3 of 3 Unreal Engine Jobs in Scotland

Senior Software Engineer (VR/XR/ AR)

Hiring Organisation
Head Resourcing
Location
Edinburgh, Queen Street, City of Edinburgh, United Kingdom
Employment Type
Permanent
Salary
£80000/annum
models for PCVR and standalone headsets. In this role, you will: Build real-time 3D hand tracking and gesture recognition pipelines in Unity3D and Unreal Engine. Develop high-performance native code in C#, C++, and C for multiple XR platforms. Integrate low-level sensor data and device protocols alongside … product roadmap planning. Required Skills: Commercial experience in C#, C++, C , with a focus on real-time or systems-level development. Proven Unity3D and Unreal Engine product delivery experience. Experience deploying to PCVR and standalone XR headsets (Quest, Vive, Pico, WMR, etc.). Familiarity with XR runtimes ...

Senior Software Engineer VR/XR/ AR

Hiring Organisation
Head Resourcing
Location
Edinburgh, Midlothian, Scotland, United Kingdom
Employment Type
Full-Time
Salary
£80,000 per annum
models for PCVR and standalone headsets. In this role, you will: Build real-time 3D hand tracking and gesture recognition pipelines in Unity3D and Unreal Engine. Develop high-performance native code in C#, C++, and C for multiple XR platforms. Integrate low-level sensor data and device protocols alongside … product roadmap planning. Required Skills: Commercial experience in C#, C++, C , with a focus on real-time or systems-level development. Proven Unity3D and Unreal Engine product delivery experience. Experience deploying to PCVR and standalone XR headsets (Quest, Vive, Pico, WMR, etc.). Familiarity with XR runtimes ...

Simulation Engineer

Hiring Organisation
Advanced Resource Managers Limited
Location
Edinburgh, Midlothian, Scotland, United Kingdom
Employment Type
Contractor
Contract Rate
Salary negotiable
will need to hold or be eligible to obtain a high level of UK Security clearance - please only apply if suitable Key Responsibilities: Lead engine-driven projects from concept through delivery, building demos, bespoke tools, and integrated simulations. Exploit and extend game and simulation engines to meet performance, quality … interoperability goals. Design and implement robust systems using C++, Python, and Lua to automate workflows and integrate third-party tools. Drive engine maintenance and optimisation, including profiling, memory and CPU tuning, and platform-specific improvements. Collaborate across disciplines with systems engineers, software teams, Human Factors designers ...