3 of 3 Remote/Hybrid Blender Jobs in the UK

Unity Technical Artist

Hiring Organisation
Datascope Recruitment
Location
City of London, London, United Kingdom
materials, shaders, VFX, lighting, post‐processing, and optimisation. • Proficiency in at least one programming language, ideally C#. • Ability to build or adjust assets using Blender, Maya, or Substance. • Knowledge of audio implementation using Unity Audio, FMOD, Wwise, or similar tools. • Excellent visual judgement and attention to detail. • Curiosity, independence ...

Senior Software Engineer | 3D Graphics • Photogrammetry • Material Capture

Hiring Organisation
M-XR
Location
London Area, United Kingdom
C++ • Python • OpenGL • Blender • Desktop Applications • Games Pipelines London preferred | Full-time | Visa sponsorship available Our Vision From blockbuster films and AAA games to immersive experiences, the demand for photoreal 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution … Marso Measure, our desktop material capture application for Windows. You'll work across the full product from 3D asset support, geometry processing, OpenGL rendering, Blender integration, backend connectivity, to Windows releases. At M-XR we developed Marso Measure as a way to capture real-world PBR material data alongside conventional ...

Senior Software Engineer | 3D Graphics • Photogrammetry • Material Capture

Hiring Organisation
M-XR
Location
Slough, Berkshire, UK
Employment Type
Full-time
C++ • Python • OpenGL • Blender • Desktop Applications • Games Pipelines London preferred | Full-time | Visa sponsorship available Our Vision From blockbuster films and AAA games to immersive experiences, the demand for photoreal 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution … Marso Measure, our desktop material capture application for Windows. You'll work across the full product from 3D asset support, geometry processing, OpenGL rendering, Blender integration, backend connectivity, to Windows releases. At M-XR we developed Marso Measure as a way to capture real-world PBR material data alongside conventional ...