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Senior Gameplay Engineer - RuneScape: Dragonwilds

Location
United Kingdom
feel great to play and stay robust in a large multiplayer environment. What you’ll be doing: Own and implement gameplay features in UE5 C++ and Blueprint, using GAS for abilities, attributes, effects, cues and tags, taking an area from prototype to shipped so there is one person accountable … systems hold up as the game and its player counts scale. What we’re looking for: Strong Unreal Engine (UE5) gameplay programming experience in C++, with Blueprint familiarity for collaboration and iteration. Strong multiplayer networking knowledge in Unreal: replication, RPCs, the authority model, relevancy and dormancy, prediction concepts, and client ...