8 of 8 OpenGL Jobs in the UK

Principal Scene Generation Engineer

Hiring Organisation
The One Group
Location
Stevenage, Hertfordshire, England, United Kingdom
Employment Type
Full-Time
Salary
£45,000 - £65,000 per annum
Windows and Linux native software development (C/C++) Experience with dynamic languages such as Python Knowledge of GPU acceleration and 3D graphics pipelines (OpenGL, GLSL, CUDA, Vulkan) Strong software engineering foundations: software architecture, concurrency, synchronisation, database design Appreciation of or interest in learning physics related to EM radiation propagation ...

Mobile Apps Developer (Native iOS, Android, Cross-Platform)

Hiring Organisation
Hays
Location
Guildford, Surrey, South East, United Kingdom
Employment Type
Permanent
skills using Qt, Qt Quick, or QML. * Experience developing apps on Windows, with Visual Studio utilising Xamarin. * Experience in 2D/3D graphics, including OpenGL, Shaders, OpenSceneGraph, or Vulkan. * Knowledge of GIS mapping toolkits or components such as GDAL, ESRI, MapBox, or Google Maps. * Familiarity with Apple App Store developer ...

Software Engineer

Hiring Organisation
ITSS Recruitment Ltd
Location
Lincoln, Lincolnshire, East Midlands, United Kingdom
Employment Type
Permanent
Salary
£55,000
develop code for technically complex Defence solutions. Software Engineer Tech Stack: * C++ or C# * DevOps, GitHub * GitHub * Simulation * Unreal Engine or Unity * Graphical Languages - OpenGL, WebGL, DirectX * Software development lifecycle and methodologies We are not expecting the Software Engineer to be an expert in all the technologies above, just ...

Scene Generation Engineer

Hiring Organisation
MBDA
Location
Bristol, Avon, South West, United Kingdom
Employment Type
Permanent, Work From Home
Salary
£45,000
Bristol We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending ...

Scene Generation Engineer

Hiring Organisation
MBDA
Location
Stevenage, Hertfordshire, South East, United Kingdom
Employment Type
Permanent, Work From Home
Salary
£45,000
Stevenage We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending ...

Scene Generation Engineer

Hiring Organisation
MBDA
Location
Stevenage, Hertfordshire, England, United Kingdom
Employment Type
Full-Time
Salary
£35,000 - £45,000 per annum
Stevenage We have a fantastic opportunity for you to join our Electro-Optical (EO) Seekers & Sensors Department within our Scene Generation Team, working as a Scene Generation Modelling Engineer. Salary : £35,000 - £45,000 depending ...

Senior Software Engineer | 3D Graphics • Photogrammetry • Material Capture

Hiring Organisation
M-XR
Location
London, UK
Employment Type
Full-time
C++ • Python • OpenGL • Blender • Desktop Applications • Games Pipelines London preferred | Full-time | Visa sponsorship available Our Vision From blockbuster films and AAA games to immersive experiences, the demand for photoreal 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution … infrastructure in Marso Measure, our desktop material capture application for Windows. You'll work across the full product from 3D asset support, geometry processing, OpenGL rendering, Blender integration, backend connectivity, to Windows releases. At M-XR we developed Marso Measure as a way to capture real-world PBR material data ...

Senior Software Engineer | 3D Graphics • Photogrammetry • Material Capture

Hiring Organisation
M-XR
Location
Slough, Berkshire, UK
Employment Type
Full-time
C++ • Python • OpenGL • Blender • Desktop Applications • Games Pipelines London preferred | Full-time | Visa sponsorship available Our Vision From blockbuster films and AAA games to immersive experiences, the demand for photoreal 3D content has never been higher - but creating photorealistic assets is slow, expensive, and manual with no current scalable solution … infrastructure in Marso Measure, our desktop material capture application for Windows. You'll work across the full product from 3D asset support, geometry processing, OpenGL rendering, Blender integration, backend connectivity, to Windows releases. At M-XR we developed Marso Measure as a way to capture real-world PBR material data ...