatile, systems-oriented mindset you're excited about integrating new tools, SDKs, or third-party simulators and making them work together Ability More ❯
Employment Type: Full-time
Posted:

Senior Software Engineer Virtual Worlds (London)

Surbiton, Greater London, UK
SPAICE
worlds for drones and satellites , both terrestrial and orbital Integrating real-world datasets into simulation frameworks (e.g., terrain, satellite imagery) Combining game engines , physics simulators, and other tools (e.g., Unreal Engine, NVIDIA Omniverse, Simulink, Gazebo) Building custom tools and SDKs to enable faster iteration for autonomy testing Interfacing simulation environments with Hardware-in-the-Loop (HIL) and Software … in-the-Loop (SIL) setups What we are looking for Senior-level experience with C++ , including development inside modern game engines Hands-on experience with Unreal Engine , ideally including custom plugin development or editor scripting A versatile, systems-oriented mindset you're excited about integrating new tools, SDKs, or third-party simulators and making them work together Ability More ❯
Employment Type: Full-time
Posted:

Machine Learning Engineer (London)

London, UK
Houston Texans
At the core of Epics success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether its building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, were always innovating. Being Epic means being a part of a team that continually strives to do right by … our community and users. Were constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. Were always improving on the tools and technology that empower content developers worldwide. What You'll Do You … dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology More ❯
Employment Type: Full-time
Posted:

Senior Pipeline Engineer (Brahma)

London, United Kingdom
DNEG Group
development best practices: version control (Git), testing, CI/CD, containerization (Docker/Podman), and scalable system design. Hands-on experience with DCC applications; such as Nuke, Houdini, Maya, Unreal, and their respective scripting or expression languages (e.g. VEX, TCL) is a strong asset. Familiarity with production tracking tools like FPT (Autodesk Flow Production Tracking), ftrack, or similar. Experience More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Animation Assets Coordinator

London, United Kingdom
Moonbug Entertainment
and Localisation teams. Researching AI and emerging technologies to improve animation workflows. Desired Skills: Strong grasp of broadcast and animation production language and techniques. Generalist knowledge of Maya and Unreal 5; Blender also valuable Ability to interpret data quickly and effectively. Strong critical thinking and problem-solving skills. Proven communication skills; articulate and professional both in written and verbal More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Virtual Production Technical Director (Expression of Interest)

London, United Kingdom
Framestore Limited
s folder structure and templates Ensure and maintain hardware is correctly set up and calibrated Deliver within schedule to meet deadlines What we're looking for: Strong knowledge of Unreal & Unreal's Blueprinting Framework Experience with nDisplay Experience with VR and AR tools Experience working professionally on set Experience setting up/maintaining Perforce Intermediate- to advanced-level More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead UI Artist

London, United Kingdom
Hybrid / WFH Options
Warner Media, LLC
Adobe software for 2D Design. Knowledge of current interaction and design trends in Games, particularly across PC & Console titles. Direct experience working within a AAA game engine. Familiarity with Unreal Engine and node-based visual scripting. Knowledge of Unreal materials/shaders for UI texture optimisation. Motion graphic skills are a bonus, i.e. Adobe After Effects. Knowledge More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Animation Programmer

London, United Kingdom
Hybrid / WFH Options
Warner Media, LLC
next AAA title to life. The role involves leading and supporting our team of animation programmers to deliver world class animation techniques in collaboration with our Animation, Cinematics, Core Engine and Game Code teams. Hands-on coding is a key part too, working on animation systems and tools, with a focus on gameplay animation. Key Responsibilities Leading, mentoring and … needed to develop software on them Good understanding of cloth and motorised ragdoll physics simulation. Experience with optimising animation systems and assets Experience with Motion Matching based locomotion systems Unreal Engine 5 experience an advantage Skill Requirements Experience of line management and leading teams Experience working on and shipping at least one AAA video game title Good understanding More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Gameplay Programmer

London, United Kingdom
Hybrid / WFH Options
Warner Media, LLC
task estimation, and Jira ticket management. Technical Requirements Advanced understanding of C++. An advanced understanding of the main gaming platforms and the requirements needed to develop software for them. Unreal Engine experience an advantage. Skill Requirements Experience working on and shipping at least one AAA video game title. Strong, demonstrable videogame design skills. A good understanding of game More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Digital Practice Specialist

London, United Kingdom
Perkins & Will Inc
and mentor team members. Digital Project Delivery & Software Skills Experience with or interest in developing proficiency in the following tools: Design Coordination: BIM360, Navisworks, Solibri Visualization: Enscape, Twin Motion, Unreal, D5, Adobe Creative Cloud Data & Analysis: Excel, PowerBi Computational Design & Scripting: Grasshopper, Dynamo Additional Tools: Other applications in the Perkins&Will design technology suite Education & Certifications Required: Bachelor's More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Staff Machine Learning Engineer (London)

Highgate, Greater London, UK
Hybrid / WFH Options
PlayStation Global
rasterization, lighting, and ray tracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc. Benefits: Discretionary bonus opportunity Hybrid Working (within Flexmodes) Private Medical Insurance Dental Scheme 25 days More ❯
Employment Type: Full-time
Posted:

Staff Machine Learning Engineer (London)

London, UK
Hybrid / WFH Options
Sony Interactive Entertainment
rasterization, lighting, and ray tracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc. Discretionary bonus opportunity Hybrid Working (within Flexmodes) Private Medical Insurance 25 days holiday per year More ❯
Employment Type: Full-time
Posted:

VR Environmental Artist (Profit Share)

Greater London, England, United Kingdom
Happy Sisyphus Productions
months. What We’re Looking For We need an artist skilled in optimizing existing assets rather than full asset creation. Our environments are built using purchased assets from the Unreal Marketplace, but they need serious optimization for mobile VR performance . Your role will primarily involve: ✅ Reducing Draw Calls – Combining meshes, using texture atlases, optimizing materials, and efficient LOD More ❯
Posted:
Unreal Engine
London
10th Percentile
£57,000
25th Percentile
£60,000
Median
£70,000
75th Percentile
£87,500
90th Percentile
£95,000