Product Designer
Product Designer (IC6)/60 pounds an hour inside IR 35/6 months/Fully remote
Job Description
We are seeking a Product Designer to join the XR Tech Design Team to build innovative, future-facing experiences in AR/VR environments.
Key Responsibilities
- Lead & deliver design projects of large or ambiguous scope
- Convert broad conceptual ideas into high-value experiences for 2B+ users
- Create intuitive UX flows and interfaces for complex interactions
- Design new layouts and experiences that define visual systems
- Influence strategic product decisions
- Provide and solicit design feedback, raise team quality bar
- Partner closely with PMs, engineers, researchers & content strategists
- Own UX from concept through launch
- Navigate ambiguity and operate independently
- Weekly design "recipes" and hands-on prototypes
- Use AI-driven tools, mockups, user stories, and guide engineers (dogfooding)
- Build high-polish MVP components for an unreleased product related to future of work in AR/VR
Desired Qualifications
- Mastery in Figma (mapping UX flows, UI creation)
- Fast, hands-on designer — ability to produce 3–4 variants in a day
- Strong product thinking — not only execution driven
- Systems thinker — understanding dependencies and larger ecosystem impact
- Mandatory experience in spatial design (AR/VR or game development)
- Bonus: Experience with Unity
Key Project Themes
- Pathfinding & early discovery work
- Designing future-of-work experiences in AI + VR environments
- Multi-screen collaboration, avatar presence, virtual co-working
- Highly innovative work — nothing currently released to market
Candidate Requirements
Top 3 Non-Negotiables
- Pathfinding & innovation outside existing design systems
- AR/VR experience + strong interaction design skills
- Figma expertise
Good-to-Have
- Unity experience