high-quality real-time content for feature films and episodic productions. As a Realtime Technical Artist, you'll work with Supervisors to deliver high-quality real-time assets in UnrealEngine, focusing on shaders, lighting, and particle effects. Collaborating with character and environment artists, you'll contribute to asset creation and look development while ensuring best practices in … lighting techniques. You'll be involved in developing tools, optimising workflows, and ensuring the best possible visual output in Unreal Engine. This role is based in the office, with travel required to work at the studios and potentially abroad. What you'll do: Create high-quality 3D assets, built in UnrealEngine and in external DCCs like … Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in UnrealEngine - you'll create photoreal assets optimised for VP workflows and VR - focussing on PBR workflows, realistic lighting and performance optimisation Create high-quality, photoreal environments with bespoke kits and marketplace content for Level More ❯
City of London, London, United Kingdom Hybrid / WFH Options
MARS Volume
real-time production environments, this is a rare opportunity to get practical training on real-world projects using industry-leading tools and technologies. What You’ll Do * Support the UnrealEngine operators during shoots * Support the Disguise operators during shoots * Create UnrealEngine tools and Blueprints that can assist with productions * Create UnrealEngine … or recently completed a degree in areas such as Live Events Technology, Game Development, Visual Effects, Film Production, Media Technology, * Basic understanding of 3D modelling and texturing * Familiarity with UnrealEngine and an interest in real-time 3D workflows * Comfortable learning new tools and systems—both hardware and software * Interest in Media playback solutions, such as Disguise and … with a proactive, can-do attitude, and confident communication skills * A portfolio or project showcase is welcomed * (Bonus) Experience with version control software * (Bonus) Knowledge of the tools in UnrealEngine (Niagara, Landscape, Foliage, etc) What You’ll Gain * Hands-on experience working with cutting-edge virtual production tools and workflows * Exposure to high-end productions in film More ❯
real-time production environments, this is a rare opportunity to get practical training on real-world projects using industry-leading tools and technologies. What You’ll Do * Support the UnrealEngine operators during shoots * Support the Disguise operators during shoots * Create UnrealEngine tools and Blueprints that can assist with productions * Create UnrealEngine … or recently completed a degree in areas such as Live Events Technology, Game Development, Visual Effects, Film Production, Media Technology, * Basic understanding of 3D modelling and texturing * Familiarity with UnrealEngine and an interest in real-time 3D workflows * Comfortable learning new tools and systems—both hardware and software * Interest in Media playback solutions, such as Disguise and … with a proactive, can-do attitude, and confident communication skills * A portfolio or project showcase is welcomed * (Bonus) Experience with version control software * (Bonus) Knowledge of the tools in UnrealEngine (Niagara, Landscape, Foliage, etc) What You’ll Gain * Hands-on experience working with cutting-edge virtual production tools and workflows * Exposure to high-end productions in film More ❯
At the core of Epics success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether its building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, were always innovating. Being Epic means being a part of a team that continually strives to do right by … our community and users. Were constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. Were always improving on the tools and technology that empower content developers worldwide. What You'll Do The … software architecture, design principles, data structures, and algorithms Great communication skills, verbal and written, with experience working in a fast-paced environment with cross-disciplinary teams Experience working with UnrealEngine Advanced knowledge of C++ Agile and product-oriented mindset This role is open to multiple locations across North America and Europe (including CA & WA). EPIC JOB More ❯
with best-in-class technology and creativity, don't just help us stand out-they solidify the . The Opportunity We're looking for a Support Developer with strong UnrealEngine (UE) experience to join our multidisciplinary team. In this role, you'll collaborate closely with technical artists, programmers, and content creators-bridging the gap between tools, code … and procedural tools - so expect plenty of growth and challenge. These are some of the things you will get up to: Support developers and artists with day-to-day UnrealEngine issues (Blueprints, asset behaviors, editor tools). Debug and resolve technical problems across multiple disciplines (art, code, tools). Collaborate with the broader team to improve Perforce … to help integrate art and code. Optionally assist in rigging tasks or support rigging pipelines. What you'll bring The must-have knowledge, skills and experience. Solid experience with UnrealEngine , especially Blueprints and editor tools. Proficiency in Perforce and a working knowledge of Git . Experience with debugging UE issues across code and assets. Understanding of technical More ❯
At the core of Epics success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether its building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, were always innovating. Being Epic means being a part of a team that continually strives to do right by … our community and users. Were constantly innovating to raise the bar of engine and game development. ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind UnrealEngine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform … USD ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning UnrealEngine technology More ❯
open metaverse to life. As Principal Rendering Engineer in MSquared you will be responsible for maintaining and improving world leading technology. Areas for Impact Develop and maintain core graphics engine systems and tools. Optimize rendering performance, ensuring high framerates and efficient GPU/CPU memory usage across multiple hardware platforms and operating systems. Collaborate closely with gameplay, engine … RenderDoc , and PIX . Solid understanding of core real-time rendering algorithms (e.g., deferred rendering , shadow mapping ). Bonus points if you: Experience with commercial game engines , such as UnrealEngine or CryEngine . Deep familiarity with UnrealEngine's rendering systems, such as: Render Dependency Graph (RDG) Shader compilation pipelines Indirect drawing Nanite Lumen Niagara More ❯
artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, UnrealEngine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real-time engines (UnrealEngineMore ❯
artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, UnrealEngine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real-time engines (UnrealEngineMore ❯
Gameplay Engineer to join our team in London building EVE Vanguard. We are a tight-knit team creating a new perspective into the rich universe of EVE Online using UnrealEngine 5. In this role, you will be responsible for the development, maintenance and optimisation of all runtime animation and movement systems. Reporting to the Lead Core Tech … movement systems (e.g. movement component & mover) . Own all C++ runtime animation performance and optimisation using animation budgets to meet performance expectations. Investigate and fix bugs in project and engine code. Your Profile Passionate about playing and building video games! Proven experience working with Unreal's C++ animation and movement framework (e.g. skeletal meshes, movement component, mover, animation … graph, animation instances, animation Blueprints, anim notifies, IK systems, etc) . Proven Experience making multiplayer games in UnrealEngine (C++, Blueprint and replication). Willingness to embrace the challenge of prototyping new features alongside shipping regular content updates. Ability to effectively communicate and collaborate with other disciplines. Knowledge of motion matching would be advantageous. Knowledge of modular animation More ❯
from diverse creative backgrounds. About the Role: As an Interactive Technical Artist, you will play a key role in shaping and enhancing art pipelines. Your deep understanding of the UnrealEngine 5 content creation pipeline, coupled with knowledge of computer hardware specifications, will be pivotal in driving performance goals and optimizations for projects. Essential Skills: UnrealEngine … and evolving art pipelines Strong problem-solving ability with attention to detail Effective communication skills, balancing Creative and Technical requirements Desirable Skills: Technical Artist experience (highly advantageous) Experience with Unreal Insights, Substance suite, VR design and deployment, Niagara, Blueprints, and C++ (advantageous) Knowledge of architecture (desirable) Roles and Responsibilities: Establish efficient pipelines for data ingestion into Unreal from More ❯
worlds for drones and satellites , both terrestrial and orbital Integrating real-world datasets into simulation frameworks (e.g., terrain, satellite imagery) Combining game engines , physics simulators, and other tools (e.g., UnrealEngine, NVIDIA Omniverse, Simulink, Gazebo) Building custom tools and SDKs to enable faster iteration for autonomy testing Interfacing simulation environments with Hardware-in-the-Loop (HIL) and Software … in-the-Loop (SIL) setups What we are looking for Senior-level experience with C++ , including development inside modern game engines Hands-on experience with UnrealEngine , ideally including custom plugin development or editor scripting A versatile, systems-oriented mindset - you're excited about integrating new tools, SDKs, or third-party simulators and making them work together Ability More ❯
worlds for drones and satellites , both terrestrial and orbital Integrating real-world datasets into simulation frameworks (e.g., terrain, satellite imagery) Combining game engines , physics simulators, and other tools (e.g., UnrealEngine, NVIDIA Omniverse, Simulink, Gazebo) Building custom tools and SDKs to enable faster iteration for autonomy testing Interfacing simulation environments with Hardware-in-the-Loop (HIL) and Software … in-the-Loop (SIL) setups What we are looking for Senior-level experience with C++ , including development inside modern game engines Hands-on experience with UnrealEngine , ideally including custom plugin development or editor scripting A versatile, systems-oriented mindset you're excited about integrating new tools, SDKs, or third-party simulators and making them work together Ability More ❯
worlds for drones and satellites , both terrestrial and orbital Integrating real-world datasets into simulation frameworks (e.g., terrain, satellite imagery) Combining game engines , physics simulators, and other tools (e.g., UnrealEngine, NVIDIA Omniverse, Simulink, Gazebo) Building custom tools and SDKs to enable faster iteration for autonomy testing Interfacing simulation environments with Hardware-in-the-Loop (HIL) and Software … in-the-Loop (SIL) setups What we are looking for Senior-level experience with C++ , including development inside modern game engines Hands-on experience with UnrealEngine , ideally including custom plugin development or editor scripting A versatile, systems-oriented mindset you're excited about integrating new tools, SDKs, or third-party simulators and making them work together Ability More ❯
At the core of Epics success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether its building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, were always innovating. Being Epic means being a part of a team that continually strives to do right by … our community and users. Were constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. Were always improving on the tools and technology that empower content developers worldwide. What You'll Do You … dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning UnrealEngine technology More ❯
development best practices: version control (Git), testing, CI/CD, containerization (Docker/Podman), and scalable system design. Hands-on experience with DCC applications; such as Nuke, Houdini, Maya, Unreal, and their respective scripting or expression languages (e.g. VEX, TCL) is a strong asset. Familiarity with production tracking tools like FPT (Autodesk Flow Production Tracking), ftrack, or similar. Experience More ❯
and Localisation teams. Researching AI and emerging technologies to improve animation workflows. Desired Skills: Strong grasp of broadcast and animation production language and techniques. Generalist knowledge of Maya and Unreal 5; Blender also valuable Ability to interpret data quickly and effectively. Strong critical thinking and problem-solving skills. Proven communication skills; articulate and professional both in written and verbal More ❯
s folder structure and templates Ensure and maintain hardware is correctly set up and calibrated Deliver within schedule to meet deadlines What we're looking for: Strong knowledge of Unreal & Unreal's Blueprinting Framework Experience with nDisplay Experience with VR and AR tools Experience working professionally on set Experience setting up/maintaining Perforce Intermediate- to advanced-level More ❯
Adobe software for 2D Design. Knowledge of current interaction and design trends in Games, particularly across PC & Console titles. Direct experience working within a AAA game engine. Familiarity with UnrealEngine and node-based visual scripting. Knowledge of Unreal materials/shaders for UI texture optimisation. Motion graphic skills are a bonus, i.e. Adobe After Effects. Knowledge More ❯
next AAA title to life. The role involves leading and supporting our team of animation programmers to deliver world class animation techniques in collaboration with our Animation, Cinematics, Core Engine and Game Code teams. Hands-on coding is a key part too, working on animation systems and tools, with a focus on gameplay animation. Key Responsibilities Leading, mentoring and … needed to develop software on them Good understanding of cloth and motorised ragdoll physics simulation. Experience with optimising animation systems and assets Experience with Motion Matching based locomotion systems UnrealEngine 5 experience an advantage Skill Requirements Experience of line management and leading teams Experience working on and shipping at least one AAA video game title Good understanding More ❯
task estimation, and Jira ticket management. Technical Requirements Advanced understanding of C++. An advanced understanding of the main gaming platforms and the requirements needed to develop software for them. UnrealEngine experience an advantage. Skill Requirements Experience working on and shipping at least one AAA video game title. Strong, demonstrable videogame design skills. A good understanding of game More ❯
and mentor team members. Digital Project Delivery & Software Skills Experience with or interest in developing proficiency in the following tools: Design Coordination: BIM360, Navisworks, Solibri Visualization: Enscape, Twin Motion, Unreal, D5, Adobe Creative Cloud Data & Analysis: Excel, PowerBi Computational Design & Scripting: Grasshopper, Dynamo Additional Tools: Other applications in the Perkins&Will design technology suite Education & Certifications Required: Bachelor's More ❯
rasterization, lighting, and ray tracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc. Benefits: Discretionary bonus opportunity Hybrid Working (within Flexmodes) Private Medical Insurance Dental Scheme 25 days More ❯
rasterization, lighting, and ray tracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc. Discretionary bonus opportunity Hybrid Working (within Flexmodes) Private Medical Insurance 25 days holiday per year More ❯
months. What We’re Looking For We need an artist skilled in optimizing existing assets rather than full asset creation. Our environments are built using purchased assets from the Unreal Marketplace, but they need serious optimization for mobile VR performance . Your role will primarily involve: ✅ Reducing Draw Calls – Combining meshes, using texture atlases, optimizing materials, and efficient LOD More ❯