Remote HLSL Jobs

4 of 4 Remote HLSL Jobs

Senior Render Tech Programmer

Knutsford, Cheshire, United Kingdom
Hybrid / WFH Options
Warner Media, LLC
to provide support to junior team members generally taking an active role in leading the evolution of our technology. Requirements: Expert knowledge of C/C++ and shader languages (HLSL/GLSL) Good understanding of DX12 and/or Vulkan Unreal experience a bonus, especially interactions with the source code Comfortable debugging large codebases Experience with console development a bonus More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Unity Technical Artist

London, United Kingdom
Hybrid / WFH Options
FourPointZero Recruitment Ltd
platforms 3D generalist skills (modeling, texturing, rigging, animation) Proven ability to work collaboratively with developers VR development experience required Technical Skills Unity proficiency with Quest optimization knowledge Shader development (HLSL/ShaderGraph) 3D software expertise (Maya, Blender, etc.) Real-time rendering and performance optimization Version control systems Work Arrangement Preferred: In-studio (London-based) Alternative: Hybrid or fully remote Contract More ❯
Employment Type: Contract
Rate: £350 - £450/annum
Posted:

Advanced Software Engineer (Graphics)

United Kingdom
Hybrid / WFH Options
Sports Interactive
performance optimization. Deep understanding of 3D math, including linear algebra and transformations. Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features. Deep experience writing optimized HLSL shaders for multiple platforms. Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight. Strong software engineering skills, including clean code More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Compiler Engineer

London, South East, England, United Kingdom
Hybrid / WFH Options
MicroTECH Global Ltd
neural network accelerators is also a desirable skill. It is expected the successful candidate will have familiarity with one or more of standard shading and compute languages i.e. GLSL, HLSL, SPIR-V, OpenCL-C. Excellent programming skills using C or C+ are required. Key Responsibilities Develop a compiler that can efficiently target mobile GPUs Liaise with GPU driver teams so More ❯
Employment Type: Full-Time
Salary: £100,000 - £120,000 per annum
Posted: