Remote 'Technical Artist' Job Vacancies

26 to 50 of 73 Remote Technical Artist Jobs

Technical Artist - Spine & Figma

High Wycombe, Buckinghamshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Maidstone, Kent, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Slough, Berkshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Woking, Surrey, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Bedford, Bedfordshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Oxford, Oxfordshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Shrewsbury, Shropshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Gloucester, Gloucestershire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Colchester, Essex, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Dartford, Kent, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Worcester, Worcestershire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Warrington, Cheshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Portsmouth, Hampshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

South London, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Plymouth, Devon, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Luton, Bedfordshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Bath, Somerset, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Stevenage, Hertfordshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Lincoln, Lincolnshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Guildford, Surrey, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Bournemouth, Dorset, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Peterborough, Cambridgeshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Preston, Lancashire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Cambridge, Cambridgeshire, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:

Technical Artist - Spine & Figma

Basildon, Essex, UK
Hybrid/Remote Options
Massive Studios
We're Hiring a Technical Artist (expert in Spine & Figma) - Europe & UK ONLY At Massive Studios, we're all about crafting innovative slot games that push the boundaries of creativity and technology. We're looking for an experienced Technical Artist to join our team and bridge the gap between art and tech, ensuring every asset is … seamlessly integrated into our games at the highest quality. Purpose of the Role As a Technical Artist, you'll work at the intersection of art and development, solving complex challenges, optimizing workflows, and driving technical excellence in our game assets. Key Responsibilities: Act as a bridge between programming and design teams, ensuring alignment and collaboration. Research and … develop tools to enhance project workflows and efficiency. Solve technical challenges during development while enforcing quality standards. Optimize environments, establish physics barriers, and resolve collision and material errors. Oversee rendering techniques and enhance performance (frame rate, memory). Prepare art assets for development and ensure proper implementation. Maintain and share comprehensive technical documentation. Experience & Skills Required: Proven experience More ❯
Employment Type: Full-time
Posted:
Technical Artist
25th Percentile
£66,750
Median
£68,500
75th Percentile
£70,250