3D Rendering Jobs in Manchester

2 of 2 3D Rendering Jobs in Manchester

Graphics Programmer

Manchester, Lancashire, United Kingdom
Cloud Imperium Games Limited
Best Damn Space Sim Ever". We value diverse talent and aim to build the best possible product. About the Role: As a Graphics Programmer, you will advance our rendering technology to support a vast sandbox universe, from simulating interstellar phenomena to rendering detailed human hairs. You will also develop core rendering tech aiming for photoreal visuals … Responsibilities: Research and implement new graphics technologies and tools. Analyze and improve existing graphics systems. Support and advise other developers on graphics features, debugging issues. Profile and optimize the rendering pipeline, including lighting and shading. Stay updated on latest graphics techniques and tools to inform development planning. Candidate Expectations: Proficiency in C++ within a large codebase, experience with shader … languages and modern graphics APIs. Strong understanding of 3D rendering, math, and optimization. Excellent debugging skills for complex issues. Ability to work collaboratively and communicate technical info effectively. We are seeking mid to senior-level Graphics Programmers. If this sounds like you, apply now! Diversity & Fraud Statements: We are committed to diversity and inclusivity, fostering a workplace that More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Graphics Programmer

Manchester, Lancashire, United Kingdom
Cloud Imperium Games Limited
we can deliver and we believe wholeheartedly in the value of exceptional diverse talent. As a Senior Graphics Programmer in the Manchester Studio, you would be pushing forwards the rendering technology that powers a huge sandbox universe, spanning every conceivable scale from shading interstellar gas clouds, planets and asteroid belts, down to rendering individual human hairs. You will … also advance the core rendering technology that aspires to achieve photo-real visuals, such as physically based light, eye and lens simulations, as well as more low-level engine technologies such as shader building & compilation, content streaming systems, and the multi-threaded and cross-API renderer architecture. All of this will be achieved using the latest PC hardware, technology … and implementation of new cutting-edge graphics technology and tools. Analyse, refactor and improve upon existing graphics technology. Assist and advise other software developers in use of graphics/rendering features, while debugging and fixing problems. Profile and optimise the entire rendering pipeline, including lighting and shading components of the game. Keep up to date with latest graphics More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted: