Unreal Engine Jobs in the South East

25 of 25 Unreal Engine Jobs in the South East

Technical Animator (Unreal Engine 5)

Southampton, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Basingstoke, Hampshire, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

High Wycombe, Buckinghamshire, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Woking, Surrey, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Maidstone, Kent, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Guildford, Surrey, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Slough, Berkshire, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Dartford, Kent, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Crawley, West Sussex, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Technical Animator (Unreal Engine 5)

Brighton, East Sussex, UK
Hybrid/Remote Options
Couch Heroes
and is ideal for someone who thrives on solving complex animation problems with elegant, scalable solutions. You'll design and implement the underlying architecture of our animation systems in Unreal Engine 5: from Control Rigs and state machines to real-time procedural tools and Motion Matching systems. You'll also collaborate closely with animators, technical artists, combat designers … be part of Engineering department and work closely with our Design, Art, and Development teams. Your Role Animation Systems Development Design, implement, and maintain animation systems and pipelines in Unreal Engine 5 to support traversal, combat, cinematics, and character interactions. Build and optimize Control Rigs, deformers, constraints, and real-time rigging solutions for characters, creatures, and NPCs. Develop … procedural animation solutions, including IK-based foot placement, additive pose layering, aim/look-at systems, and pose correction. Integrate Unreal Motion Matching (UMM) to power responsive, next-gen locomotion blending systems. Create and maintain animation graphs, blend spaces, and state machines to support seamless transitions between movement and combat. Technical Collaboration & Support Work hand-in-hand with animators More ❯
Employment Type: Full-time
Posted:

Creative Audio - Creative Coder

Slough, Berkshire, UK
Meta
hardware, and/or non-traditional immersive environments 5+ years development experience with Python, C#, Kotlin, JavaScript, or C++ Experience with object-oriented programming and design Experience with game engine audio implementation and middleware (e.g., Wwise, FMOD Studio, Unreal MetaSounds) Understanding of DSP and audio signal processing Hands-on experience integrating machine learning models (TensorFlow, PyTorch, ONNX) into … sound or music creation, speech synthesis, and natural language processing (NLP) Audio Implementation experience and/or design for shipping AR and VR experiences using platforms such as Unity, Unreal Engine, Spark, React, Snap, and MARS Experience with WebAudio, Tone.js, and OpenAL for interactive audio applications Knowledge of acoustics, equipment set ups and calibration experience with hardware and More ❯
Employment Type: Full-time
Posted:

Full stack Developer

London, South East, England, United Kingdom
Hybrid/Remote Options
Avanti
between serverful/serverless solutions, databases, and storage Excited about exploring how AI can enhance creativity Passionate about digital humans, the metaverse, and conversational technology (Bonus) Interest in Unity, Unreal Engine, open source , or Unix/Linux What’s in It for You Remote-first culture – work from home with just 1 day per week in Oxford or More ❯
Employment Type: Full-Time
Salary: £50,000 - £60,000 per annum
Posted:

Creative Specialist, Virtual Production

Southampton, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Creative Specialist, Virtual Production

Maidstone, Kent, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Creative Specialist, Virtual Production

Dartford, Kent, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Creative Specialist, Virtual Production

Portsmouth, Hampshire, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Creative Specialist, Virtual Production

Oxford, Oxfordshire, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Creative Specialist, Virtual Production

Brighton, East Sussex, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Creative Specialist, Virtual Production

Milton Keynes, Buckinghamshire, UK
Foundry
production pipeline, including a basic understanding of USD in a production environment. Demonstrable, hands-on experience with the on-set virtual production pipeline and its core technologies, such as Unreal Engine, Disguise, LiveFX, or Pixera. Knowledge and familiarity with LED hardware, camera systems and tracking technologies, including networking and synchronisation, such as genlock. Ability to work independently in More ❯
Employment Type: Full-time
Posted:

Lead Mission Designer

Brighton, East Sussex, UK
Hangar 13
internal Mission Design pipeline and meets internal quality standards. Provide coaching and mentoring to the team Essential Skills, Attributes And Experience Helped shipped at least one AAA game in Unreal in a Lead Mission Design role or similar Ability to drive prioritization and scheduling of work for the whole department Strong collaboration skills, able to work well with team More ❯
Employment Type: Full-time
Posted:

Lead Mission Designer

Eastbourne, East Sussex, UK
Hangar 13
internal Mission Design pipeline and meets internal quality standards. Provide coaching and mentoring to the team Essential Skills, Attributes And Experience Helped shipped at least one AAA game in Unreal in a Lead Mission Design role or similar Ability to drive prioritization and scheduling of work for the whole department Strong collaboration skills, able to work well with team More ❯
Employment Type: Full-time
Posted:

Virtual Production/Video System Engineer

Surrey, United Kingdom
FourPointZero Recruitment Ltd
complex, integrated systems, particularly under the pressure of live production. Industry Insight: Knowledgeable about visual effects, broadcast engineering workflows, and tools like Vectorworks and real-time platforms such as Unreal Engine. This is an exciting opportunity for an experienced Virtual Production Technician to push the boundaries of what s possible in virtual production. Apply today to be part of More ❯
Employment Type: Permanent
Salary: GBP 65,000 - 80,000 Annual
Posted:

Virtual Production/Video System Engineer

Gatwick, Surrey, United Kingdom
FourPointZero Recruitment Ltd
complex, integrated systems, particularly under the pressure of live production. Industry Insight: Knowledgeable about visual effects, broadcast engineering workflows, and tools like Vectorworks and real-time platforms such as Unreal Engine. This is an exciting opportunity for an experienced Virtual Production Technician to push the boundaries of what’s possible in virtual production. Apply today to be part of More ❯
Employment Type: Permanent
Salary: £65000 - £80000/annum + Package + Benefits
Posted:

Gameplay Engineer

Hove, East Sussex, South East, United Kingdom
Hybrid/Remote Options
Act III
working with our in-house motion capture stage. Analyse relevant games for reference. Support mission teams with features and polish. Support and improve workflows, pipelines and tools; both in-engine tools as well as motion capture and animation workflows. Troubleshoot and debug issues together with the team. Iteratively polish features to the highest quality. Review code written by your … one professional game project (AAA or indie) over at least 2 years. You have high confidence in your C++ skills. You are proficient in the ins and outs of Unreal Engine. You have an eye for quality and are motivated to promote best practices within the studio and project. You like to communicate and collaborate with the team, and More ❯
Employment Type: Permanent, Work From Home
Posted:

Gameplay Engineer Mid-Level

Hove, East Sussex, England, United Kingdom
Hybrid/Remote Options
Act III
working with our in-house motion capture stage. Analyse relevant games for reference. Support mission teams with features and polish. Support and improve workflows, pipelines and tools; both in-engine tools as well as motion capture and animation workflows. Troubleshoot and debug issues together with the team. Iteratively polish features to the highest quality. Review code written by your … one professional game project (AAA or indie) over at least 2 years. You have high confidence in your C++ skills. You are proficient in the ins and outs of Unreal Engine. You have an eye for quality and are motivated to promote best practices within the studio and project. You like to communicate and collaborate with the team, and More ❯
Employment Type: Full-Time
Salary: Competitive salary
Posted: