Houdini Jobs in England

1 to 25 of 26 Houdini Jobs in England

Support Developer

London, United Kingdom
Hybrid / WFH Options
Giant Interactive, LLC
skills and experience Experience with rigging (characters or mechanical) in Unreal, Blender, 3ds Max, Maya. Familiarity with automation or Python scripting in Unreal Engine. Exposure to tools like Jenkins , Houdini , or Omniverse . Our Character We . show up willing We .are all accountable We .strive for clarity We .embrace innovation We .grow together What we bring At Digital More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Technical Artist

London Area, United Kingdom
Hybrid / WFH Options
Couch Heroes
generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features … Passion for stylized or modular workflows. Example Tasks: Building a shader that supports stylized outlines. Writing a Python script to auto-name and export assets from Blender. Creating a Houdini tool to auto-generate rocks with LODs. Optimizing foliage rendering across multiple platforms. About Couch Heroes: Couch Heroes is a growing, international game studio dedicated to creating a social More ❯
Posted:

Lead Technical Artist

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or systemic features … Passion for stylized or modular workflows. Example Tasks: Building a shader that supports stylized outlines. Writing a Python script to auto-name and export assets from Blender. Creating a Houdini tool to auto-generate rocks with LODs. Optimizing foliage rendering across multiple platforms. About Couch Heroes: Couch Heroes is a growing, international game studio dedicated to creating a social More ❯
Posted:

Senior Pipeline Engineer - Unreal Engine (UK)

England, United Kingdom
Halon Entertainment LLC
Deep understanding of animation, modeling, rigging, and rendering pipelines. Proficiency in Python programming. Experience with Unreal Engine: Blueprints, Animation Blueprints, Python API. Familiarity with DCC tools such as Maya, Houdini, Blender, Substance Painter. Knowledge of version control systems like Perforce or Git. Understanding of SOLID principles and best practices in software engineering. Ability to troubleshoot and resolve pipeline issues More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Tools Engineer

Leamington Spa, Warwickshire, United Kingdom
Lighthouse Games
Desirable Familiarity with game engines such as Unreal Engine or Unity Experience with scripting languages such as Python Knowledge of common DCC tools, such as Maya, 3DS Max, or Houdini Experience with version control systems like Git Experience working in an Agile development environment 25 Days Holiday, plus 1 day for your birthday Studio Shutdown between Christmas and New More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Realtime Environment Artist

London, United Kingdom
Framestore Limited
or VISA applications for this role at this time. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets optimised for More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Renderman Plugin Developer - Remote Europe

How, Cumbria, UK
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Employment Type: Full-time
Posted:

Renderman Plugin Developer - Remote Europe

England, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

City of London, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

East London, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Leigh, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Bury, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Leeds, West Yorkshire, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Central London / West End, London, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Bolton, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Altrincham, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Renderman Plugin Developer - Remote Europe

Ashton-Under-Lyne, Greater Manchester, United Kingdom
Hybrid / WFH Options
TechNET Immersive
knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or More ❯
Posted:

Effects Technical Director - ILM London

London, United Kingdom
Hybrid / WFH Options
The Walt Disney Company
process with an inclusive and encouraging approach. Demonstrates a great eye for aesthetics. Shows interest and skill in solving technical and creative problems. Good understanding of most aspects of Houdini and the VFX pipeline. Linux proficiency. Please provide a demo reel that showcases your creative and technical skills. This role is Hybrid, which means the employee will be required More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Pipeline & Tools Engineer Programming Sheffield

Sheffield, Yorkshire, United Kingdom
Steel City Interactive Ltd
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Pipeline / Tools Programmer

Sheffield, England, United Kingdom
Hybrid / WFH Options
Steel City Interactive
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype More ❯
Posted:

Technical Lighter (All Levels) - ILM London

London, United Kingdom
Hybrid / WFH Options
Disney
the importance of proactive problem solving. Good organisation and communication skills. Experience with debugging and profiling/optimisation. Understanding of the fundamentals of path tracing renderers Basic knowledge of Houdini would be beneficial Knowledge of USD is a bonus This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Creative Director

London Area, United Kingdom
Skillsearch
record of leading standout creative work, particularly at the intersection of design, motion, and emerging tech. Comfortable working across digital, CG, and interactive experiences. Deep understanding of tools like Houdini, Unreal, Redshift, or at least how to collaborate with artists using them. Strong storytelling instincts and a sense for future aesthetics, not just current trends. Leadership & Collaboration Experience building More ❯
Posted:

Creative Director

City of London, London, United Kingdom
Skillsearch
record of leading standout creative work, particularly at the intersection of design, motion, and emerging tech. Comfortable working across digital, CG, and interactive experiences. Deep understanding of tools like Houdini, Unreal, Redshift, or at least how to collaborate with artists using them. Strong storytelling instincts and a sense for future aesthetics, not just current trends. Leadership & Collaboration Experience building More ❯
Posted:

Software Engineer, Graphics Rendering Bellevue, WA +5 locations • • Engineering Engineering

Arnold, Nottinghamshire, United Kingdom
Meta
Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work from California if More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

VFX Post Production Systems Engineer

London, United Kingdom
Advertising Producers Association
You'll be Doing Support andmaintain studio infrastructure, including workstations, servers, storage (NAS), and networking. Work with artists to troubleshoot and resolve technical issues across VFX tools (Flame, Nuke, Houdini, Maya, Adobe CC, etc). Maintain render farm and queue management systems (Deadline). Monitor system performance and ensure backups, disaster recovery, and security protocols are in place. What … Proven experience in a post-production or VFX environment (advertising or episodic ideal). Knowledge of Linux and macOS administration. Familiarity with VFX and editing software: Flame, Baselight, Nuke, Houdini, Maya, Adobe CC, etc. Experience with render farm management (Deadline) and storage solutions (Qumulo and Synology). Calm under pressure, solutions-focused, and comfortable balancing support with longer-term More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:
Houdini
England
25th Percentile
£65,000
Median
£70,000
75th Percentile
£75,000