Job Type: Permanent Technologies: 3D Graphics Programming Direct X Architecture Direct X 12 Shader Programming Programming C/C++ Rendering Vulkan Virtual Reality Maths Computer Science SDK GI/RayTracing PC/Console graphics API's API Gaming Consoles developer SENIOR GRAPHICS ENGINEER/London/C++/Gaming Endeavour has an excellent opportunity for result-driven … for PC/console using the latest low-level Graphics APIs (e.g. DirectX12, Vulkan or Platform SDKs for current gen consoles). Desirable skills: Experience of modern GI/raytracing techniques Experience with a physically based rendering pipeline Experience of working with Virtual Reality Experience of working on several published game titles Please apply for further details on this not More ❯
extended. Required Qualifications Over 10 years' experience in GPU or graphics system architecture. In-depth understanding of modern graphics rendering pipelines and associated computational requirements. Strong knowledge of rasterisation, raytracing, and hybrid rendering approaches. Experience in designing memory systems for high-bandwidth, low-latency graphics applications. Demonstrated leadership in the architecture of complex silicon products. Proven ability … image quality, power efficiency, and thermal considerations. Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques. Develop architectural frameworks for hardware-accelerated raytracing, mesh shading, and advanced rasterisation. Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines. Establish performance models and simulation methodologies focused on graphics workloads More ❯
UK. Required Qualifications Over 10 years’ experience in GPU or graphics system architecture. In-depth understanding of modern graphics rendering pipelines and associated computational requirements. Strong knowledge of rasterisation, raytracing, and hybrid rendering approaches. Experience in designing memory systems for high-bandwidth, low-latency graphics applications. Demonstrated leadership in the architecture of complex silicon products. Proven ability … image quality, power efficiency, and thermal considerations. Design unified memory models and data flow architectures optimised for modern graphics APIs and rendering techniques. Develop architectural frameworks for hardware-accelerated raytracing, mesh shading, and advanced rasterisation. Create innovative approaches to geometry processing, texture sampling, and pixel processing pipelines. Establish performance models and simulation methodologies focused on graphics workloads More ❯
ll Do You will design, build and support state-of-the-art rendering technology used to drive advanced character rendering forward in Epic, such as hair and cloth rendering, raytracing, light transport algorithms, and general computer graphics techniques In this role, you will Work with the MetaHuman visual fidelity improvement content team (art) to support, guide, and … commercially released video games or software for the games industry Development of high end rendering technology for modern game engines A solid understanding of rendering, light transport, computer graphics, raytracing, path tracing, and other current rendering techniques A solid understanding of performance and optimization techniques EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for More ❯
years of object-oriented and component-based design experience. Strong problem-solving and communication skills. Preferred Qualifications: Experience with AAA games, graphics subsystems, tooling, animation, or middleware. Knowledge of raytracing, rasterization, and linear algebra. Experience with performance profiling and optimization. Experience with character animation and behavior. Familiarity with tools like Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan More ❯
London, England, United Kingdom Hybrid / WFH Options
PlayStation
skills evidenced by work experience in the specific domain of the post Knowledge of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Minimum 4 years of experience Evidence of: Strong C++ skills and real-time systems experience Deep knowledge of at least one modern graphics API (DirectX 12) Experience More ❯
London, England, United Kingdom Hybrid / WFH Options
2K
CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity More ❯
London, England, United Kingdom Hybrid / WFH Options
Sony Interactive Entertainment
CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and raytracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Some experience with 3D engines such as Unreal or Unity More ❯
obtaining solutions Experience working with geometrical and physical optics, radiometry and lens design Understanding of optical design and tolerance analysis Deep understanding of stray light analysis and non-sequential ray trace tools Knowledge about building and testing optical systems Excellent communication and teamwork skills Preferred Qualifications: Experience with laser systems Experience with CAD software such as Understanding of design More ❯
London, England, United Kingdom Hybrid / WFH Options
Keen Software House
Engineers 2 . This new generation of VRAGE has been redesigned from scratch to be highly parallelized, data-oriented, featuring a next-generation voxel system, GPU-driven pipeline, and ray tracing. You'll be part of the VRAGE team, working closely with game programmers and designers to help them achieve their creative vision. This position is based in Prague More ❯
real-time inference tasks, ensuring efficient and accurate decision-making in dynamic environments. A passion for gaming and a keen interest in GPU technology trends such as ML and Ray-tracing. A background in the interactive entertainment industry, computer graphics, or a related field. Experience in developing computer graphics applications with C/C++ and APIs such as DirectX More ❯
Type: Contract Experience: Mid to Principal Location: Remote Start date: January 2025 Duration: TBD About us Pixel Wings is a self-funded video games development studio based in London, United Kingdom. We provide video games development services and also make More ❯