architectural applications. Technical Skills: Expert proficiency in Unreal Engine (Blueprints/C++, Level Design, Sequencer, Materials and Shaders). Strong understanding of 3D modeling, texturing, and rendering tools (e.g., 3ds Max, Blender, Revit, Rhino). Knowledge of Digital Twin frameworks and their integration with Unreal Engine. Familiarity with BIM tools More ❯
architectural applications. Technical Skills: Expert proficiency in Unreal Engine (Blueprints/C++, Level Design, Sequencer, Materials and Shaders). Strong understanding of 3D modeling, texturing, and rendering tools (e.g., 3ds Max, Blender, Revit, Rhino). Knowledge of Digital Twin frameworks and their integration with Unreal Engine. Familiarity with BIM tools More ❯
architectural applications. Technical Skills: Expert proficiency in Unreal Engine (Blueprints/C++, Level Design, Sequencer, Materials and Shaders). Strong understanding of 3D modeling, texturing, and rendering tools (e.g., 3ds Max, Blender, Revit, Rhino). Knowledge of Digital Twin frameworks and their integration with Unreal Engine. Familiarity with BIM tools More ❯
of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial More ❯
of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial More ❯
london, south east england, united kingdom Hybrid / WFH Options
Capgemini Engineering
of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial More ❯
strong portfolio demonstrating leadership in creating high-quality environments and technical innovation. Mastery of industry-standard 3D modelling tools such as Maya, Blender. Advanced texturing and material creation using Substance Suite, Photoshop, or equivalent. Expert-level understanding of PBR workflows and shader development. Proficiency in game engines (e.g., Unreal Engine More ❯
the development cycle. Requirements Proven experience as a Technical Artist in the computer games industry or a related field. Strong understanding of 3D modeling, texturing, and animations. Proficiency in using game engines, such as Unity or Unreal Engine. Experience with shader development and optimization techniques. Familiarity with industry-standard software More ❯
the development cycle. Requirements Proven experience as a Technical Artist in the computer games industry or a related field. Strong understanding of 3D modeling, texturing, and animations. Proficiency in using game engines, such as Unity or Unreal Engine. Experience with shader development and optimization techniques. Familiarity with industry-standard software More ❯
lighting best practices. Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices. Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases. A demonstrable level More ❯
briefs into polished, production-ready assets Confident using Spine, Photoshop, Illustrator, Maya, Blender (or similar tools) Experience across the full art pipeline: concepting, modelling, texturing, rigging, animating Great eye for style—whether that’s realistic, cartoon, fantasy, or sci-fi Comfortable working independently or as part of a team Able More ❯
briefs into polished, production-ready assets Confident using Spine, Photoshop, Illustrator, Maya, Blender (or similar tools) Experience across the full art pipeline: concepting, modelling, texturing, rigging, animating Great eye for style—whether that’s realistic, cartoon, fantasy, or sci-fi Comfortable working independently or as part of a team Able More ❯
experienced artists every step of the way. Key Responsibilities: Artistic and technical skills: work on all aspects of CG shots such as Modelling, Shading, Texturing, Lighting, and Rendering. Creating: models, textures, and photo-realistic digital matte paintings. Lighting and scene assembly: across shots or assets, including characters and animation when … raise the standards for VFX. Develop and sustain: efficient VFX pipelines. Skills and Experience: High-level knowledge across multiple CG techniques including Tracking, Modelling, Texturing, Shading, FX simulation, Lighting, Matte Painting, Rendering, and Compositing. Proven VFX pipeline experience in advertisement and feature film projects. Comfortable with both creative and technical More ❯
MLST is the top technical AI youtube podcast, we interview the world's top scientists about the latest breakthroughs in AI and large language models etc. We also cover some philosophy, linguistics and cognitive science. We make 3 tiers of More ❯
MLST is the top technical AI youtube podcast, we interview the world's top scientists about the latest breakthroughs in AI and large language models etc. We also cover some philosophy, linguistics and cognitive science. We make 3 tiers of More ❯