from challenges you have solved within C++ with experience or desire to learn any of :- C++ Game Development background would be ideal Graphics Engine DirectX Unreal Engine, Unreal Blueprints Unity, UnityScript Godot Navmeshes LUA SignalR Vulkan MPEG, H.264/AVC, JPEG2000 IMAGE STANDARDS, VIDEO STANDARDS Token based Web Authentication More ❯
Bournemouth, England, United Kingdom Hybrid / WFH Options
Oxbridge AI
challenges you have solved within C++ with experience or desire to learn any of :- · C++ Game Development background would be ideal · Graphics Engine . DirectX · Unreal Engine, Unreal Blueprints · Unity, UnityScript · Godot . Navmeshes . LUA · SignalR · Vulkan · MPEG, H.264/AVC, JPEG2000 · IMAGE STANDARDS, VIDEO STANDARDS · Token based More ❯
development in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience More ❯
completion: concept, specification, implementation and testing, support Desirable Experience: Practical experience of working on GPU/microprocessor designs Knowledge of 3D Graphics - OpenGL, Vulkan, DirectX Working knowledge of SystemVerilog Assertions (SVA) Mentoring team members Experience in leading teams or projects Knowledge of scripting e.g., Python, Perl or UNIX shell More ❯
and Unity. Experience developing C++ native plugins for Unity. Experience of developing for iOS, Android, Switch. Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan. Benefits of Working at Sports Interactive: A flexible working policy to best suit you and your team. 🏠 Subsidised More ❯
game development. C++ experience with at least 5 years of professional programming experience in real-time rendering. Experience with modern graphics APIs such as DirectX 12, Vulkan or Metal. Hands-on experience with C, C++ programming for x86, Arm64, and HLSL or other GPU shader programming languages. Proficiency with More ❯