Windsor Forest College Group is looking for Lecturer in GamesDevelopment to join the Langley team on a full-time basis. Lecturer in GamesDevelopment You will be responsible To support the Head of Department in delivering high standards of teaching and learning to students through more »
of image processing and computer vision algorithms Familiarity with GPU architecture and optimisation techniques. Experience in developing real-time interactive applications. Prior work in gamedevelopment or similar fields. If you're ready to shape the future of 3D and unleash your creativity in a dynamic, collaborative more »
mustardFX are teaming up with a world-class digital entertainment company, breaking down barriers in the video game industry. Focusing on "Follow The Sun" Development, our client works on some of the biggest games in the industry Internally and as a Co-Dev Studio. Looking for good … humans with incredible talent, the studio is looking for a Technical Director of Online Services to lead engineering teams for a number of AAA Game Projects across PC & Consoles. Operating in an Unreal Engine Studio, you'll execute as a leader, ensuring that code quality, reusability, and documentation are … Title - Technical Director (Online Services) Location - US/Canada (Fully Remote) Responsibilities: Leading a team of dedicated engineers, creating and supporting online/backend game services Expertise in multiple game engines, backend game architectures (P2P, dedicated servers, authentication, entitlements, etc.), and how they relate to system design more »
Brighton, England, United Kingdom Hybrid / WFH Options
1X2 Network
creative, fast-growing, independent software company. About 1X2 Network 1X2 has pioneered Virtual Gaming products since 2002 and are now at the forefront of gamedevelopment with over 150 titles, including Virtual Sports, Table Games, Slots, Instant Win and shortly Multiplayer games in the iGaming industry. The … directed, communicating progress and delivering results within deadline. Maintaining and monitoring existing games developed by the company. Working with colleagues to test out new game ideas. Required Experience working with slot game mathematics. undergraduate/master’s degree in mathematics or other numerate disciplines – such as Statistics, Engineering more »
Against the Empire playsets for Disney Infinity 3.0. The Environment Artist will make a significant direct contribution to the creation of high quality in game environment art as it applies to real-time technology for a AAA console game. This is an opportunity to combine masterful artistry and storytelling … texturing, lighting, materials, PBR techniques A world class showreel demonstrating outstanding environment art and all aspects relating to the creative and technical creation of game environments Knowledge of level art composition, environmental storytelling, lighting, and an artistic eye Experience working with the current state of the art game … fans, board games, bouldering, drawing nights, yoga, cooking club - the list goes on and there is always space open for new members! Extensive Video Game & Book Library - Borrow a game, a book or even a whole console Spacious Industrial Chic Studio Space - Many visitors comment on what an more »
We are a dynamic video game startup based in Cambridge, UK, dedicated to creating immersive and innovative gaming experiences. Our team consists of passionate professionals who are committed to pushing the boundaries of what is possible in gaming. We are seeking a talented Senior Software Engineer to join our … team and help us develop and maintain our cutting-edge game technologies and systems. As a Senior Software Engineer at World Makers, you will be responsible for designing, developing, and maintaining the systems that power our online games. You will work closely with our gamedevelopment … on the team to ensure that our work meets the highest standards Stay up-to-date with the latest trends and best practices in gamedevelopment and infrastructure engineering, and proactively identify new opportunities for growth and improvement Requirements 5+ years experience in software developmentmore »
Fullstack PHP Developer/Barnsley/GameDevelopment/Laravel/React/JavaScript/Vue/AWS/S3/Elasticsearch/MySQL Are you looking to work with cutting edge technology that is used by millions of people worldwide? Or perhaps you have a passion … AWS exposure Comfortable working with MySQL Some of the benefits include: £60,000 salary Once a week to their Barnsley office £500 personal development budget New laptop of your choice 30 days holiday plus bank holidays The role for you?! Next steps is to apply below or send … does not offer sponsorship and is only available to UK residents who can commute to their Barnsley office. Fullstack PHP Developer/Barnsley/GameDevelopment/Laravel/React/JavaScript/Vue/AWS/S3/Elasticsearch/MySQL more »
team, we’re headquartered in sunny San Francisco ☀️ and sprinkled throughout the world. What you'll be doing: As a lead EMEA Business Development role at Sanlo, you set the standard of building a qualified pipeline of prospects and converting them into customers. This role requires an understanding … help Sanlo hit its revenue goals. We're looking for someone with: At least 3-6 years experience hitting or exceeding quota, selling to gamedevelopment companies At least 3 years of sales/lead generation experience at a B2B tech company, with a consistent track record more »
visual quality and artistic direction of our projects. In this position, you will lead a team of Vehicle Artists in terms of feature development and collaborate closely with other departments to create industry-leading vehicle content. You will push the boundaries of vehicle modelling, employing advanced techniques to … you will be responsible for mentoring and guiding junior artists, fostering a collaborative and innovative environment. You will contribute to the research and development of new processes and techniques, driving forward the artistic vision of our projects. Key responsibilities include: Iteration and delegation of new features Collaborating with … techniques Excellent communication and leadership abilities Track record of successfully leading a team Desirable skills and qualifications: Experience in the gaming industry Knowledge of gamedevelopment pipelines and workflows Expertise in substance designer and other texture authoring tools Benefits 25 Days Holiday, plus 1 day for your more »
along side the future greats of the gaming industry. As Graduate Technical Artist, you will have the opportunity to kickstart your career in the gamedevelopment industry. You will work closely with experienced Technical Artists and other team members to learn and develop your skills in creating … art creation Ensure adherence to best practices and standards in content creation Learn and acquire skills in scripting languages and software packages used in gamedevelopment Support artists in troubleshooting and resolving technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation … related field Familiarity with packages such as Maya, 3DS Max, or Blender Basic knowledge of scripting languages like Python, C#, or MaxScript Passion for gamedevelopment and willingness to learn and grow in the field Excellent problem-solving and communication skills Ability to work collaboratively within a more »
UX/UI 3D Game Designer - Apple Vision Pro Craft the core experience for a groundbreaking AR game! Are you a visionary designer passionate about crafting engaging gameplay mechanics and user experiences (UX/UI)? Do you have a keen eye for detail and a knack for translating … ideas into intuitive interfaces? If so, we want you on our team to develop a phenomenal game for the new Apple Vision Pro! In this role, you'll be the mastermind behind the fun! You'll collaborate closely with our talented 3D and Unity development team to … efficient collaboration). Work closely with the Unity development team to ensure smooth integration of your gameplay and UI designs into the game engine. Prototype gameplay mechanics and UI elements using appropriate tools (collaboration with the Unity team for technical prototyping may be involved). Possess a more »
along side the future greats of the gaming industry. As a Graduate Level Designer at Lighthouse Games you will work with the wider development team to design and implement cutting edge features and levels within our world. You will work with and learn from our world-class Design … the design process, from ideation to implementation Collaborate with product managers, engineers, and other stakeholders to ensure a seamless and cohesive design and development process Requirements Strong portfolio showcasing a … range of design projects, including level design Good written and verbal communication skills Ability to plan and meet scheduled goals Passion for gaming and gamedevelopment Desirable Experience with Unreal Engine 4 or 5 Experience working in a studio or as part of a large team Benefits more »
Birmingham, England, United Kingdom Hybrid / WFH Options
Experis UK
Artist with several years’ experience. Reporting to the Lead Environment Artist, you will be responsible for the creative design and technical implementation of our game worlds along with the creation of gameplay items, environmental objects/props architecture and beautiful flora to furnishing our game worlds. You will … have a varied and challenging role in our game's development maximising quality as well as efficiency. CONTRACT £35,000 - £45,000 annual salary (with flex) Remote/Hybrid Working Initial 18 Month contract WHAT WE'RE LOOKING FOR • Someone to work closely with the Environment Lead … to create 3D props, define and build vast, scalable, open-world environments. • Create outstanding game assets from concept that meets our quality bar. • Iterate and improve the look of pre-existing game assets to use in our world that improves player experience. • Prototype content, workflows and features and more »
Manchester Area, United Kingdom Hybrid / WFH Options
Light & Wonder
Position Summary Join our innovative software team, collaborating with graphic artists and game designers to craft cutting-edge video game software for both the UK and international gaming markets. This senior software engineer position is perfect for a seasoned professional with a strong background in industries like video … Spinningfields district, we offer a flexible hybrid work environment. Our team of over sixty highly skilled content developers is dedicated to designing and producing game content for markets worldwide. But it's not all work; we also organize regular social activities, including nights out and board game nights. … Key Responsibilities: Take ownership of delivering game content and play a key role in enhancing the software team's overall performance. Develop software while adhering to coding standards, release procedures, and established processes. Follow a self-determined project plan to ensure timely software delivery. Actively participate in code reviews more »
users. You’ll be responsible for: Building proprietary tools in C++ to improve developer experience. Building sophisticated Unreal Engine tooling to be used by game artists. Sounds interesting? Click apply or contact Andy Ross directly for a confidential discussion. more »
the Empire playsets for Disney Infinity 3.0 The Senior Environment Artist will make a significant direct contribution to the creation of high quality in game environment art as it applies to real-time technology for a AAA console game. This is an opportunity to combine masterful artistry and storytelling … texturing, lighting, materials, PBR techniques A world class portfolio demonstrating outstanding environment art and all aspects relating to the creative and technical creation of game environments Knowledge of level art composition, environmental storytelling, rapid level prototyping and all stages of environment art production through to final polish Prior experience … working with the current state of the art game engines such as unreal engine for modern console hardware Excellent communication, interpersonal, problem solving and organisational skills Interest in procedural workflow techniques including Houdini, substance etc Familiarity working with external teams and aiding in the transition of art content through more »
People Can Fly is one of the leading independent AAA gamesdevelopment studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs. Founded in … creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one … of the project. High level reporting to executive level on project risks, counter measures, and schedule progress. Qualifications 10+ years’ experience in a Technical GameDevelopment in a leading role Experience in managing a team of at least 100+ people Experience in working with external stakeholders Proven more »
People Can Fly is one of the leading independent AAA gamesdevelopment studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we … creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one … and implement backend services for the PCF Online Services Platform, tailored for online gaming. Provide tools and frameworks for smooth backend service integration with game clients and servers. Implement protective measures against threats and ensure adherence to data protection laws. Regularly refine the performance of online services, focusing on more »
As a Game Art Teacher you will plan, lead, and develop an exciting curriculum for your subject area, ensuring that it’s engaging and challenging while meeting budget, quality, and operational targets. You will deliver a high quality, learner-focused education and will be expected to use specialist game … secure and friendly environment to ensure students succeed within their curriculum framework, prescribed by UAL. Key Responsibilities: Plan and deliver high-quality lessons in Game Art and Development, covering topics such as game design principles Instructing students in the use of industry-standard gamedevelopment … internal and external verification processes Evaluate student performance and maintain accurate records of progress Stay updated with the latest advancements and trends in the gamedevelopment industry To be successful in this role, you will need: Certificate of education or PGCE Current and valid industry specialism Assessor more »
Freejam is looking for an experienced Senior Game Designer to join the team working on the Robocraft Franchise. The successful candidate will possess a strong background in F2P gameplay, systems and content design, coupled with an ability to create fun and rewarding user-focussed experiences. Most importantly, the successful … and a deep knowledge of a broad range of genres across a variety of platforms. Responsibilities: Collaborate with project leadership to deliver top-tier game features that align with the game's vision Contribute to the development of tools and systems essential for delivering game features at the highest possible quality Prototype game features in the early stages of development to identify and enhance enjoyment Advocate for quality standards in-game features throughout the wider team Conduct comprehensive research across various media streams to enhance the achievement of our project more »
Freejam (https://freejamgames.com/), developers of the online multiplayer game Robocraft (http://robocraftgame.com), is now looking for a Lead Artist to join our growing team to build the long-awaited sequel Robocraft 2 (https://www.robocraft2.com/). Robocraft 2 is developed using cutting … Portsmouth, UK. Applicants should be eligible to work in the UK. Responsibilities Take ownership of the art style across the whole product from in-game content to promotional and marketing material to ensure a cohesive and attractive art style Identify the team requirements of the art team, interview, hire … effectively Bonus Points Experienced and comfortable setting up and running outsourcing Benefits Freejam is a fully indie team, we shape our destiny. We decide game features, what platforms we release on, what dates we release on, how we promote and market our games, what business models we choose to more »
each discipline and problem solve between departments. Senior Technical Artist is a multifaceted role responsible for bridging artistic vision and technical expertise in a gamedevelopment environment. They comprehend the functional impact of artistic development across the business, possesses cross-team knowledge, and communicate effectively … also maintains regular contact with the Lead Environment Artist, Principal Animator and Senior Character Artist. Key Responsibilities Understand the functional impact of artistic development in other areas of the business; identify potential bottlenecks and blockers to artistic progress at an early stage and communicate clear ideas and concepts … Assist with the maintenance of texture, shader, and material libraries Identify and troubleshoot technical issues in the Art pipeline Design and create high-quality game assets while adhering to/implementing technical standards Collaborate with the wider Art & Animation team to provide assets compatible with Animation/Match Team more »
gaming studio with a globally distributed and fully remote setup, renowned for its ability to overcome the most intricate challenges in multiplayer game development. Our reputation precedes us as the primary choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximising … for meeting those goals, and provide progress updates to key stakeholders. Proven track record of managing stakeholder relationships and building open, collaborative partnerships with GameDevelopment partners. Excellent English communication skills, including interviews, presentations, and creating clear and concise documentation. Proficiency in Project Management tools (e.g., Jira … oversight. Ability to multitask and handle various tasks, requests, and responsibilities. A passion for games and the ability to articulate strengths and weaknesses in game design (preference for online games). Bonus qualifications: Experience working through all stages of the product life cycle, from ideation to pre-production, release more »
City Of London, England, United Kingdom Hybrid / WFH Options
TalentWave
design technical solutions to improve the gaming experience through delivering high quality and well-structured code You will be part of full lifecycle development, engineering multiple projects in an environment driven by ownership and delivery. The company is a leader in its field and experiencing an exciting hypergrowth … games fun! Required Knowledge: Demonstrable experience developing Java 11 applications Experience of programming within the Gaming/Slots & Casino sector (highly advantageous) Familiarity with gamedevelopment frameworks and mocking Knowledge of version control systems (e.g., Git) and continuous integration tools. Good understanding of software developmentmore »
Reading, England, United Kingdom Hybrid / WFH Options
Clinch
will design and build solutions to objectively measure the progress and status of various key quality metrics as our gaming products mature during development and their integrity once released to production. The candidate will work both collaboratively and alone to understand available data sources & models, define and construct … principles, and build reporting/insights to communicate status and observations to consumers. As a team we work end-to-end with our customer gamedevelopment studios and quality teams to define the questions we seek to answer via data, identify appropriate methods to accurately & reliably measure … quality, but is focused on the following core areas: Product Health : Measuring the functional quality of our gaming products against key targets Software Development Lifecycle: Measuring our own and partner team's activity during development and the artifacts that contribute towards release confidence Customer Value : Understanding more »