Group’s capabilities. Today, our presence spans across the globe, with offices in Asia, Europe, and North and South America. Our North American team started in 2014 and acquired MAYA Design in 2017, a Pittsburgh-based digital design and innovation lab, to enhance our technology and design capabilities. We support our clients’ digital transformation through technology, design, cybersecurity, and More ❯
in 2000, BCG Platinion adds deep technical expertise to BCG's capabilities. Our presence spans the globe, with a North American team established in 2014 and an acquisition of MAYA Design in 2017 to enhance our technology and design capabilities. We support clients’ digital transformation through technology, design, cybersecurity, and risk management, enabling customized solutions and accelerating delivery of More ❯
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
London, England, United Kingdom Hybrid / WFH Options
NVIDIA
of pre-sales and MVP engagements leading to productive workloads at customer environments in the manufacturing and automotive space Experience with Simulation and 3D tooling such as Unreal, Unity, Maya, Blender, 3DS Max and able to advise customers how to create 3D workflows and simulations to build a Digital Twin Experience with AI workflows, including data curation, model training More ❯
Transformation, Enterprise Applications, and Risk functions. Practice Area Founded in Germany in 2000, BCG Platinion expanded globally, with a North American team established in 2014 and an acquisition of MAYA Design in 2017 to enhance our technology and design capabilities. We support clients' digital transformations through technology, design, cybersecurity, and risk management. Our interdisciplinary teams develop customized technical solutions More ❯
Liverpool, Lancashire, United Kingdom Hybrid / WFH Options
Techwaka
Knowledge of game design principles, mechanics, and player psychology Familiarity with version control systems (e.g., Git) and Agile development methodologies Experience in 3D modeling and animation software (e.g., Blender, Maya) is a plus Strong problem-solving skills and ability to work under pressure in a fast-paced environment Excellent communication and teamwork skills to collaborate effectively with diverse teams More ❯
in Excel) and Adobe Acrobat Creative problem solving abilities Experience using Project Management systems such as Asana, JIRA, and Trello Working knowledge in softwares such as 3D Model, 3dsMax, Maya, Nuke, Vray, Unreal, and Render (From a PM standpoint) Diversity and Inclusion Hogarth is committed to diversity and inclusion, through our ideas, our people, how we behave and conduct More ❯
multimedia content for internal and external clients, ensuring adherence to brand guidelines and project specifications. Utilize industry-standard tools such as Adobe Creative Suite (After Effects, Premiere Pro), AutodeskMaya, and other relevant software for multimedia production. Apply innovative thinking to all multimedia development projects, encompassing various digital and non-screen-based media. Develop prototypes and present multimedia design … in animation, video production, interactive media, and digital art. Proficiency in Adobe Creative Suite, including After Effects, Premiere Pro, Photoshop, and Illustrator. Familiarity with 3D modelling software (e.g., AutodeskMaya, Blender) and other multimedia design tools. Proficiency in creating multimedia content using typography, digital art, video, special effects, rendering, animation, and 3D graphics. Strong ability to conceptualise and communicate More ❯
Social network you want to login/join with: This position will be supported from a home office; location can be anywhere in the UK. Maya HTT is a world leading software developer and engineering solutions provider focused on CAE, CAD, CAM and PLM. A long-time partner of Siemens Digital Industries Software, Maya HTT collaborates in providing … software, AI, and engineering services to help clients and partners worldwide boost performance, improve quality, drive down costs, and harness the value of their data. Maya HTT has a growing services organisation that engages with customers worldwide from its Montreal headquarters to deliver its technologies and expertise. Particularly our Product Lifecycle Management (PLM) team, customer base and project complexity … or products. Knowledge of IT, CAD, CAM. Experience in Engineering, Industrial, or Manufacturing related environment Position requires strong interpersonal skills, ownership, communication skills and problem solving capabilities. Why join Maya HTT? Permanent Position andCompetitive Base Salary. Employer-Paid Benefits starting from Day One: private healthcare, vision and dental care, travel insurance, critical illness, income protection and life insurance Retirement More ❯
Bachelor's degree in Computer Science or related field Five-plus years of experience as a Character Technical Director Two-plus years of experience in software development Experience with Maya API Strong Python software development Experience with object-oriented software design Development experience and ability to work closely with end-users Attention to detail and strong communication skills Experience … Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience in ZIVA More ❯
Bachelor's degree in Computer Science or related field Five-plus years of experience as a Character Technical Director Two-plus years of experience in software development Experience with Maya API Strong Python software development Experience with object-oriented software design Development experience and ability to work closely with end-users Attention to detail and strong communication skills Experience … Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience in ZIVA About Us We are DNEG, one of the world's leading visual effects and animation companies for the creation of award-winning feature film,television, and More ❯
subsystems, tooling, animation, or middleware. Knowledge of ray tracing, rasterization, and linear algebra. Experience with performance profiling and optimization. Experience with character animation and behavior. Familiarity with tools like Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal. Experience with AI and AI tooling in game development. Experience More ❯
rigging company standards, participating in the design and development of the rigging and animation toolset. Will be required to work across, Previs, Postvis, Real-Time and Virtual Production. Requirements Maya rigging (full body/facial). Experience with full scripted modular or functional rigging. Experience with real time engines (Unreal engine or similar) Python, GUI scripting and the ability More ❯
rigging company standards, participating in the design and development of the rigging and animation toolset. Will be required to work across, Previs, Postvis, Real-Time and Virtual Production. Requirements Maya rigging (full body/facial). Experience with full scripted modular or functional rigging. Experience with real time engines (Unreal engine or similar) Python, GUI scripting and the ability More ❯
Animation degree provision, helping shape curriculum and direction. Supporting learners to build strong portfolios and professional practices. Staying current with games industry trends, software, and workflows - from Unreal and Maya to Adobe and Blender (or equivalent). Collaborating with creative colleagues across disciplines, from animation to digital media. We're looking for someone who: Has experience in Games Design More ❯
Burton-On-Trent, Staffordshire, West Midlands, United Kingdom
Burton and South Derbyshire College
Animation degree provision, helping shape curriculum and direction. Supporting learners to build strong portfolios and professional practices. Staying current with games industry trends, software, and workflows - from Unreal and Maya to Adobe and Blender (or equivalent). Collaborating with creative colleagues across disciplines, from animation to digital media. We're looking for someone who: Has experience in Games Design More ❯
the challenges facing learners from disadvantaged backgrounds Collaborative, ambitious, and solutions-focused Desirable Skills: Experience with Adobe Creative Suite (Photoshop, After Effects, Premiere Pro) Experience with 3D software : AutodeskMaya, Blender (modelling, skinning, rigging) Familiarity with game engines such as Unity or Unreal Engine Visual scripting or programming knowledge Drawing, concept art and digital illustration skills Professional or freelance More ❯
Manchester, England, United Kingdom Hybrid / WFH Options
Light & Wonder
Desirable: A solid educational background, equivalent to at least a degree in a relevant subject like Graphic Design/Animation. Familiarity with Adobe Illustrator. Experience in 3D modeling (AutodeskMaya). Understanding of Unity and Spine. Animation skills would be advantageous. Knowledge of the Gambling industry is a plus. What can we offer? Annual performance bonus 25 days' holiday More ❯
Manchester, Lancashire, United Kingdom Hybrid / WFH Options
Manchester Metropolitan University
PhD in computer science, software engineering or a similar technical field, or equivalent professional experience Experience developing projects with C# and/or C++ and Python Proficiency with AutodeskMaya modelling skinning and rigging Hands-on experience developing Metaverse/VR applications using Unity and/or Unreal Engine Experience with machine learning and AI Experience with writing and More ❯
to the extensive rigging tool set. Create tools to help animation workflow and rig interaction. Work within the pipeline and rigging standards. Meet delivery deadlines under production constraints. Requirements Maya rigging experience (full body/facial). A passion for creating believable CG characters and the requisite attention to detail. Experience with scripting (i.e. Python) and the ability to … deformers, how they work and their limitations. You might also have Facial anatomy, realistic eye and mouth rigs, FACS breakdown. Life drawing or organic modelling. Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.). Strong maths background, especially matrix maths and geometry algorithms. C or C++ programming for Maya plugins. Accessibility Statement Our London studio is fully More ❯
in Graphic Design, Computer Science, or a related field At least 5 years of experience in 3D asset design and AR asset and experience design Expert knowledge of Blender, Maya, Snap Studio, DeepAR and SparkAR Experience working with Unity and Unreal Engine (nice to have) Strong problem-solving skills and attention to detail Excellent communication and interpersonal skills If More ❯
and performance of our games. Qualifications 3+ years of experience as a Technical Artist in the video game industry. Proficiency in industry-standard game art tools (Houdini, Substance, Blender, Maya) Strong understanding of Unreal Engine and the art creation process, including modelling, texturing, lighting, and particle systems. Some proficiency programming in C++. Proficiency in shader/material development. Strong More ❯
London, England, United Kingdom Hybrid / WFH Options
Gunzilla Games
Research and prototype character pipelines and support team ideas Collaborate with Engineering and Technical Art teams Mentor and train junior technical animators REQUIREMENTS 5+ years of experience Proficiency in Maya or MotionBuilder and Python API Expertise in animation and locomotion systems Knowledge of tech animation topics like state machines, blend trees Ability to collaborate across teams to realize features More ❯
debugging high performing, multi-threaded solutions Excellent understanding of animation technologies, such as animation trees, IK, retargeting, and motion matching. Bonus Experience developing workflows with animation tools such as Maya and MotionBuilder Shipped at least one multi-platform game on PC or current gen consoles. Benefits Our Global Benefits & Perks Unlimited coaching & therapy - with Oliva, to support your mental More ❯
City of London, London, United Kingdom Hybrid / WFH Options
Couch Heroes
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯