Join to apply for the Character TechnicalArtist role at Cloud Imperium Games 4 days ago Be among the first 25 applicants Join to apply for the Character TechnicalArtist role at Cloud Imperium Games Cloud Imperium Games is seeking an experienced Character TechnicalArtist to join our team . The successful candidate will work collaboratively with the Character Technical Art team to develop high-fidelity characters, as well as bring to life clothing and armours for Squadron 42. These assets will be featured across gameplay, cinematics, and marketing materials. If you're … developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. What does a Character TechnicalArtist at CIG do? Work closely with Character Artists and Programmers to effectively produce technical art content. Working within an existing pipeline More ❯
Sheffield, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
Social network you want to login/join with: Lead TechnicalArtist, sheffield, south yorkshire col-narrow-left Client: Steel City Interactive Location: sheffield, south yorkshire, United Kingdom Job Category: Other - EU work permit required: Yes col-narrow-right Job Views: 1 Posted: 25.05.2025 Expiry Date: 09.07.2025 col … be onsite full time. However, for outstanding candidate’s hybrid or remote working within the UK may be an option.** The Principal/Lead TechnicalArtist is responsible for supporting all Art crafts to enable them to deliver exceptional art content across the game as well as making … memory metrics that are impacted by the Art disciplines. This work will encompass RnD investigation in terms of defining workflows, art pipelines, shader development, technical craft prototyping and benchmarking solutions. Working closely with the different Art crafts and establishing the technical requirements and offering solutions for complex technicalMore ❯
we are driven by ambition to bring the world of boxing into a video game like never before. The Role The Principal/Lead TechnicalArtist is responsible for supporting all Art crafts to enable them to deliver exceptional art content across the game as well as making … memory metrics that are impacted by the Art disciplines. This work will encompass RnD investigation in terms of defining workflows, art pipelines, shader development, technical craft prototyping and benchmarking solutions. Working closely with the different Art crafts and establishing the technical requirements and offering solutions for complex technical … and develop their skills for them to succeed in their role and future career ambitions. Alongside the Head of Art, the Principal/Lead TechnicalArtist will communicate updates for their specific craft. Presents with confidence, gravitas and persuasion within the team and wider organisation. Alongside the Head More ❯
where you can learn and collaborate with some of the most talented people in the industry. Rockstar Games is looking for a passionate Senior TechnicalArtist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and … s unique game development studio in the heart of Leeds. WHAT WE DO Create and maintain Animation tools and pipelines. Continually innovate while solving technical problems. Work closely with fellow Technical Artists and related departments where tools and pipelines intersect. Provide support for an ever-growing Animation team. … clear documentation for tools and workflows created. Help problem solve and diagnose unexpected issues affecting animators. QUALIFICATIONS 5+ years of professional experience as a TechnicalArtist or similar role writing tools. Experience working through a full production cycle of a released game or equivalent experience working on long More ❯
where you can learn and collaborate with some of the most talented people in the industry. Rockstar Games is looking for a passionate Principal TechnicalArtist to work with our award-winning development team. You will have the opportunity to develop new tools and technologies, improve pipelines, and … s unique game development studio in the heart of Leeds. WHAT WE DO Create and maintain Animation tools and pipelines. Continually innovate while solving technical problems. Work closely with fellow Technical Artists and related departments where tools and pipelines intersect. Provide support for an ever-growing Animation team. … clear documentation for tools and workflows created. Help problem solve and diagnose unexpected issues affecting animators. QUALIFICATIONS 8+ years of professional experience as a TechnicalArtist or similar role writing tools. Experience working through a full production cycle of a released game or equivalent experience working on long More ❯
Social network you want to login/join with: The successful candidate will work with the art and programming teams to develop and maintain asset pipelines by: Be the connection between art, design and programming to bringing high quality game More ❯