6 of 6 Replication Jobs in the East of England

IT Systems Specialist

Hiring Organisation
Concurrent
Location
CO4, Mile End, Essex, United Kingdom
Employment Type
Permanent
configuration and monitoring of Sophos XGS Firewalls and Intercept X Endpoint protection. Data Protection: Own the backup and disaster recovery strategy using Veeam Backup & Replication for both virtual and physical workloads. 4. DevOps & Collaboration (Secondary Focus) Tooling Support: Provide administrative support for on-premise Jenkins and GitLab instances to support ...

Junior - Mid Level SQL Server DBA

Hiring Organisation
IT Talent Solutions
Location
Basildon, Essex, United Kingdom
Employment Type
Permanent
Salary
£40000 - £50000/annum Hybrid Working Model
backup & recovery strategies Exposure to performance tuning concepts Experience supporting production environments Strong problem-solving skills and clear communication Nice to have SQL Server Replication or HA/DR exposure PowerShell or automation experience CI/CD awareness (Azure DevOps, Jenkins) Exposure to Azure data services or SSIS SQL Server ...

Oracle Database Administrator (DBA)

Hiring Organisation
Deerfoot Recruitment Solutions
Location
Letchworth Garden City, Hertfordshire, South East, United Kingdom
Employment Type
Permanent
Salary
£60,000
timely manner. Contribute to capacity planning, automation, and documentation of processes and procedures. Support Oracle RAC, Data Guard, RMAN, performance tuning, and data replication tools where applicable (depending on stack). Required Skills & Experience Proven experience as an Oracle DBA supporting production environments. Strong understanding of Oracle architecture and tools ...

Senior Network Engineer

Hiring Organisation
Couch Heroes
Location
Bedford, Bedfordshire, UK
Employment Type
Full-time
world. You will report to the CTO and work closely with gameplay engineers, backend developers, and DevOps to design and implement the server architecture, replication systems, and online services that underpin the entire game experience. We are in early production. The studio has been running for three years, and server … architecture, zone streaming, player session management, and replication models are still being designed. You will be making foundational decisions about how the game handles player connections, distributes load, and maintains state across a persistent world. These decisions will define the game's technical ceiling for years to come. Your Role ...

NSA Contract Project Manager - Plant Integration

Hiring Organisation
Mactech Energy Group
Location
Leiston, Suffolk, East Anglia, United Kingdom
Employment Type
Contract, Work From Home
contract scope, acting as the primary point of contact within the NSA team. - Ensure contractor deliverables meet NSA expectations in: - replication suitability & configuration rules - 3D model strategy, updates & contractual requirements - data & tools integration (CTS, Switch, etc.) - engineering product integration processes - Ensure SZC provides the required inputs and oversight in order … related contracts Stakeholder & Relationship Management - Build and maintain effective relationships with the SZC Engineering Integration team and the Contractor's Discipline leads (config, model, replication, digital, design change, etc.). - Act as the trusted counterpart to the Contractor's contract management team - Liaise with other parts of the NSA team ...

Lead Gameplay Developer

Hiring Organisation
Couch Heroes
Location
Peterborough, Cambridgeshire, UK
Employment Type
Full-time
including combat, traversal, abilities, player interaction, and progression mechanics. Architect gameplay systems for a persistent MMO context: server-authoritative logic, client prediction, ability replication, and state synchronisation across distributed server infrastructure. Collaborate closely with game design and level design to translate design intent into robust, tuneable, and extensible gameplay code. … codebase remains maintainable and extensible as the team and feature set grow. Profile and optimise gameplay systems for MMO-scale performance: tick budgets, replication bandwidth, ability processing in dense combat scenarios, and memory management. Collaborate with online services and network engineering to ensure gameplay systems work reliably under real-world ...