Artist. Superpowers you have are Experience in creating high-poly and low-poly models of stylized environment, weapons, and hard surface assets based on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/ More ❯
least 3+ years focused on character creation. Expertise in stylised, retro-inspired art styles focusing on imaginative, non-photorealistic design. Proficiency in industry-standard tools: Maya/Blender, Photoshop, ZBrush, Substance Designer/Painter. Familiarity with Unreal Engine and performance optimization for the Nintendo Switch. Experience preparing characters for animation, including rigging. Problem-solving skills to address technical challenges More ❯
models. Strong organizational skills and the ability to work independently. Experience with photogrammetry software like Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texture mapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using More ❯
animation requirements. YOUR QUALIFICATIONS Prior work demonstrates ability to deliver high quality character art for real-time applications. Experience with efficient UVs and deformation-friendly topology. Experience in Maya, Zbrush, Substance Painter and/or equivalents. An active learner, on top of new developments that improve the quality and efficiency of your output. Able to manage your time and More ❯
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed More ❯