Administration Comprehensive and demonstratable UNIX/Linux troubleshooting ability. Red Hat Linux ( versions 5.x-8.x) System Administration Solaris (versions 10.x-11.x) System Administration Working knowledge of SRDF & STAR storage replication Clustering (Veritas VCS, RedHat Resilient Storage GFS2) Storage and Filesystems (VXFS, ZFS, EXT3, EXT4, XFS, UFS, SVM) Volume Managers (VXVM, LVM) Cyberark and SCCM compliant support for CIs. UNIX/ More ❯
solver with a methodical approach to troubleshooting. Good understanding of software, operating systems and networking fundamentals. Confident working with Windows and Windows Server environments. Experience with MS SQL, including replication and linking client machines to central databases. Knowledge of networking principles, IIS, and remote access tools (VPN/VNC). Ability to work independently, prioritise tasks, and meet deadlines. Proactive More ❯
solver with a methodical approach to troubleshooting. Good understanding of software, operating systems and networking fundamentals. Confident working with Windows and Windows Server environments. Experience with MS SQL, including replication and linking client machines to central databases. Knowledge of networking principles, IIS, and remote access tools (VPN/VNC). Ability to work independently, prioritise tasks, and meet deadlines. Proactive More ❯
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
Peterborough, Cambridgeshire, UK Hybrid/Remote Options
Couch Heroes
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
Stevenage, Hertfordshire, UK Hybrid/Remote Options
Couch Heroes
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
Cambridge, Cambridgeshire, UK Hybrid/Remote Options
Couch Heroes
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯
Hemel Hempstead, Hertfordshire, UK Hybrid/Remote Options
Couch Heroes
level networking architecture to support high player counts per server instance with minimal latency or jitter. Reduce per-player cost on server performance, optimizing bandwidth usage, packet handling, and replication strategies. Debug and profile networking performance using tools like Unreal Insights, Wireshark, and platform-native tools (e.g., netstat, perf, traceroute). Collaborate closely with gameplay programmers and designers to align … sockets, NAT traversal, packet fragmentation, and latency mitigation techniques. Proficiency in C++, with strong understanding of memory/performance constraints in networked systems. Solid grasp of client-server architectures, replication strategies, and packet serialization/compression. Hands-on experience with Unreal Engine's networking stack, including NetDriver, replication graphs, and gameplay-specific networking. Proficiency in debugging and profiling tools such … with Git and/or Perforce. Nice-to-Haves: Experience with large-scale server orchestration and hosting systems (e.g., Docker, Kubernetes, Azure). Familiarity with mesh networking or custom replication strategies beyond Unreal defaults. Experience scaling real-time multiplayer systems to thousands of concurrent users. About You You're passionate about multiplayer systems and love tackling deep, technical challenges in More ❯