Cambridge, Cambridgeshire, United Kingdom Hybrid / WFH Options
Arm Limited
on optimization and debugging. Deep expertise in modern graphics APIs (Vulkan, OpenGL ES, DirectX, Metal). Proficient in C/C++ and shading languages (GLSL/HLSL). Skilled in GPU performance profiling and debugging using tools like RenderDoc, Nsight, and Arm Streamline. Proven ability to resolve complex performance and More ❯
shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next More ❯
shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next More ❯
Blender, Max/MSP, or Unreal Engine. Strong knowledge of video processing, real-time rendering, and interactive media systems. Proficiency in Python essential and GLSL shaders a plus. A creative mindset with the ability to solve complex technical challenges. Excellent communication skills and ability to collaborate effectively in a fast More ❯
report new problems, delays and risks to the appropriate Lead/Director. Requirements Extensive C++ and graphics programming experience Proficient in shader languages (HLSL, GLSL, CG, etc.) Solid understanding of modern GPU architecture and pipelines Experience with modern graphics APIs (DirectX, Vulkan, console APIs, etc.) Experience implementing, debugging, and optimizing More ❯