State Machine Jobs with Hybrid or Work from Home (WFH) Options

1 to 8 of 8 State Machine Jobs with Hybrid or WFH Options

AI Game Developer

United Kingdom
Hybrid / WFH Options
Companion Group
AI where there are low numbers of players in the matchmaking queue, NPC behaviours using techniques such as Behaviour Trees, Utility AI, Pathfinding, Finite State Machines (FSMs), and Goal-Oriented Action Planning (GOAP). Responsibilities: Design, develop, and implement NPC behaviour systems within Unreal Engine. Utilise Behaviour Trees, Utility more »
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Control Systems Engineer

Oxfordshire, England, United Kingdom
Hybrid / WFH Options
EnviroTech Talent
or similar. 0-4 years in industry with development and/or design of control systems. Has previously built and tested a PID or state-machine control system. Experience doing FMEA of control systems. Experience with CAN bus communication. Model-based systems development with MATLAB/Simulink/ more »
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Principal Embedded Software Engineer

Worthing, England, United Kingdom
Hybrid / WFH Options
Platform Recruitment
that are specialist manufacturers on the south coast. They are looking for an experienced Embedded Engineer who will be responsible for the real-time state machine architecture which defines the control loop & digital interfaces for their range of controllers. More details below: Main Duties: + Take responsibility for more »
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Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »
Employment Type: Permanent
Salary: USD Annual
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Technical Artist

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »
Employment Type: Permanent
Salary: USD Annual
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Technical Artist

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »
Employment Type: Permanent
Salary: USD Annual
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Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »
Employment Type: Permanent
Salary: USD Annual
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Technical Artist

Seattle, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
pipelines and processes. Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team more »
Employment Type: Permanent
Salary: USD Annual
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