Group's capabilities. Today, our presence spans across the globe, with offices in Asia, Europe, and North and South America. Our North American team started in 2014 and acquired MAYA Design in 2017, a Pittsburgh-based digital design and innovation lab, to enhance our technology and design capabilities. We support our clients' digital transformation through technology, design, cybersecurity, and More ❯
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
Liverpool, Lancashire, United Kingdom Hybrid / WFH Options
Techwaka
Knowledge of game design principles, mechanics, and player psychology Familiarity with version control systems (e.g., Git) and Agile development methodologies Experience in 3D modeling and animation software (e.g., Blender, Maya) is a plus Strong problem-solving skills and ability to work under pressure in a fast-paced environment Excellent communication and teamwork skills to collaborate effectively with diverse teams More ❯
rigging company standards, participating in the design and development of the rigging and animation toolset. Will be required to work across, Previs, Postvis, Real-Time and Virtual Production. Requirements Maya rigging (full body/facial). Experience with full scripted modular or functional rigging. Experience with real time engines (Unreal engine or similar) Python, GUI scripting and the ability More ❯
software development best practices: version control (Git), testing, CI/CD, containerization (Docker/Podman), and scalable system design. Hands-on experience with DCC applications; such as Nuke, Houdini, Maya, Unreal, and their respective scripting or expression languages (e.g. VEX, TCL) is a strong asset. Familiarity with production tracking tools like FPT (Autodesk Flow Production Tracking), ftrack, or similar. More ❯
debugging high performing, multi-threaded solutions Excellent understanding of animation technologies, such as animation trees, IK, retargeting, and motion matching. Bonus Experience developing workflows with animation tools such as Maya and MotionBuilder Shipped at least one multi-platform game on PC or current gen consoles. Benefits Our Global Benefits & Perks Unlimited coaching & therapy - with Oliva, to support your mental More ❯
operating systems. Professional experience programming (i.e. C/C++) and scripting language experience (i.e. Python, Perl) a must. Understanding of, and experience with, 3D modeling/animation software (i.e. Maya) highly desired. Familiarity with film, video and animation post production and/or computer graphics techniques highly desired. Excellent verbal and written communication skills required. Strong social skills and More ❯
updates, washing, drying and storing mocap suits, etc.) Requirements Experience taking part in motion capture recording sessions (of any level) Good knowledge of Performance capture software (Vicon, OptiTrack, StretchSense, Maya, MotionBuilder) Readiness to experiment with new technologies and software to meet development requirements and limitations Excellent problem-solving and debugging skills with a keen attention to detail Good communication More ❯
to create impactful tools Desirable Familiarity with game engines such as Unreal Engine or Unity Experience with scripting languages such as Python Knowledge of common DCC tools, such as Maya, 3DS Max, or Houdini Experience with version control systems like Git Experience working in an Agile development environment 25 Days Holiday, plus 1 day for your birthday Studio Shutdown More ❯
tracking/scheduling tools What you might have JIRA and Confluence expertise Experience working with different production methodologies Basic knowledge of video game editor and related software (3ds Max, Maya, Motion Builder, Blender, etc.) Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity More ❯
across the Code team Technical Requirements Advanced understanding of C++ and software development Proficient understanding of modern animation pipelines and tools Comprehensive understanding of animation tools such as 3DSMax, Maya, or MotionBuilder, with experience developing plugins for DCC tools a plus Good understanding of the main gaming platforms and the requirements needed to develop software on them Good understanding More ❯
creating high-poly and low-poly models of stylized environment, weapons, and hard surface assets based on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to interpret More ❯
games for the player. REQUIRED SKILLS Unity or Unreal experience: Solid understanding of Unity (preferred) or Unreal, including optimization techniques and engine-specific features. 3D authoring tools: Proficiency in Maya, Substance Painter/Designer, Marmoset, ZBrush, or similar tools, with a strong attention to detail and ability to bring art concepts to life. Shader creation: Extensive experience creating shaders More ❯
direction and culture of excellence. Knowledge,Skills & Experience Proven experience as a Tools Engineer on one or more AAA titles. Strong knowledge of DCC tools such as 3DS Max, Maya, Substance Suite, and Houdini. Experience with Unreal Engine 4 or 5 pipelines and Tools. Experience with source control systems such as Git, Perforce etc. Expertise in creating tools, pipelines More ❯
TD within the VFX, or Animation industry • Experience with using Python, Mel and TCL in a produciton environment. • Experience with Windows and Linux. • Solid understanding and production experience with Maya, Houdini, Nuke, and ShotGrid. • Strong understanding of colorspaces and OCIO . • Strong grasp of asset and shot workflows across departments. • Familiarity with git/svn and collaborative workflows (code More ❯
s Blueprinting Framework Experience with nDisplay Experience with VR and AR tools Experience working professionally on set Experience setting up/maintaining Perforce Intermediate- to advanced-level users of Maya and/or Houdini Great time management and communication skills You might also have: Previous experience in film, TV or games Accessibility Statement Our London studio is fully accessible More ❯
multidisciplinary environment. Strong understanding of game systems, storytelling, and visual design with the ability to blend these into cohesive player experiences. Proficiency with creative toolsets such as Unreal Engine, Maya, Substance, Photoshop, or equivalent. An excellent communicator with the ability to inspire teams and manage feedback loops, Experience in managing relationships with stakeholders both internal and external. Creative pragmatism More ❯
algebra Experience with low level performance profiling and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work from California More ❯
City Of Bristol, England, United Kingdom Hybrid / WFH Options
ISL Talent
Lead Software Engineer Maya, tech startup Up to £85k salary + equity Bristol, hybrid working If the chance to transform a broken part of the global automotive industry through digitalisation excites you and you want to own that journey, not just join it, then this could be the place for you. MayaMaya is a tech startup … the long term, but who will also thrive in the energy and urgency of a venture that’s gaining momentum. What You'll Be Doing Architecting, developing and documenting Maya’s early product environment with clean, scalable code Collaborating closely with the founder on product strategy, problem-solving, and day-to-day decisions Exploring smart ways to integrate AI More ❯