presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
Liverpool, Lancashire, United Kingdom Hybrid / WFH Options
Techwaka
Knowledge of game design principles, mechanics, and player psychology Familiarity with version control systems (e.g., Git) and Agile development methodologies Experience in 3D modeling and animation software (e.g., Blender, Maya) is a plus Strong problem-solving skills and ability to work under pressure in a fast-paced environment Excellent communication and teamwork skills to collaborate effectively with diverse teams More ❯
rigging company standards, participating in the design and development of the rigging and animation toolset. Will be required to work across, Previs, Postvis, Real-Time and Virtual Production. Requirements Maya rigging (full body/facial). Experience with full scripted modular or functional rigging. Experience with real time engines (Unreal engine or similar) Python, GUI scripting and the ability More ❯
Post-Production, and Localisation teams. Researching AI and emerging technologies to improve animation workflows. Desired Skills: Strong grasp of broadcast and animation production language and techniques. Generalist knowledge of Maya and Unreal 5; Blender also valuable Ability to interpret data quickly and effectively. Strong critical thinking and problem-solving skills. Proven communication skills; articulate and professional both in written More ❯
tracking/scheduling tools What you might have JIRA and Confluence expertise Experience working with different production methodologies Basic knowledge of video game editor and related software (3ds Max, Maya, Motion Builder, Blender, etc.) Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity More ❯
City Of Bristol, England, United Kingdom Hybrid / WFH Options
ISL Talent
Founding Developer Maya, tech startup Up to £80k salary + equity Bristol, hybrid working Maya is a tech startup reinventing tyre retail from the inside out, starting with dealerships. If the chance to transform a broken part of the global automotive industry through digitalisation excites you and you want to own that journey, not just join it, then … this could be the place for you. MayaMaya is changing how the world manages, buys and relates with car tyres, starting with car dealerships. The mission is to make tyre retail the fastest, most informed, and most convenient customer journey, anywhere in the world. Already in live trials with a progressive UK dealer group and in active … the long term, but who will also thrive in the energy and urgency of a venture that’s gaining momentum. What You'll Be Doing Architecting, developing and documenting Maya’s early product environment with clean, scalable code Collaborating closely with the founder on product strategy, problem-solving, and day-to-day decisions Exploring smart ways to integrate AI More ❯
software development best practices: version control (Git), testing, CI/CD, containerization (Docker/Podman), and scalable system design. Hands-on experience with DCC applications; such as Nuke, Houdini, Maya, Unreal, and their respective scripting or expression languages (e.g. VEX, TCL) is a strong asset. Familiarity with production tracking tools like FPT (Autodesk Flow Production Tracking), ftrack, or similar. More ❯
to improve and optimize production workflows. Relevant animation/rigging experience. Colour theory concept understanding. Skills: Expert Knowledge in Python/TCL/MEL. Strong CG Generalist background. Proven Maya and Nuke Experience. Education: Strong artistic portfolio needed. Strong focused communicator with proven track record of applying logic and analytical thinking. Able to deliver consistent quality in a highly More ❯
operating systems. Professional experience programming (i.e. C/C++) and scripting language experience (i.e. Python, Perl) a must. Understanding of, and experience with, 3D modeling/animation software (i.e. Maya) highly desired. Familiarity with film, video and animation post production and/or computer graphics techniques highly desired. Excellent verbal and written communication skills required. Strong social skills and More ❯
Oxford, Oxfordshire, England, United Kingdom Hybrid / WFH Options
Creative Recruitment
and technologies in the slot game industry. Requirements A strong portfolio showcasing 2D/3D production artwork, preferably related to slot and casino games. Proficiency in Spine, Photoshop, Illustrator, Maya, Blender, or other relevant software tools. Experience in creating 2D and 3D assets for games, including texturing, lighting, shading, rigging, and animation. Knowledge of game art pipelines and best More ❯
Oxford, Oxfordshire, England, United Kingdom Hybrid / WFH Options
Creative Recruitment
style games. Demonstrate experience in producing concept art and specifications from game briefs that can be translated into production-ready games by artistic teams. Proficiency in Spine, Photoshop, Illustrator, Maya, Blender, or other relevant software tools. Experience in creating 2D and 3D assets for games, including textures, lighting, shading, rigging, and animation. Familiarity with game art pipelines and best More ❯
a degree in a related field is desirable, and a relevant teaching qualification (or be willing to work towards). Experience and knowledge of specific games design packages including Maya, Substance Painter and Unreal Engine is essential. Recent or current vocational experience in Games Design and of teaching games development, digital graphics and animation would be advantageous. You must More ❯
and technologies in the slot game industry Requirements: A strong portfolio of 2D/3D production artwork, preferably related to slots and casino games. Proficiency in Spine, Photoshop, Illustrator, Maya, Blender, or other relevant software tools. Experience in creating 2D and 3D assets for games, including textures, lighting, shading, rigging, animation, etc. Knowledge of game art pipelines and best More ❯
creating high-poly and low-poly models of stylized environment, weapons, and hard surface assets based on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to interpret More ❯
that shots are delivered to the highest possible standard PERSON SPECIFICATION Essential: Previous experience working in a feature film or high end episodic VFX pipeline Strong knowledge of Houdini, Maya, Blender, Mari, Substance Painter, Arnold and Nuke Proven experience with Modeling, UV layout, texturing, layout, lighting, rendering. Strong understanding of the entire VFX process with experience of 3D and More ❯
games for the player. REQUIRED SKILLS Unity or Unreal experience: Solid understanding of Unity (preferred) or Unreal, including optimization techniques and engine-specific features. 3D authoring tools: Proficiency in Maya, Substance Painter/Designer, Marmoset, ZBrush, or similar tools, with a strong attention to detail and ability to bring art concepts to life. Shader creation: Extensive experience creating shaders More ❯
across the Code team Technical Requirements Advanced understanding of C++ and software development Proficient understanding of modern animation pipelines and tools Comprehensive understanding of animation tools such as 3DSMax, Maya, or MotionBuilder, with experience developing plugins for DCC tools a plus Good understanding of the main gaming platforms and the requirements needed to develop software on them Good understanding More ❯
direction and culture of excellence. Knowledge,Skills & Experience Proven experience as a Tools Engineer on one or more AAA titles. Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini. Experience with Unreal Engine 4 or 5 pipelines and Tools. Experience with source control systems such as Git, Perforce etc. Expertise in creating tools, pipelines More ❯
TD within the VFX, or Animation industry • Experience with using Python, Mel and TCL in a produciton environment. • Experience with Windows and Linux. • Solid understanding and production experience with Maya, Houdini, Nuke, and ShotGrid. • Strong understanding of colorspaces and OCIO . • Strong grasp of asset and shot workflows across departments. • Familiarity with git/svn and collaborative workflows (code More ❯
s Blueprinting Framework Experience with nDisplay Experience with VR and AR tools Experience working professionally on set Experience setting up/maintaining Perforce Intermediate- to advanced-level users of Maya and/or Houdini Great time management and communication skills You might also have: Previous experience in film, TV or games Accessibility Statement Our London studio is fully accessible More ❯
of experience in a creative technology, technical artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real More ❯
of experience in a creative technology, technical artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real More ❯
of slow travel, Belmond has been operating the Venice Simplon-Orient-Express since 1982. The group later expanded to include pristine beach resorts, such as Maroma on the Riviera Maya, historic hideaways such as Villa San Michele in the Florentine foothills, urban icons, such as Copacabana Palace in Rio de Janeiro, and gateways to UNESCO world heritage sites, such More ❯
environment of creativity, trustand excellence. The skills we seek: Extensive prior experience in a Lighting role, with prior experience gained in the gaming industry). Excellent working knowledge of Maya and Photoshop or equivalent. In-depth knowledge of physicallybased lighting. Strong understanding of advanced lighting fundamentals. Strong sense of lighting theory; color space, exposure, light fixtures, natural light, reflections More ❯
with travel required to work at the studios and potentially abroad. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets More ❯