with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation more »
Lighting Artist in the games industry Strong understanding of lighting principles, color theory, and composition Proficiency with lighting tools and software (e.g. Unreal Engine, Maya) Experience with post-processing effects and techniques Ability to work collaboratively with other artists and give/receive feedback Excellent communication skills and attention more »
a technical focus on rigging and skinning. Excellent experience in Unreal Engine - physics, simulation, procedural setups, etc. Experience scripting, tools and pipeline development using Maya and MotionBuilder APIs. Knowledgeable in both keyframed and motion capture pipelines. Experience with Motion Warping and Control Rig. Knowledge of anatomy and body mechanics. more »
Birmingham, England, United Kingdom Hybrid / WFH Options
Experis UK
Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented Environment Artist with several years’ experience. Reporting to the Lead Environment … etc. • Experience in world or level building in one or more current generation engines/modelling tools (UE4/5, Unity, CryEngine, 3DS Max, Maya etc.). • Competent in relevant art creation software – Maya, Z brush, Photoshop, Substance Painter and Designer. • Portfolio demonstrating relevant artistic skills, art styles. … perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Environment Artist | Unreal Engine | UE4 | Maya | Zbrush | Photoshop more »
Birmingham, England, United Kingdom Hybrid / WFH Options
Experis UK
Character Artist | Maya | Zbrush | Photoshop Do you dream of creating epic graphic art? Do you want to join one of the most exciting and award winning gaming studios? My client are looking for a talented and experienced artist to help create characters for current and future games. Reporting to … Full understanding of character creation process – Modelling/Sculpting/Texturing/Material setup/Editor integration · Experience using industry-standard content-creation software (Maya, Zbrush, Photoshop, Substance Painter etc.) · Good organisational and communication skills. · Strong eye for quality. · Excellent artistic ability. · Technical skills a plus. · Experience in giving … sounds like the perfect role for you then please apply with your most up to date CV and Portfolio for immediate review Character Artist | Maya | Zbrush | Photoshop more »
Warwick, England, United Kingdom Hybrid / WFH Options
Digital Waffle
expertise to create high-quality assets including environments, characters, props, and interactive elements. Develop realistic and engaging visuals using industry-standard 3D software (e.g., Maya, 3Ds Max, Cinema 4D). Collaborate with the technical team to optimise 3D assets for real-time rendering and interactive experiences. Contribute to the … design or exhibition industry. Exceptional portfolio showcasing a strong understanding of 3D design principles, lighting, and texturing. Proficiency in industry-standard 3D design software (Maya, 3Ds Max, Cinema 4D preferred). Experience with real-time rendering engines (e.g., Unreal Engine, Unity) a plus. Strong understanding of design principles for more »