Guildford, Surrey, United Kingdom Hybrid / WFH Options
Ecm Selection
GPU programming (e.g., OpenCL, CUDA). Knowledge of AI and Machine Learning techniques. Expertise in graphics development (2D/3D) using technologies such as OpenGL, OpenGL Shaders, VTK, OSG, or Vulkan. Why apply for this role? Competitive salary and performance-based bonuses. Comprehensive benefits package. Work in a collaborative, cutting More ❯
numeracy and understanding of mathematical modelling. - Experience with CUDA, multithreading, AI/ML would be advantageous. - Any exposure to 3D/2D graphics development (OpenGL, Vulkan) would be beneficial. The company offers an excellent remunerations package including annual bonus and significant enhanced pension contributions as well as private health and More ❯
numeracy and understanding of mathematical modelling. Experience with CUDA, multithreading, AI/ML would be advantageous. Any exposure to 3D/2D graphics development (OpenGL, Vulkan) would be beneficial. The company offers an excellent remunerations package including annual bonus and significant enhanced pension contributions as well as private health and More ❯
Guildford, Surrey, United Kingdom Hybrid / WFH Options
ECM Selection (Holdings) Limited
modelling including deformation modelling. o 2D and 3D kinematic modelling techniques. o Fracture modelling. Additional experience with: GUI development (Qt, QML); 3D graphics toolkits (OpenGL, Vulkan or shaders); CI experience (CMake, JIRA, Git, Jenkins); GIS development tools (GDAL API, MapBox API); multithreading/parallel computing (GPU programming or CUDA); MATLAB More ❯
Guildford, Surrey, United Kingdom Hybrid / WFH Options
Ecm Selection
and geological modelling including deformation modelling. 2D and 3D kinematic modelling techniques. Fracture modelling. Additional experience with: GUI development (Qt, QML); 3D graphics toolkits (OpenGL, Vulkan or shaders); CI experience (CMake, JIRA, Git, Jenkins); GIS development tools (GDAL API, MapBox API); multithreading/parallel computing (GPU programming or CUDA); MATLAB More ❯
design; C++ standard library or Boost libraries. Applicants preferably can demonstrate technical competency across a selection of the following disciplines: • 3D graphics toolkits experience; OpenGL or OpenSceneGraph or Q3D or Vulkan or Shaders. • CI experience including CMake, JIRA, Git, Jenkins, JAVA, bash, batch files, TestRail. • 2D and 3D Geometrical modelling More ❯
animation and behavior. Familiarity with tools like Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal. Experience with AI and AI tooling in game development. Experience with Unity and/or Unreal Engine. Proficiency in scripting languages like Python More ❯
level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with AI and/or AI tooling in a game development context Experience with Unity and/or Unreal Engine Experience with More ❯
level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with AI and/or AI tooling in a game development context Experience with Unity and/or Unreal Engine Experience with More ❯
and behavior Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with Unity and/or Unreal Engine Experience with Python, Lua and/or other scripting languages in a game development context More ❯
low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work from California if hired for this position, please click here for additional information. About More ❯
low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work from California if hired for this position, please click here for additional information. About More ❯
GBP £36,000 to £50,000 Plus Generous Benefits Job Type: Permanent Technologies: C++ 3D Maths Animation Engine Game Engine Graphics Architecture Graphics FX OpenGL Perforce Physics Dynamics Collision PS4 VR Senior/Principal Engineer - Permanent - London Senior/Principal Engineer - Permanent - London Posted Thursday, 12 May 2016 Endeavour Recruitment More ❯
level systems. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with any of DirectX/Vulkan/OpenGL/Metal. Experience with AI and/or AI tooling in a game development context. Experience with real world node-graph optimization problems and/ More ❯
API code. Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Experience writing or contributing to graphics drivers. Knowledge of the OpenGL ES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore More ❯
level systems. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with any of DirectX/Vulkan/OpenGL/Metal. Experience with AI and/or AI tooling in a game development context. Experience with real world node-graph optimization problems and/ More ❯
API code. Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Experience writing or contributing to graphics drivers. Knowledge of the OpenGL ES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore More ❯
London, England, United Kingdom Hybrid / WFH Options
Sony Playstation
Familiarity with agile development methodologies. Domain Expertise: Experience with programming languages, tools, and frameworks relevant to graphics and machine learning (e.g., C++, Python, PyTorch, OpenGL, DirectX). Deep expertise in TensorFlow or PyTorch, Python, and related computer vision/graphics software; proven by building advanced image/video/graphics More ❯
low-level driver development for Linux or Windows Knowledge of the Linux graphics stack (XOrg, Mesa, Wayland, etc.) Some experience with graphics APIs (EGL, OpenGL ES, Vulkan etc.) Knowledge of how graphics hardware works Experience with platform bring-up, such as BSP development BEng or BSc in electronics, computer science More ❯
similar subject. Good social and communication skills. Willingness to learn from others and contribute to the team. You might also have Experience with DirectX, OpenGL, Vulkan, Metal or similar graphics API. Experience with Unity or similar games engine. Experience writing shaders. Experience with common graphics debugging and profiling tools such More ❯
low-level driver development for Linux or Windows Knowledge of the Linux graphics stack (XOrg, Mesa, Wayland, etc.) Some experience with graphics APIs (EGL, OpenGL ES, Vulkan etc.) Knowledge of how graphics hardware works Experience with platform bring-up, such as BSP development BEng or BSc in electronics, computer science More ❯
London, England, United Kingdom Hybrid / WFH Options
PlayStation Network
Familiarity with agile development methodologies. Domain Expertise: Experience with programming languages, tools, and frameworks relevant to graphics and machine learning (e.g., C++, Python, PyTorch, OpenGL, DirectX). Deep expertise in TensorFlow or PyTorch, Python, and related computer vision/graphics software; proven by building advanced image/video/graphics More ❯
Cambridge, England, United Kingdom Hybrid / WFH Options
Arm
including scheduling and memory management for Linux and Android OSs. You will provide the foundations that will make the Mali GPU implementation of Vulkan, OpenGL and OpenCL simply the best in the market. Your Day-to-day Responsibilities Include Being a member of GPU Linux Kernel team responsible for contributing More ❯
Nottingham, Nottinghamshire, East Midlands, United Kingdom
ETS Technical Selection
in writing low-level code without reliance on pre-built libraries. Experience in developing real-time applications. Familiarity with multi-threaded programming. Knowledge of OpenGL, GTK, and CMake. Experience in designing and implementing graphical user interfaces. Competence in writing well-tested and testable code. Understanding of software development in regulated More ❯
and C++ knowledge An understanding of computer architecture A comprehension of hardware design principles You might also have: An understanding of computer graphics and OpenGL/Vulkan/DirectX Knowledge of build systems (Make, CMake) and scripting languages (Python) Experience with concurrent systems Familiarity with SystemC Who we are Imagination More ❯