Remote Visual Effects Jobs in London

1 to 25 of 28 Remote Visual Effects Jobs in London

Lead Technical Artist

London Area, United Kingdom
Hybrid / WFH Options
Couch Heroes
You will report directly to the Art Director, working closely with design, engineering, and art to ensure our tools, pipelines, and assets are efficient, scalable, and aligned with the visual goals of the game. If you're excited by the idea of leading a small but ambitious team while getting your hands dirty solving complex technical challenges, then this … Lead technical problem-solving and support debugging of art-related performance issues (e.g., draw calls, LODs, shaders, memory usage) Oversee shader development, optimization, and documentation. Maintain a high-quality visual bar while meeting memory and performance budgets. Build and maintain procedural content generation pipelines. Team Leadership: Mentor Technical Artists to develop their skills and workflows. Review work, provide clear … Engine 5 (Blueprints, Material Editor, and optimization tools). Experience developing and maintaining art pipelines and custom tools (Python, C++, etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool More ❯
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Lead Technical Artist

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
You will report directly to the Art Director, working closely with design, engineering, and art to ensure our tools, pipelines, and assets are efficient, scalable, and aligned with the visual goals of the game. If you're excited by the idea of leading a small but ambitious team while getting your hands dirty solving complex technical challenges, then this … Lead technical problem-solving and support debugging of art-related performance issues (e.g., draw calls, LODs, shaders, memory usage) Oversee shader development, optimization, and documentation. Maintain a high-quality visual bar while meeting memory and performance budgets. Build and maintain procedural content generation pipelines. Team Leadership: Mentor Technical Artists to develop their skills and workflows. Review work, provide clear … Engine 5 (Blueprints, Material Editor, and optimization tools). Experience developing and maintaining art pipelines and custom tools (Python, C++, etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool More ❯
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Lead Technical Artist

South East London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
You will report directly to the Art Director, working closely with design, engineering, and art to ensure our tools, pipelines, and assets are efficient, scalable, and aligned with the visual goals of the game. If you're excited by the idea of leading a small but ambitious team while getting your hands dirty solving complex technical challenges, then this … Lead technical problem-solving and support debugging of art-related performance issues (e.g., draw calls, LODs, shaders, memory usage) Oversee shader development, optimization, and documentation. Maintain a high-quality visual bar while meeting memory and performance budgets. Build and maintain procedural content generation pipelines. Team Leadership: Mentor Technical Artists to develop their skills and workflows. Review work, provide clear … Engine 5 (Blueprints, Material Editor, and optimization tools). Experience developing and maintaining art pipelines and custom tools (Python, C++, etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool More ❯
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Technical Assistant - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
What You'll Do: Troubleshooting and dynamic problem solving for layout, animation, lighting, and post-production workflows. Image/Media handling, including conversion, manipulation, quality control, and playback for visual reviews. Render troubleshooting and queue management. Data management, including monitoring/cleanup of disk space usage, file transfer, and quality assurance. Communication between artists, production, and technical groups for … interact with diverse personalities. Strong time management skills; Ability to multi-task and prioritize. Proven ability to work autonomously and in team settings. Highly motivated. Career focus for animation, visual effects, or games industries. This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a … Company designated location, and occasionally from home. Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Designer

London Area, United Kingdom
Hybrid / WFH Options
Couch Heroes
rapid prototyping, feature integration, and scalable tool creation to help expand the game world. You will report directly to the Game Director , working closely with gameplay engineers, designers, animators, VFX, and audio teams to translate feature ideas into working systems. If you enjoy experimenting, building new mechanics, and mentoring junior designers while bringing gameplay ideas to life, this role is … guidance and mentorship to junior designers on technical skills and Unreal workflows. Work closely with gameplay engineers, combat designers, and level designers to ensure systemic consistency. Collaborate with animators, VFX, and audio teams to align feature implementation across disciplines. Share technical knowledge across the team to strengthen overall design capabilities. We’re Ideally Looking For: Must-Haves: 4-5+ More ❯
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Technical Designer

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
rapid prototyping, feature integration, and scalable tool creation to help expand the game world. You will report directly to the Game Director , working closely with gameplay engineers, designers, animators, VFX, and audio teams to translate feature ideas into working systems. If you enjoy experimenting, building new mechanics, and mentoring junior designers while bringing gameplay ideas to life, this role is … guidance and mentorship to junior designers on technical skills and Unreal workflows. Work closely with gameplay engineers, combat designers, and level designers to ensure systemic consistency. Collaborate with animators, VFX, and audio teams to align feature implementation across disciplines. Share technical knowledge across the team to strengthen overall design capabilities. We’re Ideally Looking For: Must-Haves: 4-5+ More ❯
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Technical Designer

South East London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
rapid prototyping, feature integration, and scalable tool creation to help expand the game world. You will report directly to the Game Director , working closely with gameplay engineers, designers, animators, VFX, and audio teams to translate feature ideas into working systems. If you enjoy experimenting, building new mechanics, and mentoring junior designers while bringing gameplay ideas to life, this role is … guidance and mentorship to junior designers on technical skills and Unreal workflows. Work closely with gameplay engineers, combat designers, and level designers to ensure systemic consistency. Collaborate with animators, VFX, and audio teams to align feature implementation across disciplines. Share technical knowledge across the team to strengthen overall design capabilities. We’re Ideally Looking For: Must-Haves: 4-5+ More ❯
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Effects Technical Director - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
Effects Technical Director - ILM London Apply Now Apply Later Job ID Location London, United Kingdom Business Industrial Light & Magic Date posted 6月. 17, 2025 Job Summary: Position Summary At ILM, FX Technical Directors are tasked with creating simulations, procedural animation, and rendering photorealistic effects elements for feature film, animation and episodic visual effects. We seek an artist … quality and efficiency. What we're looking for: Experience as an effects technical director in feature film, animation and/or episodic TV, or other relevant experience in VFX, games or animation. Ability to work with proficiency, energy, and passion within a team environment. A proactive communicator. Engages in the creative process with an inclusive and encouraging approach. Demonstrates … a great eye for aesthetics. Shows interest and skill in solving technical and creative problems. Good understanding of most aspects of Houdini and the VFX pipeline. Linux proficiency. Please provide a demo reel that showcases your creative and technical skills. This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Assistant Technical Director (Freelance)

London, United Kingdom
Hybrid / WFH Options
TERRITORY
hybrid work schedule with at least 2-days-in-the-office per week. Who we are Territory Studio is a creative specialist with a unique approach to motion design, visual effects, and digital experiences. Drawing on deep expertise in narrative design for film, games, and brands, we blend creativity with technology to deliver compelling work that pushes boundaries. … skills and a good head for numbers. Familiarity with configuration file formats (e.g., Yaml, Json, XML). Familiarity with basic programming concepts - Python is a bonus! Some experience with VFX software like Nuke, Houdini, After Effects, or Illustrator. An understanding of VFX production pipelines and industry best practices. Familiarity with media formats like QuickTime and EXR. Knowledge of colour More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Platform Engineer

London, England, United Kingdom
Hybrid / WFH Options
CATCHES
a SaaS start-up backed by some of the most influential names in luxury fashion globally. We blend advanced 3D rendering, Artificial Intelligence (AI) and Visual Effects (VFX) techniques to deliver unparalleled shopping experiences for luxury fashion and exclusive events. Our platform depends on rock-solid, scalable backend infrastructure and first-class developer tooling to keep us moving More ❯
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Technical Environment Artist (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
self-motivated, proactive, and enjoys problem-solving. Engages in the creative process with an inclusive and encouraging approach. Excellent time keeping skills, attention to targets and deadlines. Understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc. This role is Hybrid, which means the employee will be required to work a minimum … days on-site per week at a Company designated location, and occasionally from home. JoinILM About Industrial Light & Magic: Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a … role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Technical Lighter (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
How Story Drives Everything We Do Step Inside Our World of Stories to Learn More About Us at ILM Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a … role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in … visual effects, VR, AR, and Immersive Cinema. About The Walt Disney Company: The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Rendering Technical Director

London Area, United Kingdom
Hybrid / WFH Options
TechNET Immersive
hands-on with tools like Houdini and modern render engines, helping bring cinematic VR experiences to life with true depth, movement, and immersion. Key Responsibilities Collaborate with CGI and VFX teams to integrate and support volumetric video workflows. Test and validate plugins and tools used in FX-heavy pipelines. Create clear, engaging documentation and tutorials to support external creators. Troubleshoot … re Looking For Solid experience with Houdini and FX pipelines. Proficiency with render engines such as Arnold, V-Ray, Redshift, or equivalent. Understanding of production workflows in feature films, VFX, or high-end CGI. Basic scripting knowledge (e.g., Python) and comfort with command-line tools. Strong communication skills; English fluency required, additional languages a plus. A problem-solving mindset and More ❯
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Rendering Technical Director

City of London, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
hands-on with tools like Houdini and modern render engines, helping bring cinematic VR experiences to life with true depth, movement, and immersion. Key Responsibilities Collaborate with CGI and VFX teams to integrate and support volumetric video workflows. Test and validate plugins and tools used in FX-heavy pipelines. Create clear, engaging documentation and tutorials to support external creators. Troubleshoot … re Looking For Solid experience with Houdini and FX pipelines. Proficiency with render engines such as Arnold, V-Ray, Redshift, or equivalent. Understanding of production workflows in feature films, VFX, or high-end CGI. Basic scripting knowledge (e.g., Python) and comfort with command-line tools. Strong communication skills; English fluency required, additional languages a plus. A problem-solving mindset and More ❯
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Sales Development Representative Sales London

London, United Kingdom
Hybrid / WFH Options
Nexgencloud
a rapidly growing IaaS company focused on providing innovative cloud solutions and infrastructure services. Our GPU cloud infrastructure solutions accelerate development in industries such as Artificial Intelligence & Machine Learning, VFX & Rendering, Data Science & IoT, and Computer-Aided Engineering & MDO. We are dedicated to helping our clients navigate the complexities of the digital world and achieve success through cutting-edge, scalable More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

GPU Accounts Executive

London, United Kingdom
Hybrid / WFH Options
Nexgencloud
a rapidly growing IaaS company focused on providing innovative cloud solutions and infrastructure services. Our GPU cloud infrastructure solutions accelerate development in industries such as Artificial Intelligence & Machine Learning, VFX & Rendering, Data Science & IoT, and Computer Aided Engineering & MDO. We are dedicated to helping our clients navigate the complexities of the digital world and achieve success through cutting-edge, scalable More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Chief Technology Officer (CTO) - VFX

London Area, United Kingdom
Hybrid / WFH Options
Intellect Group
hybrid cloud infrastructure to empower creative teams and streamline delivery. Key Responsibilities Architect AI-driven workflows spanning acquisition to delivery Lead infrastructure development (cloud/on-prem) for scalable VFX and editorial operations Oversee the integration of machine learning tools across creative processes Drive R&D in AI-assisted VFX, editorial automation, and synthetic media Build and lead a world More ❯
Posted:

Chief Technology Officer (CTO) - VFX

City of London, London, United Kingdom
Hybrid / WFH Options
Intellect Group
hybrid cloud infrastructure to empower creative teams and streamline delivery. Key Responsibilities Architect AI-driven workflows spanning acquisition to delivery Lead infrastructure development (cloud/on-prem) for scalable VFX and editorial operations Oversee the integration of machine learning tools across creative processes Drive R&D in AI-assisted VFX, editorial automation, and synthetic media Build and lead a world More ❯
Posted:

Chief Technology Officer (CTO) - VFX

South East London, England, United Kingdom
Hybrid / WFH Options
Intellect Group
hybrid cloud infrastructure to empower creative teams and streamline delivery. Key Responsibilities Architect AI-driven workflows spanning acquisition to delivery Lead infrastructure development (cloud/on-prem) for scalable VFX and editorial operations Oversee the integration of machine learning tools across creative processes Drive R&D in AI-assisted VFX, editorial automation, and synthetic media Build and lead a world More ❯
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Renderman Plugin Developer - Remote Europe

Central London, UK
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

West London, UK
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

London, England, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

City of London, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

East London, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Central London / West End, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using … only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance More ❯
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