3 of 3 Contract Game Development Jobs in Oxford

Oxford University Internship in Programming for Game Development

Hiring Organisation
Rebellion
Location
Oxford, Oxfordshire, England, United Kingdom
Employment Type
Contractor
Contract Rate
Competitive salary
Oxford University. Available for attendance from 6 July – 28 August. Demonstrated enthusiasm for the gaming industry coupled with a strong interest in understanding the game development process. Foundation in core CS from your degree: problem-solving, debugging, and object-oriented programming. Familiarity with C/C++ … work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. We are actively recruiting ...

Oxford University Internship in QA for Game Development

Hiring Organisation
Rebellion
Location
Oxford, Oxfordshire, England, United Kingdom
Employment Type
Contractor
Contract Rate
Competitive salary
morning stand-up meetings, attending project discussions, and providing updates on your ongoing work. What you’ll learn The comprehensive process of game development, encompassing planning and production, progressing through testing, and potentially culminating in release. The characteristics of effective QA will be explored, including best practices … avid gamer with experience in a diverse range of games across multiple genres and platforms. You possess a keen understanding of what makes a game polished and enjoyable, as well as what can be frustrating at times. You have confidence in using both keyboard and mouse as well ...

Oxford University Internship in Design for Game Development

Hiring Organisation
Rebellion
Location
Oxford, Oxfordshire, England, United Kingdom
Employment Type
Contractor
Contract Rate
Competitive salary
version control. Develop practical skills in readability, onboarding, pacing, difficulty tuning, and accessibility while learning how studios review and ship content. From the Game Design Teams Specify features and systems with concise acceptance criteria, then balance and tune values. Run/observe playtests, capture insights, and translate them into … Oxford University. Available for attendance from 6 July – 28 August. Demonstrated enthusiasm for the gaming industry coupled with a strong interest in understanding the game development process. Familiarity with basic scripting/visual scripting (e.g., Blueprints/C#), simple tools, or console commands. Familiarity with analysing simple ...