Group's capabilities. Today, our presence spans across the globe, with offices in Asia, Europe, and North and South America. Our North American team started in 2014 and acquired MAYA Design in 2017, a Pittsburgh-based digital design and innovation lab, to enhance our technology and design capabilities. We support our clients' digital transformation through technology, design, cybersecurity, and More ❯
software development best practices: version control (Git), testing, CI/CD, containerization (Docker/Podman), and scalable system design. Hands-on experience with DCC applications; such as Nuke, Houdini, Maya, Unreal, and their respective scripting or expression languages (e.g. VEX, TCL) is a strong asset. Familiarity with production tracking tools like FPT (Autodesk Flow Production Tracking), ftrack, or similar. More ❯
operating systems. Professional experience programming (i.e. C/C++) and scripting language experience (i.e. Python, Perl) a must. Understanding of, and experience with, 3D modeling/animation software (i.e. Maya) highly desired. Familiarity with film, video and animation post production and/or computer graphics techniques highly desired. Excellent verbal and written communication skills required. Strong social skills and More ❯
TD within the VFX, or Animation industry • Experience with using Python, Mel and TCL in a produciton environment. • Experience with Windows and Linux. • Solid understanding and production experience with Maya, Houdini, Nuke, and ShotGrid. • Strong understanding of colorspaces and OCIO . • Strong grasp of asset and shot workflows across departments. • Familiarity with git/svn and collaborative workflows (code More ❯
Familiarity with HLSL, node-based shader creation, and performance debugging tools (e.g., RenderDoc, Unreal Insights). Solid grasp of GPU performance and platform optimisation principles. Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.). Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams. Self-motivated, organised, and able to work independently. Bonus Skills More ❯
to 3D human bipedal figures as well as other organic forms. Please provide description of your work per shot. - Experience in the games industry as an animator - Experience with Maya or equivalent 3D Animation package PREFERRED QUALIFICATIONS - Experience working with mocap and key framed animation techniques - Skill in another art-related fields - illustration, painting, technical art - Knowledgeable about game More ❯
This position will be supported from a home office; location can be anywhere in the UK. Maya HTT is a world leading software developer and engineering solutions provider focused on CAE, CAD, CAM and PLM. A long-time partner of Siemens Digital Industries Software, Maya HTT collaborates in providing software, AI, and engineering services to help clients and … partners worldwide boost performance, improve quality, drive down costs, and harness the value of their data. Maya HTT has a growing services organisation that engages with customers worldwide from its Montreal headquarters to deliver its technologies and expertise. Particularly our Product Lifecycle Management (PLM) team, customer base and project complexity are growing and a solution architect plays a crucial … or products. Knowledge of IT, CAD, CAM. Experience in Engineering, Industrial, or Manufacturing related environment Position requires strong interpersonal skills, ownership, communication skills and problem solving capabilities. Why join Maya HTT? Permanent Position andCompetitive Base Salary. Employer-Paid Benefits starting from Day One: private healthcare, vision and dental care, travel insurance, critical illness, income protection and life insurance Retirement More ❯
Bachelor's degree in Computer Science or related field. Five-plus years of experience as a Character Technical Director. Two-plus years of experience in software development. Experience with Maya API. Strong Python software development. Experience with object-oriented software design. Development experience and ability to work closely with end-users. Attention to detail and strong communication skills. Experience … Animation, such as Houdini or Blender. Experience with C++ software development. Experience with USD and its usage in feature production pipelines. Experience in Unreal Engine 5. Experience in Bifrost (Maya). Experience in ZIVA. More ❯
standards Meet delivery deadlines under production constraints Requirements Strong understanding of human face anatomy and facial expressions Realistic or cartoon-style eye and mouth rigs, Knowledge of FACS General Maya rigging A passion for creating believable CG characters and the requisite attention to detail Experience with scripting (i.e. Python) and the ability to follow strict coding standards Analytical and … in comparative anatomy You might also have Experience with facial motion capture, solving and retargeting a plus Life drawing or organic modelling especially human anatomy Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.) Decent maths background a plus Accessibility Statement Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces More ❯
SUPPORT DEVELOPER: LONDON/HYBRID The Future is Giant. We're not just visualising the future of the automotive industry- We're creating it. Digital Giant is a multi-discipline imaging and visualisation studio specialising in automotive content production across More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Verto People
maintain 3D BIM models, 2D drawings, and schedules using Revit Support BIM project development, including Revit standards, templates, and families Integrate and manage workflows between design software such as Maya, Rhino, and Grasshopper with Revit Required Experience Proficient in Revit Experience working with federated BIM models (Navisworks, IFC formats) Familiar with Common Data Environments (e.g., BIM360 or equivalent) Skilled … in both 2D and 3D design software such as AutoCAD, Rhino, Maya, Grasshopper, or Dynamo Desirable Skills & Qualifications Degree (Bachelors and/or Postgraduate) in Architecture, Design Technology, or related field Strong skills in Rhino, Rhino.Inside, Grasshopper, Dynamo, and computational design Programming or scripting experience in Python, C#, C++, or VB Experience developing custom tools or automated workflows within More ❯
/Supervisors. Must Have Proven experience with significant creature/character projects Thorough knowledge of your area of character specialization (e.g., body, face, mechanical rigs) Full working knowledge of Maya Comfortable with the technical aspects of character/creature work Strong visual and artistic skills Good understanding of human anatomy Soft skills such as mentoring junior members Organizing task … output Familiarity with pipeline issues and a character/creature-heavy post-production environment Extensive Python knowledge (OOP, etc.) Knowledge of Linear Algebra and Vector Math Nice to Have Maya API knowledge C++ QT or Pyside knowledge About You Team-oriented Courteous and helpful Proactive Adaptable Able to take direction well Good organizational skills Excellent time management skills More ❯
ll be Doing Support andmaintain studio infrastructure, including workstations, servers, storage (NAS), and networking. Work with artists to troubleshoot and resolve technical issues across VFX tools (Flame, Nuke, Houdini, Maya, Adobe CC, etc). Maintain render farm and queue management systems (Deadline). Monitor system performance and ensure backups, disaster recovery, and security protocols are in place. What We … experience in a post-production or VFX environment (advertising or episodic ideal). Knowledge of Linux and macOS administration. Familiarity with VFX and editing software: Flame, Baselight, Nuke, Houdini, Maya, Adobe CC, etc. Experience with render farm management (Deadline) and storage solutions (Qumulo and Synology). Calm under pressure, solutions-focused, and comfortable balancing support with longer-term development. More ❯