will empower creators, marketers, and teams to produce professional-grade video content with unprecedented ease, speed, and intelligence. We’re looking for a Principal SoftwareEngineer to play a lead role in building the next-generation platform orchestrated through a DOM-like structure written in Rust. We’re … Smart editing suggestions Auto-generated captions, voiceovers, or transitions Dynamic scene assembly or auto-layout tools What You Bring ~ Technical Expertise 7+ years of software engineering experience, ideally across both frontend and backend Deep experience with React , TypeScript and custom rendering (Canvas/WebGL/WebGPU) Experience working with … to share Seniority level Seniority level Mid-Senior level Employment type Employment type Full-time Job function Job function Engineering and Information Technology Industries Software Development Referrals increase your chances of interviewing at Lumina platforms by 2x Sign in to set job alerts for “Graphic SoftwareEngineerMore ❯
Senior SoftwareEngineer (Linux Graphics Drivers) Join to apply for the Senior SoftwareEngineer (Linux Graphics Drivers) role at Imagination Technologies Senior SoftwareEngineer (Linux Graphics Drivers) 1 day ago Be among the first 25 applicants Join to apply for the … Senior SoftwareEngineer (Linux Graphics Drivers) role at Imagination Technologies Get AI-powered advice on this job and more exclusive features. The role Engineers at Imagination Technologies are currently designing the world’s highest performing graphics processors. We need you to join the Linux driver development … team and put your software development skills to the test. You will focus on developing and supporting the Linux driver stack, including Mesa, Wayland, DRI and kernel-mode graphics drivers. You will be a member of a small team, working alongside other software teams implementing the full More ❯
London, England, United Kingdom Hybrid / WFH Options
Huckleberry Sport
Senior SoftwareEngineer (Graphics) - Sports Interactive Senior SoftwareEngineer (Graphics) - Sports Interactive Get AI-powered advice on this job and more exclusive features. Direct message the job poster from Huckleberry Sport Location: SI HQ, Here East, London/Remote Reporting to: Lead SoftwareEngineer (Graphics) The gaming studio behind: Football Manager. Founded in 1994, Sports Interactive (‘SI’) became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to … Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphicssoftwareengineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as More ❯
GraphicsSoftwareEngineer, Rendering - Reality Labs Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free AR, and push the future of computing platforms. We are a team of world-class … experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs team at Meta, you can help build new, innovative software that radically redefine the way people work, play and connect. What we build … the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. GraphicsSoftwareEngineer, Rendering - Reality Labs Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Partner More ❯
Stratford-upon-Avon, England, United Kingdom Hybrid / WFH Options
Sega Europe
Job Title: Senior SoftwareEngineer Team: Graphics Location: SI HQ, Here East, London/Remote Reporting to: Lead SoftwareEngineer (Graphics) We are Sports Interactive The gaming studio behind: Football Manager. Founded in 1994, Sports Interactive (‘SI’) became a wholly owned subsidiary of SEGA … Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphicssoftwareengineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as … quality rendering solutions. Knowledge, Skills, and Experience Essential: Minimum 8 years of professional experience using C# as the main language. Professional experience as a graphicssoftwareengineer, having shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render More ❯
GraphicsSoftwareEngineer - Metaverse Avatars Join us to apply for the GraphicsSoftwareEngineer - Metaverse Avatars role at Meta . Reality Labs at Meta is building products that make it easier for people to connect with loved ones, enjoy top-notch, wire-free VR … and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software, and content. As a GraphicsSoftwareEngineer on the Reality Labs (Avatars) team at Meta, you will help push the boundaries … and connect. Connecting with others is at the heart of the metaverse, and we're helping to define what that means. Responsibilities: Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance. Partner with infrastructure and product teams across Meta on camera, graphics, hardware, media More ❯
GraphicsSoftwareEngineer, Rendering - Reality Labs Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class … experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What … re the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Partner closely with various infra and product teams across Meta, on camera, graphicsMore ❯
GraphicsSoftwareEngineer, Rendering - Reality Labs Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class … experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What … re the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance Partner closely with various infra and product teams across Meta, on camera, graphicsMore ❯
GraphicsSoftwareEngineer - Pipeline/Tooling, Reality Labs (Avatars) Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team … of world-class experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting … with others is at the heart of the metaverse, and we're the people helping to define what that means. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance. Partner closely with various infra, runtime, technical artist, and product teams across Meta to create More ❯
GraphicsSoftwareEngineer - Pipeline/Tooling, Reality Labs (Avatars) Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team … of world-class experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting … with others is at the heart of the metaverse, and we're the people helping to define what that means. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance. Partner closely with various infra, runtime, technical artist, and product teams across Meta to create More ❯
GraphicsSoftwareEngineer- Pipeline/Tooling, Reality Labs (Avatars) Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team … of world-class experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting … with others is at the heart of the metaverse, and we're the people helping to define what that means. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming More ❯
GraphicsSoftwareEngineer- Pipeline/Tooling, Reality Labs (Avatars) Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team … of world-class experts developing and shipping products at the intersection of hardware, software and content. As a GraphicsSoftwareEngineer on the Reality Labs (Avatars) team at Meta, you can help push the boundaries of how people represent themselves and work, play and connect. Connecting … with others is at the heart of the metaverse, and we're the people helping to define what that means. Responsibilities Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance Partner closely with various infrastructure and product teams across Meta, on camera, graphics, upcoming More ❯
Senior SoftwareEngineer, Pixel Graphics, GPU Software corporate_fare Google place London, UK Apply Bachelor's degree or equivalent practical experience. 5 years of experience with software development in C or C++ programming languages, and with data structures/algorithms. 3 years of experience testing … maintaining, or launching software products, and 1 year of experience with software design and architecture. 3 years of experience working with embedded operating systems. Preferred qualifications: Master's degree or PhD in Computer Science or related technical field. 1 year of experience in a technical leadership role. Experience … in the development or contribution to graphics drivers, demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development More ❯
Minimum qualifications: Bachelor's degree or equivalent practical experience. 8 years of experience in software development. 5 years of experience testing, and launching software products. 3 years of experience with software design and architecture. Preferred qualifications: Master's degree or PhD in Engineering, Computer Science, or a … experience working in a complex, matrixed organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next … and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a softwareengineer, you will work on a specific project critical to Google's needs with opportunities to switch teams and projects as you and More ❯
Minimum qualifications: Bachelor's degree or equivalent practical experience. 8 years of experience in software development. 5 years of experience testing, and launching software products. 3 years of experience with software design and architecture. Preferred qualifications: Master’s degree or PhD in Engineering, Computer Science, or a … experience working in a complex, matrixed organization involving cross-functional, or cross-business projects. Experience with compiler technologies and toolchains, particularly LLVM. Familiarity with graphics and compute shader languages (e.g., HLSL, GLSL) and intermediate representations like SPIR-V. About the job Google's software engineers develop the next … and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a softwareengineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and More ❯
Social network you want to login/join with: GraphicsSoftwareEngineer, hertfordshire col-narrow-left Client: microTECH Global LTD Location: hertfordshire, United Kingdom Job Category: Other - EU work permit required: Yes col-narrow-right Job Views: 4 Posted: 12.05.2025 Expiry Date: 26.06.2025 col-wide Job Description … Role Overview We are seeking a skilled and experienced softwareengineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with the Vulkan standard and delivering high performance across a range of workloads. Key Responsibilities Design … architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural More ❯
Social network you want to login/join with: Principal GraphicsSoftwareEngineer, england col-narrow-left Client: Location: england, United Kingdom Job Category: Other - EU work permit required: Yes col-narrow-right Job Views: 4 Posted: 31.05.2025 Expiry Date: 15.07.2025 col-wide Job Description: ? About the … will empower creators, marketers, and teams to produce professional-grade video content with unprecedented ease, speed, and intelligence. We’re looking for a Principal SoftwareEngineer to play a lead role in building the next-generation platform orchestrated through a DOM-like structure written in Rust. We’re … Smart editing suggestions Auto-generated captions, voiceovers, or transitions Dynamic scene assembly or auto-layout tools ? What You Bring ~ Technical Expertise 7+ years of software engineering experience, ideally across both frontend and backend Deep experience with React , TypeScript and custom rendering (Canvas/WebGL/WebGPU) Experience working with More ❯
Minimum qualifications: Bachelor’s degree or equivalent practical experience. 5 years of experience with software development in C or C++ programming languages, and with data structures/algorithms. 3 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and … a related technical field. 1 year of experience in a technical leadership role. Experience developing accessible technologies. Experience in the development or contribution to graphics drivers, demonstrating a strong understanding of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader … languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need More ❯
Location Cambridge or Manchester Job Overview We are looking for a dedicated softwareengineer with a proven track record of working on large codebases with C++ to join our team working on RenderDoc for Arm GPUs. RenderDoc is an open-source graphics debugger, providing developers the ability … to step through the rendering of a single frame identifying the individual graphics API calls or resources that are causing graphical issues. RenderDoc for Arm GPUs is our fork that provides Arm-specific features that RenderDoc's maintainers typically do not want - we upstream as much as possible. The … As a member of our development team, you will be involved in design, development and maintenance of the tool. Your role as a senior softwareengineer will entail: Code development and associated testing. Undertaking any CI/CD requirements. Working in an Agile cadence and driving continuous improvement. More ❯
advice on this job and more exclusive features. Direct message the job poster from microTECH Global LTD We are seeking a skilled and experienced softwareengineer to develop and optimise Vulkan drivers and related software components for our GPU platform. This role focuses on ensuring compliance with … architecture Ensure full conformance with the Vulkan API and optimise performance across varied use cases Develop shader compilers and runtime components within the Vulkan software stack Optimise both graphics and compute pipelines for a vector core-based architecture Work closely with hardware engineers to inform and influence architectural … driver-related issues across multiple applications and environments Contribute to internal documentation and developer-facing resources Requirements A minimum of 5 years’ experience in graphics driver development Strong understanding of the Vulkan API and modern graphics programming techniques Proven experience with GPU architectures and low-level driver implementation More ❯
London, England, United Kingdom Hybrid / WFH Options
PlayStation
we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage … under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Role Overview: We are looking for an independent, dedicated Senior or Staff SoftwareEngineer (Graphics) to join theVisual Computing Group (VCG) and contribute to redefining the world of game play and live streaming via advanced … engines or runtime tools for prototyping of R&D features within real-time gameplay environments Research, prototyping and implementation of new methods for fast graphics or post processing and enhancement Collaborate with team members on drafting publications and patent submissions Participate and assist the team in core R&D More ❯
This job is brought to you by Jobs/Redefined, the UK's leading over-50s age inclusive jobs board. Senior SoftwareEngineer (Linux Graphics Drivers) Job no: 502631 Work type: Experienced Professional Location: Cambridge UK, Kings Langley UK, Bristol UK Categories: Graphics The role Engineers … at Imagination Technologies are currently designing the world's highest performing graphics processors. We need you to join the Linux driver development team and put your software development skills to the test. You will focus on developing and supporting the Linux driver stack, including Mesa, Wayland, DRI and … kernel-mode graphics drivers. You will be a member of a small team, working alongside other software teams implementing the full driver stack for PowerVR graphics hardware. As Linux is our main development and build environment, the Linux team are key to making sure that we and More ❯
the UK's leading over-50s age inclusive jobs board. Minimum qualifications: Bachelor's degree or equivalent practical experience. 5 years of experience with software development in one or more programming languages, and with data structures/algorithms. 3 years of experience testing, maintaining, or launching software products … and 1 year of experience with software design and architecture. 3 years of experience working with embedded operating systems. Experience developing software applications using the C programming language. Experience with object-oriented programming, templates, and the Standard Template Library (STL). Preferred qualifications: Experience writing low-level graphics API code. Experience in leading and coaching people. Experience developing graphics drivers with C. About the job Google's software engineers develop next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products handle information at massive scale More ❯
Minimum qualifications: Bachelor's degree or equivalent practical experience. 2 years of experience with software development in C or C++ programming languages, and with data structures/algorithms. 2 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and … s degree or PhD in Computer Science or a related technical field. Experience developing and debugging native code on Android. Experience writing low-level graphics API code. Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Experience writing or contributing to graphics drivers. Knowledge of … the OpenGL ES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. More ❯
Minimum qualifications: Bachelor’s degree or equivalent practical experience. 2 years of experience with software development in C or C++ programming languages, and with data structures/algorithms. 2 years of experience testing, maintaining, or launching software products, and 1 year of experience with software design and … s degree or PhD in Computer Science or a related technical field. Experience developing and debugging native code on Android. Experience writing low-level graphics API code. Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Experience writing or contributing to graphics drivers. Knowledge of … the OpenGL ES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. More ❯