software development group where you will enjoy the support of your colleagues while being challenged by exciting technical problems. Key Responsibilities and Required Skills: Prior Graphics knowledge, including: GBuffer, Raytracing & Global Illumination & Screen space processing such as SSAO or motion vector. Experience working on Vulkan API. Ideally you will have hands on experience on Vulkan API skill … and good to know how to do raytracing with Vulkan API Hands-on experience with one or more of the following graphics APIs such as Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Motivations to work with RayTracing, Game Engine Development, or had prior knowledge … Embedded Systems/CPU/Driver internals/Software Architecture/GBuffer/Global Illumination/Direct X/OpenGL/Vulkan/GL ES/Game Engine/RayTracing/Arm Architecture By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more More ❯
software development group where you will enjoy the support of your colleagues while being challenged by exciting technical problems. Key Responsibilities and Required Skills: Prior Graphics knowledge, including: GBuffer, Raytracing & Global Illumination & Screen space processing such as SSAO or motion vector. Experience working on Vulkan API. Ideally you will have hands on experience on Vulkan API skill … and good to know how to do raytracing with Vulkan API Hands-on experience with one or more of the following graphics APIs such as Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Motivations to work with RayTracing, Game Engine Development, or had prior knowledge … Embedded Systems/CPU/Driver internals/Software Architecture/GBuffer/Global Illumination/Direct X/OpenGL/Vulkan/GL ES/Game Engine/RayTracing/Arm Architecture By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
shading/lighting, physics based rendering, advanced image processing, voxel-based global illumination, screen space reflection, occlusion culling, shadow algorithms, anti-aliasing algorithms, etc. Experience in global illumination and raytracing is also important. Key Responsibilities: Propose new ideas and develop new graphics/rendering algorithms for mobile GPU. Analyze GPU applications to generate performance/power improvement … new graphics algorithms. Technical lead for the graphic algorithm team. Required: BSc or MSc in relevant discipline (CS, EE, etc.). Extensive experience in implementing real-time rendering algorithms, raytracing or global illumination algorithms. Excellent GPU shader programming skills using GLSL or HLSL, etc. Hands-on experience with one or more of the following graphics API: Vulkan More ❯
and external stakeholders. Performance Driven: Perform performance analysis of proposed changes to ensure optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR … a relevant discipline. 5+ years of experience in GPU software architecture or driver development. The right to work in the UK. Desired Skills (Bonus Points!): Knowledge of neural rendering, raytracing, and mesh shading pipelines. Creativity and strong communication skills. Comfort working with emerging technologies. Strong written and verbal communication skills. Excellent organizational and teamwork skills. What We More ❯
and external stakeholders. Performance Driven: Perform performance analysis of proposed changes to ensure optimal efficiency. What You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR … a relevant discipline. 5+ years of experience in GPU software architecture or driver development. The right to work in the UK. Desired Skills (Bonus Points!): Knowledge of neural rendering, raytracing, and mesh shading pipelines. Creativity and strong communication skills. Comfort working with emerging technologies. Strong written and verbal communication skills. Excellent organizational and teamwork skills. What We More ❯
Cambridge, Cambridgeshire, England, United Kingdom
MicroTECH Global Ltd
of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity and ability to effectively communicate ideas. Comfortable working on immature technologies and following up the latest advances in science C/C++ programming More ❯
Cambridge, Cambridgeshire, East Anglia, United Kingdom
Microtech Global Ltd
of the following technologies: Vulkan, OpenGL ES, Metal, or DirectX11 or 12. Desired: Sound knowledge of graphics rendering pipeline (rasterization and ray-tracing) Knowledge of neural rendering, raytracing and mesh shading pipeline is plus. Creativity and ability to effectively communicate ideas. Comfortable working on immature technologies and following up the latest advances in science C/C++ programming More ❯
london, south east england, united kingdom Hybrid / WFH Options
PlayStation
CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity More ❯