Senior UX Designer: Tools
At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar is on the lookout for a talented Senior UX Designer who possesses a passion for video games and how they are made. This is a full-time, permanent and in-office position based in Rockstar’s state-of-the-art game development studio in Edinburgh, Scotland. What We Do
- We create and maintain software tools that are used by all game development disciplines to support the creation of all Rockstar Games projects.
- These software tools range from digital content exporters, a data processing asset pipeline to game, CI/CD automation systems and UI editors.
- Work with tools developers, artists and animators to identify and understand business requirements, generate design ideas and produce developer-ready specifications.
- Review existing tools and workflows with artists and animators using established UX techniques to identify and document problem areas in their workflows.
- Ensure consistency across tools, particularly where content creators are spanning multiple tools in their workflow.
- Champion Human-Centred Design (HCD) principles and processes, ensuring outcomes meet both business and user goals.
- Contribute to the overall product strategy and relationships with other teams.
- Demonstrate exceptional problem solving, craft and IxD skills, underpinned by a strong understanding of systems.
- Demonstrate excellent knowledge of UX process and evidence-based design methodologies.
- Confidently collaborate and present work to team and stakeholders, taking ownership for the timely execution of all project deliverables.
- 5+ years of experience as a UX Designer or Interaction Designer.
- Portfolio demonstrating applied human centred design processes and principles.
- Proficiency in Figma, Adobe CS, Sketch and other prototyping tools.
- Experience leading UX from the start to the end of a project with a deep understanding of standard UX, UCD and service design processes.
- Understanding of how insights and data guide UX processes, with an understanding of good usability and accessibility practices.
- Ability to identify business issues and generate designs that solve workflow and user interaction problems.
- Strong experience with user flows and complex interactive prototypes at various levels of fidelity.
- Strong communication, collaboration and presentation skills with confidence explaining designs and solutions to the wider team collaboratively.
- Ability to think strategically, creatively and conceptually with an eye for detail and strong design skills.
- Strong interest and understanding of game development tools.
- Experience with telemetry and analytics.
- Experience in technical art or tools development.
- Experience designing enterprise software.
- Knowledge of best practice for Windows applications.
- Experience building and maintaining design systems and component libraries.