GLSL Jobs in London

14 of 14 GLSL Jobs in London

Graphics Programmer

London, England, United Kingdom
Pixel Wings Ltd
knowledge of C++. Strong problem-solving and bug fixing skills. Experience with at least one modern graphics API (Direct3D 12, Vulkan or Metal). Experience with shading languages (HLSL, GLSL or MSL). Good knowledge of modern real time rendering techniques including raytracing. Good knowledge of GPU architecture. Experience with multithreading. Strong experience with profiling and low-level optimisation. Good More ❯
Posted:

Senior Software Engineer, Pixel Graphics, GPU Software

London, England, United Kingdom
Google
demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change how More ❯
Posted:

Senior Software Engineer, Pixel Graphics, GPU Software

London, England, United Kingdom
WeAreTechWomen
demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change how More ❯
Posted:

Staff Software Engineer, Pixel Graphics, GPU Software

London, England, United Kingdom
Google
in a complex, matrixed organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information More ❯
Posted:

Technical Artist - XR Rapid Prototyping

London, England, United Kingdom
Hybrid / WFH Options
Nexus Studios
generation immersive experiences. Requirements What You'll Do : Drive the visual fidelity of immersive demos by creating real-time shaders, visual effects, and motion systems Develop custom HLSL and GLSL shaders for use across native platforms and real-time engines Contribute to rapid look-dev efforts, asset implementation, and visual prototyping in Unity and porting them to GLSL for native … games, XR, real-time graphics, or immersive installations Expert-level experience with Unity, including asset workflows, scripting, and VFX systems Strong shader development skills in both HLSL (Unity) and GLSL (native pipeline) A sharp eye for motion, lighting, material response, and visual design fundamentals Experience integrating and optimizing real-time assets under performance constraints A collaborative mindset with a passion More ❯
Posted:

Senior Graphics Programmer (Steel Hunters)

London, England, United Kingdom
2K
Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially in diagnosing … Vulkan, or console-specific APIs. Understanding of current real-time rendering techniques. Expert-level C++ skills and comfort working close to the hardware. Experience writing shaders in HLSL, GLSL, CG, or similar. Proven ability to profile and optimize both GPU and Render Thread performance using tools such as RenderDoc, PIX, NSight, Unreal Insights, etc. Strong debugging skills, especially in diagnosing More ❯
Posted:

Staff Technical Artist

London, United Kingdom
Impleo
Be familiar with scripting languages: At least one of Python and Vex, and have experience in plugin tool development. • Be familiar with shader languages: At least one of Cg, GLSL, and HLSL. • Be familiar with common rendering algorithms and computer graphics. • Be familiar with C# and C++ programming languages. • Have a good command of the Unreal Engine. • Be proficient in More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Technical Artist

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
Posted:

Lead Technical Artist

London Area, United Kingdom
Hybrid / WFH Options
Couch Heroes
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
Posted:

Lead Technical Artist

London, England, United Kingdom
Hybrid / WFH Options
Couch Heroes
etc.). Solid understanding of shaders, modeling, rendering, lighting, VFX, rigging, skinning, animation and procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a More ❯
Posted:

Technical Art Expert (Games), Venture Lab

London, England, United Kingdom
Tencent
or other languages. b) Good knowledge of 1 or more DCC packages such as Maya/Max/Blender/Houdini. c) Fundamental knowledge of rendering pipelines, HLSL/GLSL, cutting-edge visual effects (VFX), advanced lighting and procedural workflows and toolsets. d) In-depth knowledge of performance optimization strategies, asset streaming, and LOD systems across multiple platforms. Strong development More ❯
Posted:

Tech Lead - XR Rapid Prototyping

London, England, United Kingdom
Nexus Studios
real-time visualization, or creative technology environments. Proven ability to manage small teams while also contributing hands-on to technical delivery. Strong experience in real-time graphics programming, including GLSL or equivalent shader languages. Deep familiarity with Kotlin or similar languages for spatial computing and immersive interaction. A creative and experimental mindset—comfortable pushing visual boundaries while maintaining tech realism. More ❯
Posted:

Tech Lead - XR Rapid Prototyping

London, England, United Kingdom
Nexus Studios
real-time visualization, or creative technology environments. Proven ability to manage small teams while also contributing hands-on to technical delivery. Strong experience in real-time graphics programming, including GLSL or equivalent shader languages. Deep familiarity with Kotlin or similar languages for spatial computing and immersive interaction. A creative and experimental mindset—comfortable pushing visual boundaries while maintaining tech realism. More ❯
Posted:

Senior Developer - Frontend XR Systems Architecture

London, England, United Kingdom
Nexus Studios
Senior Developer - Frontend XR Systems Architecture Join to apply for the Senior Developer - Frontend XR Systems Architecture role at Nexus Studios Senior Developer - Frontend XR Systems Architecture 2 days ago Be among the first 25 applicants Join to apply for More ❯
Posted: