Unreal Engine Jobs in the East Midlands

11 of 11 Unreal Engine Jobs in the East Midlands

Technical Animator (Unreal Engine 5)

Nottingham, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Leicester, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Lincoln, Lincolnshire, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Chesterfield, Derbyshire, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Northampton, Northamptonshire, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Senior Technician

Lincoln, Lincolnshire, United Kingdom
Nova Talent
including cable making/repair Ability to use tools and carry out basic building maintenance Desirable Skills: Adobe Creative Suite Acoustic and electronic instruments Games engines such as Unity, Unreal and Blender, VR headsets, cameras and videography equipment Music production software including Logic Pro and Ableton Live, Music production hardware including mixing desks, outboard gear, microphones, MIDI controllers and More ❯
Employment Type: Permanent
Salary: GBP 25,000 - 28,000 Annual
Posted:

Creative Specialist, Virtual Production

Leicester, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Creative Specialist, Virtual Production

Nottingham, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Creative Specialist, Virtual Production

Northampton, Northamptonshire, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Creative Specialist, Virtual Production

Chesterfield, Derbyshire, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Software Engineer

Lincoln, Lincolnshire, East Midlands, United Kingdom
ITSS Recruitment Ltd
relaxed yet professional and will provide the opportunity to design and develop code for technically complex Defence solutions. Software Engineer Tech Stack: * C++ or C# * DevOps, GitHub * GitHub * Simulation * Unreal Engine or Unity * Graphical Languages - OpenGL, WebGL, DirectX * Software development lifecycle and methodologies We are not expecting the Software Engineer to be an expert in all the technologies More ❯
Employment Type: Permanent
Salary: £55,000
Posted: