presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients’ total digital transformation through technology, design, cybersecurity, and More ❯
Group’s capabilities. Today, our presence spans across the globe, with offices in Asia, Europe, and North and South America. Our North American team started in 2014 and acquired MAYA Design in 2017, a Pittsburgh-based digital design and innovation lab, to enhance our technology and design capabilities. We support our clients’ digital transformation through technology, design, cybersecurity, and More ❯
in 2000, BCG Platinion adds deep technical expertise to BCG's capabilities. Our presence spans the globe, with a North American team established in 2014 and an acquisition of MAYA Design in 2017 to enhance our technology and design capabilities. We support clients’ digital transformation through technology, design, cybersecurity, and risk management, enabling customized solutions and accelerating delivery of More ❯
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients’ total digital transformation through technology, design, cybersecurity, and More ❯
London, England, United Kingdom Hybrid / WFH Options
NVIDIA
of pre-sales and MVP engagements leading to productive workloads at customer environments in the manufacturing and automotive space Experience with Simulation and 3D tooling such as Unreal, Unity, Maya, Blender, 3DS Max and able to advise customers how to create 3D workflows and simulations to build a Digital Twin Experience with AI workflows, including data curation, model training More ❯
Liverpool, Lancashire, United Kingdom Hybrid / WFH Options
Techwaka
Knowledge of game design principles, mechanics, and player psychology Familiarity with version control systems (e.g., Git) and Agile development methodologies Experience in 3D modeling and animation software (e.g., Blender, Maya) is a plus Strong problem-solving skills and ability to work under pressure in a fast-paced environment Excellent communication and teamwork skills to collaborate effectively with diverse teams More ❯
Transformation, Enterprise Applications, and Risk functions. Practice Area Founded in Germany in 2000, BCG Platinion expanded globally, with a North American team established in 2014 and an acquisition of MAYA Design in 2017 to enhance our technology and design capabilities. We support clients' digital transformations through technology, design, cybersecurity, and risk management. Our interdisciplinary teams develop customized technical solutions More ❯
multimedia content for internal and external clients, ensuring adherence to brand guidelines and project specifications. Utilize industry-standard tools such as Adobe Creative Suite (After Effects, Premiere Pro), AutodeskMaya, and other relevant software for multimedia production. Apply innovative thinking to all multimedia development projects, encompassing various digital and non-screen-based media. Develop prototypes and present multimedia design … in animation, video production, interactive media, and digital art. Proficiency in Adobe Creative Suite, including After Effects, Premiere Pro, Photoshop, and Illustrator. Familiarity with 3D modelling software (e.g., AutodeskMaya, Blender) and other multimedia design tools. Proficiency in creating multimedia content using typography, digital art, video, special effects, rendering, animation, and 3D graphics. Strong ability to conceptualise and communicate More ❯
this. Strong level of experience in the creation of Visual Stimulus (e.g. Computer Generated stills/animation, VR, real-time) Strong level of experience using relevant Design software (AutodeskMaya, VRED, Vray, Unreal, Adobe creation suite) Understanding of CG Render pipelines Strong understanding of Digital Material Creation and Translation processes Excellent organisation and communication skills Relevant degree or equivalent More ❯
Bachelor's degree in Computer Science or related field Five-plus years of experience as a Character Technical Director Two-plus years of experience in software development Experience with Maya API Strong Python software development Experience with object-oriented software design Development experience and ability to work closely with end-users Attention to detail and strong communication skills Experience … Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience in ZIVA About Us We are DNEG, one of the world's leading visual effects and animation companies for the creation of award-winning feature film,television, and More ❯
subsystems, tooling, animation, or middleware. Knowledge of ray tracing, rasterization, and linear algebra. Experience with performance profiling and optimization. Experience with character animation and behavior. Familiarity with tools like Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal. Experience with AI and AI tooling in game development. Experience More ❯
Burton-On-Trent, Staffordshire, West Midlands, United Kingdom
Burton and South Derbyshire College
Animation degree provision, helping shape curriculum and direction. Supporting learners to build strong portfolios and professional practices. Staying current with games industry trends, software, and workflows - from Unreal and Maya to Adobe and Blender (or equivalent). Collaborating with creative colleagues across disciplines, from animation to digital media. We're looking for someone who: Has experience in Games Design More ❯
or Middleware Knowledge of ray tracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience with character animation and behavior Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with Unity and/or Unreal Engine Experience with More ❯
in Excel) and Adobe Acrobat Creative problem solving abilities Experience using Project Management systems such as Asana, JIRA, and Trello Working knowledge in softwares such as 3D Model, 3dsMax, Maya, Nuke, Vray, Unreal, and Render (From a PM standpoint) Diversity and Inclusion Hogarth is committed to diversity and inclusion, through our ideas, our people, how we behave and conduct More ❯
the challenges facing learners from disadvantaged backgrounds Collaborative, ambitious, and solutions-focused Desirable Skills: Experience with Adobe Creative Suite (Photoshop, After Effects, Premiere Pro) Experience with 3D software : AutodeskMaya, Blender (modelling, skinning, rigging) Familiarity with game engines such as Unity or Unreal Engine Visual scripting or programming knowledge Drawing, concept art and digital illustration skills Professional or freelance More ❯
in Graphic Design, Computer Science, or a related field At least 5 years of experience in 3D asset design and AR asset and experience design Expert knowledge of Blender, Maya, Snap Studio, DeepAR and SparkAR Experience working with Unity and Unreal Engine (nice to have) Strong problem-solving skills and attention to detail Excellent communication and interpersonal skills If More ❯
and performance of our games. Qualifications 3+ years of experience as a Technical Artist in the video game industry. Proficiency in industry-standard game art tools (Houdini, Substance, Blender, Maya) Strong understanding of Unreal Engine and the art creation process, including modelling, texturing, lighting, and particle systems. Some proficiency programming in C++. Proficiency in shader/material development. Strong More ❯
rigging company standards, participating in the design and development of the rigging and animation toolset. Will be required to work across, Previs, Postvis, Real-Time and Virtual Production. Requirements Maya rigging (full body/facial). Experience with full scripted modular or functional rigging. Experience with real time engines (Unreal engine or similar) Python, GUI scripting and the ability More ❯
rigging company standards, participating in the design and development of the rigging and animation toolset. Will be required to work across, Previs, Postvis, Real-Time and Virtual Production. Requirements Maya rigging (full body/facial). Experience with full scripted modular or functional rigging. Experience with real time engines (Unreal engine or similar) Python, GUI scripting and the ability More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Couch Heroes
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
South East London, England, United Kingdom Hybrid / WFH Options
Couch Heroes
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
Slough, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
in animation contexts. Skills it would be great to have Experience with: Motion capture data integration, facial animation systems, and keyframe animation techniques. Other animation systems or engines (e.g., Maya, MotionBuilder, Unity), and the ability to integrate these into existing pipelines. If you think this is the role for you please send us your CV and an introductory email More ❯
this. Strong level of experience in the creation of Visual Stimulus (e.g. Computer Generated stills/animation, VR, real-time) Strong level of experience using relevant Design software (AutodeskMaya, VRED, Vray, Unreal, Adobe creation suite) Understanding of CG Render pipelines Strong understanding of Digital Material Creation and Translation processes Excellent organisation and communication skills Strong Leadership skills Additional More ❯