HLSL Jobs in the UK

9 of 9 HLSL Jobs in the UK

Senior Technical Artist

Southampton, England, United Kingdom
Hybrid / WFH Options
Kinetic Games
to work in the UK. Nice To Have Experience developing for VR and console platforms (especially PSVR2). Knowledge of shader languages such as HLSL or Shader Graph. Experience with VFX tools and techniques. Interest or background in real-time lighting and rendering pipelines. Experience with version control systems such More ❯
Posted:

Senior Software Engineer, Pixel Graphics, GPU Software

London, United Kingdom
Google
of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Software Engineer, Pixel Graphics, GPU Software (Hiring Immediately)

London, UK
Google
of shader compilation processes and low-level graphics API interactions. Familiarity with compiler technologies (particularly LLVM) and shader ecosystems, including high-level languages (e.g., HLSL, GLSL) and intermediate representations (e.g., SPIR-V), relevant to driver development or low-level API programming. About the job Google's software engineers develop the More ❯
Employment Type: Full-time
Posted:

Senior Render Tech Programmer

United Kingdom
Hybrid / WFH Options
Warner Media, LLC
team members generally taking an active role in leading the evolution of our technology. Requirements: Expert knowledge of C/C++ and shader languages (HLSL/GLSL) Good understanding of DX12 and/or Vulkan Unreal experience a bonus, especially interactions with the source code Comfortable debugging large codebases Experience More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Software Engineer (Graphics) - Sports Interactive

united kingdom
Hybrid / WFH Options
Huckleberry Sport
shipped at least one game using Unity on multiple platforms. Strong knowledge of Unity URP, including customization via Render Graph and SRP. Proficiency in HLSL and Shader Graph, with experience writing optimized shaders for multiple platforms. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Experience profiling and More ❯
Posted:

Staff Graphics Engineer - OEM Engagements

Cambridge, Cambridgeshire, United Kingdom
Hybrid / WFH Options
Arm Limited
and debugging. Deep expertise in modern graphics APIs (Vulkan, OpenGL ES, DirectX, Metal). Proficient in C/C++ and shading languages (GLSL/HLSL). Skilled in GPU performance profiling and debugging using tools like RenderDoc, Nsight, and Arm Streamline. Proven ability to resolve complex performance and compatibility issues More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Graphics Programmer

City, Edinburgh, United Kingdom
Build a Rocket Boy
and report new problems, delays and risks to the appropriate Lead/Director. Requirements Extensive C++ and graphics programming experience Proficient in shader languages (HLSL, GLSL, CG, etc.) Solid understanding of modern GPU architecture and pipelines Experience with modern graphics APIs (DirectX, Vulkan, console APIs, etc.) Experience implementing, debugging, and More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Rendering Software Engineer

United Kingdom
Hybrid / WFH Options
Yelzkizi
rendering. Experience with modern graphics APIs such as DirectX 12, Vulkan or Metal. Hands-on experience with C, C++ programming for x86, Arm64, and HLSL or other GPU shader programming languages. Proficiency with graphics rendering performance/platform optimization and debugging skills, with experience using analysis, optimization tools like PIX More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

UI Programmer

United Kingdom
Third Kind Games Ltd
Mobile experience (whether it's native iOS or Android, or an understanding of the limitations of mobile platforms etc.) Competence with realtime shader development (HLSL/CGFX, Unity's ShaderLab) Very good understanding of real-time rendering and rendering bottlenecks Ability to make critical artistic and process decisions to produce More ❯
Employment Type: Permanent
Salary: GBP Annual
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