Job Type: Permanent Technologies: 3D Graphics Programming Direct X Architecture Direct X 12 Shader Programming Programming C/C++ Rendering Vulkan Virtual Reality Maths Computer Science SDK GI/RayTracing PC/Console graphics API's API Gaming Consoles developer SENIOR GRAPHICS ENGINEER/London/C++/Gaming Endeavour has an excellent opportunity for result-driven … for PC/console using the latest low-level Graphics APIs (e.g. DirectX12, Vulkan or Platform SDKs for current gen consoles). Desirable skills: Experience of modern GI/raytracing techniques Experience with a physically based rendering pipeline Experience of working with Virtual Reality Experience of working on several published game titles Please apply for further details on this not More ❯
software development group where you will enjoy the support of your colleagues while being challenged by exciting technical problems. Key Responsibilities and Required Skills: Prior Graphics knowledge, including: GBuffer, Raytracing & Global Illumination & Screen space processing such as SSAO or motion vector. Experience working on Vulkan API. Ideally you will have hands on experience on Vulkan API skill … and good to know how to do raytracing with Vulkan API Hands-on experience with one or more of the following graphics APIs such as Vulkan, OpenGL, Metal, DirectX11 or 12 and/or OpenCL. Excellent programming skills using C or C++ Motivations to work with RayTracing, Game Engine Development, or had prior knowledge … Embedded Systems/CPU/Driver internals/Software Architecture/GBuffer/Global Illumination/Direct X/OpenGL/Vulkan/GL ES/Game Engine/RayTracing/Arm Architecture By applying to this role you understand that we may collect your personal data and store and process it on our systems. For more More ❯
UK. Required Qualifications Over 10 years’ experience in GPU or graphics system architecture. In-depth understanding of modern graphics rendering pipelines and associated computational requirements. Strong knowledge of rasterisation, raytracing, and hybrid rendering approaches. Experience in designing memory systems for high-bandwidth, low-latency graphics applications. Demonstrated leadership in the architecture of complex silicon products. Proven ability … image quality, power efficiency, and thermal considerations. Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques. Develop architectural frameworks for hardware-accelerated raytracing, mesh shading, and advanced rasterisation. Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines. Establish performance models and simulation methodologies focused on graphics workloads More ❯
extended. Required Qualifications Over 10 years' experience in GPU or graphics system architecture. In-depth understanding of modern graphics rendering pipelines and associated computational requirements. Strong knowledge of rasterisation, raytracing, and hybrid rendering approaches. Experience in designing memory systems for high-bandwidth, low-latency graphics applications. Demonstrated leadership in the architecture of complex silicon products. Proven ability … image quality, power efficiency, and thermal considerations. Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques. Develop architectural frameworks for hardware-accelerated raytracing, mesh shading, and advanced rasterisation. Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines. Establish performance models and simulation methodologies focused on graphics workloads More ❯
and component-based design experience Preferred Qualifications Experience delivering AAA Games, working on Graphics subsystems or the Game Engine Augmented Reality (AR)/Virtual Reality (VR) experience Knowledge of raytracing, rasterization and linear algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems More ❯
Middlesbrough, Yorkshire, United Kingdom Hybrid / WFH Options
Double Eleven Ltd
exclusive optimisation tricks to Vulkan/DX12 equivalents) Ability to identify bottlenecks in C++ or GPU-side code and implements efficient solutions Ability to explain advanced techniques like PBR, raytracing, and GI in ways understandable to engineers, artists, and clients Communicate effectively with content creators using tools like Maya or Max to ensure asset pipelines align with More ❯