AI where there are low numbers of players in the matchmaking queue, NPC behaviours using techniques such as Behaviour Trees, Utility AI, Pathfinding, Finite State Machines (FSMs), and Goal-Oriented Action Planning (GOAP). Responsibilities: Design, develop, and implement NPC behaviour systems within Unreal Engine. Utilise Behaviour Trees, Utility more »
Oxfordshire, England, United Kingdom Hybrid / WFH Options
EnviroTech Talent
or similar. 0-4 years in industry with development and/or design of control systems. Has previously built and tested a PID or state-machine control system. Experience doing FMEA of control systems. Experience with CAN bus communication. Model-based systems development with MATLAB/Simulink/ more »
Worthing, England, United Kingdom Hybrid / WFH Options
Platform Recruitment
that are specialist manufacturers on the south coast. They are looking for an experienced Embedded Engineer who will be responsible for the real-time statemachine architecture which defines the control loop & digital interfaces for their range of controllers. More details below: Main Duties: + Take responsibility for more »
Bellevue, Washington, United States Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »
Renton, Washington, United States Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »
Tacoma, Washington, United States Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »
Redmond, Washington, United States Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »
Seattle, Washington, United States Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »