Lead Designer Jobs in Oxford

2 of 2 Lead Designer Jobs in Oxford

Lead Product Designer

Oxford, England, United Kingdom
Hybrid / WFH Options
Consortia
Social network you want to login/join with: Lead Product Designer – Strategic B2B SaaS | Complex Data Visualisation | Design Systems Oxford – 3 days in office Up to £100,000 Do you thrive in transforming complexity into clarity? If you’ve led the design of B2B platforms where user journeys span complex menus, deep information layers, and analytical workflows … this could be your next career-defining move. What’s On Offer This isn’t your average Lead Product Designer role. You’ll be joining a business reshaping its platform — not just in how it looks, but how it works. The platform includes a powerful suite of data-heavy tools, including mapping interfaces, simulation engines, and workflow apps … product design a first-class citizen — not just a service function. Reporting directly to the VP level, your impact will be seen, supported, and scaled. Key Information Job Title: Lead Product Designer Location: Oxford Work Policy: Hybrid – 3 days in office (2 days negotiable) Salary: Up to £100,000 Consortia is a specialist recruitment agency with consultants focused More ❯
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Lead Gameplay Designer

Oxford, England, United Kingdom
JR United Kingdom
can be. Project Xeno is our most ambitious IP yet, and we’re looking for bold creative leaders to help shape its future. Role Overview We’re seeking a Lead Gameplay/Creative Lead to define and drive the player experience across narrative, systems, and moment-to-moment gameplay. You’ll play a central role in bringing Project … vision. • The Art Director (AD) ensures visual storytelling and world-building align with gameplay. • The Executive Producer (EP) ensures the project is deliverable, performant, and creatively ambitious. Key Responsibilities • Lead the design and implementation of the core gameplay loop, player agency systems, and interactive narrative mechanics. • Translate high-level creative vision into tangible, emotionally resonant gameplay systems. • Drive cross … and worldbuilding. • Design and iterate VR/MR-first interactions that feel intuitive, powerful, and narratively impactful. • Champion a prototype-first development culture, balancing experimentation with clear iteration cycles. • Lead, mentor, and inspire gameplay and narrative design teams, ensuring creative quality and cohesion. • Act as the bridge between vision and execution, aligning every feature and interaction with the emotional More ❯
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