Sound Designer - 12 month contract
Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more. PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation. Sound Designer – contract until January 2027. Hybrid 2-3 days a week onsite in Guildford Media Molecule are looking for a talented sound designer to join our Audio team on a 1 year contract to help with our new title! This is without doubt, one of the best Audio roles around. There’s huge scope for impact in this role, with ownership of audio design and technical features. The sound designer will take ownership of a product area, assessing its needs, creating the necessary sounds, implementing them in engine , and guiding any additional work that needs to be taken on (e.g. handling a recording session) What are we looking for?
- Ability to produce sounds that inspire and impress!
- Previous experience in a similar role within the games industry and a clear understanding of what is required to make a game sound good - demonstrated in your showreel.
- An intimate knowledge of sound recording, mixing, editing etc with experience recording different material, and an understanding of all the practicalities involved.
- Demonstrable experience and knowledge of using Wwise (preferred), or another game sound implementation system. (e.g. FMOD, Unity, Unreal etc).
- Demonstrable experience with implementing Wwise/other middleware content into a game engine, using sound designer facing tools.
- Experience in creature voice design, gibberish and synthetic voice design is highly desirable
- A proactive, creative and collaborative approach.
- Scripting knowledge is a plus, but not essential to this role.