skills and experience Experience with rigging (characters or mechanical) in Unreal, Blender, 3ds Max, Maya. Familiarity with automation or Python scripting in Unreal Engine. Exposure to tools like Jenkins , Houdini , or Omniverse . Our Character We . show up willing We .are all accountable We .strive for clarity We .embrace innovation We .grow together What we bring At Digital More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Couch Heroes
generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features … Passion for stylized or modular workflows. Example Tasks: Building a shader that supports stylized outlines. Writing a Python script to auto-name and export assets from Blender. Creating a Houdini tool to auto-generate rocks with LODs. Optimizing foliage rendering across multiple platforms. About Couch Heroes: Couch Heroes is a growing, international game studio dedicated to creating a social More ❯
generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features … Passion for stylized or modular workflows. Example Tasks: Building a shader that supports stylized outlines. Writing a Python script to auto-name and export assets from Blender. Creating a Houdini tool to auto-generate rocks with LODs. Optimizing foliage rendering across multiple platforms. About Couch Heroes: Couch Heroes is a growing, international game studio dedicated to creating a social More ❯
or VISA applications for this role at this time. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets optimised for More ❯
use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Contribute to the development of department tools and USD workflows in Houdini Solaris. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects. What you'll do: Responsible for creating 3D environments, both photorealistic More ❯
process with an inclusive and encouraging approach. Demonstrates a great eye for aesthetics. Shows interest and skill in solving technical and creative problems. Good understanding of most aspects of Houdini and the VFX pipeline. Linux proficiency. Please provide a demo reel that showcases your creative and technical skills. This role is Hybrid, which means the employee will be required More ❯
the importance of proactive problem solving. Good organisation and communication skills. Experience with debugging and profiling/optimisation. Understanding of the fundamentals of path tracing renderers Basic knowledge of Houdini would be beneficial Knowledge of USD is a bonus This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site More ❯
record of leading standout creative work, particularly at the intersection of design, motion, and emerging tech. Comfortable working across digital, CG, and interactive experiences. Deep understanding of tools like Houdini, Unreal, Redshift, or at least how to collaborate with artists using them. Strong storytelling instincts and a sense for future aesthetics, not just current trends. Leadership & Collaboration Experience building More ❯
record of leading standout creative work, particularly at the intersection of design, motion, and emerging tech. Comfortable working across digital, CG, and interactive experiences. Deep understanding of tools like Houdini, Unreal, Redshift, or at least how to collaborate with artists using them. Strong storytelling instincts and a sense for future aesthetics, not just current trends. Leadership & Collaboration Experience building More ❯
You'll be Doing Support andmaintain studio infrastructure, including workstations, servers, storage (NAS), and networking. Work with artists to troubleshoot and resolve technical issues across VFX tools (Flame, Nuke, Houdini, Maya, Adobe CC, etc). Maintain render farm and queue management systems (Deadline). Monitor system performance and ensure backups, disaster recovery, and security protocols are in place. What … Proven experience in a post-production or VFX environment (advertising or episodic ideal). Knowledge of Linux and macOS administration. Familiarity with VFX and editing software: Flame, Baselight, Nuke, Houdini, Maya, Adobe CC, etc. Experience with render farm management (Deadline) and storage solutions (Qumulo and Synology). Calm under pressure, solutions-focused, and comfortable balancing support with longer-term More ❯