TechnicalArtist (Video Games) Location: Remote (UK), Occasional team meets at HQ in South East England. Compensation: £55k + Excellent Benefits Company A highly successful video games studio building AAA simulation experiences for PC and console offering excellent career progression opportunities. Role Work closely with the art and more »
Principal TechnicalArtist We are Media Molecule, a multi-award winning game developer and part of the wider PlayStation Studios group. We have a history of creating outstanding games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join … vision for our next project and settling into our gorgeous, newly refurbished studio in central Guildford. We are now searching for an exceptionally talented Technicalartist to join the team. As a highly skilled, individual contributor, you will bring significant technical expertise and creative flair to the … team. Key responsibilities Partner closely with the wider programming team to define and champion technical requirements and standards for Mm’s new IP. Collaborate closely with artists and animators to define and architect pipelines between Digital Content Creation (DCC) tools and our in-house engine. Lead the development of more »
Our client is in search of a Tech Artist to contribute to the creation of original games spanning PC, consoles, and VR platforms. This is a brilliant role for someone on their 1st or 2nd career move. Someone who has spent time in the Games Industry speciliasing in Technical … and build on their experience. This team has a brilliant track record of nurturing and mentoring candidates for really rewarding careers. As a Tech Artist within the collaborative team, you will collaborate closely with the Art Team to deliver visually stunning and high-performing art across various platforms. Working … alongside programmers, the Tech Artist will play a key role in solving intricate technical challenges, supporting art pipelines, and ensuring the realization of the project's artistic vision through the development of appropriate technical solutions. The role demands a proactive approach, adherence to standards and best practices. more »
reviews and optimisation) Effective communication skills and drive to deliver consistently on time, acting as a bridge and balancing the needs between Creative and Technical requirements Demonstrated problem solving ability with excellent attention to detail, time management and presentation skills Desirable Skills and Experience Experience as a TechnicalArtist - highly advantageous Experience with Unreal Insights - highly advantageous Experience with the Substance suite - highly advantageous Experience with design and deployment of VR - advantageous Experience with Niagara - advantageous Experience with Blueprints - advantageous Experience and knowledge of C++ - advantageous Experience in architecture - desirable As an Interactive TechnicalArtist … During production and its later stages: Executing on direction from Project Lead and/or Art Director of the project requirements related to the technical output. Ensure coworkers adhere to procedures and standards you’ve established; Update documentation; Fix performance bugs and polish project features. Support/Train Artists more »
environment that feels truly collaborative. You will learn from the best, and work along side the future greats of the gaming industry. As Graduate TechnicalArtist, you will have the opportunity to kickstart your career in the game development industry. You will work closely with experienced Technical … maintaining pipelines and tools that enable the creation of content, while following best practices and ensuring a collaborative workflow. Key Duties Include Collaborate with Technical Artists and other team members in establishing and maintaining content creation pipelines Assist in the development and implementation of tools to enhance efficiency and … standards in content creation Learn and acquire skills in scripting languages and software packages used in game development Support artists in troubleshooting and resolving technical issues related to art production Requirements Bachelor's degree in Computer Science, Gaming, Animation, or a related field Familiarity with packages such as Maya more »
Bellevue, Washington, United States Hybrid / WFH Options
The Pokémon Company International
in the world. Learn more online at and And check out Twitter (), LinkedIn (), YouTube (), and Instagram (). Get to know the role Job Title: TechnicalArtist Job Summary: The TechnicalArtist role will serve to connect our artists and engineers enabling our team to maintain and … environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team and designers by developing tools and processes to help prototype new concepts and ideas. Research and develop new tools … rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and other technical considerations. Experience using Perforce version control and automation server environments like Jenkins. How you'll be successful Passion for Pokémon: Develops an understanding of more »
Tacoma, Washington, United States Hybrid / WFH Options
The Pokémon Company International
in the world. Learn more online at and And check out Twitter (), LinkedIn (), YouTube (), and Instagram (). Get to know the role Job Title: TechnicalArtist Job Summary: The TechnicalArtist role will serve to connect our artists and engineers enabling our team to maintain and … environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team and designers by developing tools and processes to help prototype new concepts and ideas. Research and develop new tools … rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and other technical considerations. Experience using Perforce version control and automation server environments like Jenkins. How you'll be successful Passion for Pokémon: Develops an understanding of more »
Renton, Washington, United States Hybrid / WFH Options
The Pokémon Company International
in the world. Learn more online at and And check out Twitter (), LinkedIn (), YouTube (), and Instagram (). Get to know the role Job Title: TechnicalArtist Job Summary: The TechnicalArtist role will serve to connect our artists and engineers enabling our team to maintain and … environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team and designers by developing tools and processes to help prototype new concepts and ideas. Research and develop new tools … rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and other technical considerations. Experience using Perforce version control and automation server environments like Jenkins. How you'll be successful Passion for Pokémon: Develops an understanding of more »
Redmond, Washington, United States Hybrid / WFH Options
The Pokémon Company International
in the world. Learn more online at and And check out Twitter (), LinkedIn (), YouTube (), and Instagram (). Get to know the role Job Title: TechnicalArtist Job Summary: The TechnicalArtist role will serve to connect our artists and engineers enabling our team to maintain and … environment. Set up animation controllers, state machines, triggers, events and timeline sequences. Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues. Support the art team and designers by developing tools and processes to help prototype new concepts and ideas. Research and develop new tools … rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and other technical considerations. Experience using Perforce version control and automation server environments like Jenkins. How you'll be successful Passion for Pokémon: Develops an understanding of more »