on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to interpret and improve concept ideas accurately; Experience as a project lead; Ability to evaluate team members' work objectively More ❯
on concepts; High-poly sculpting in Zbrush; Low-poly modeling in Max/Maya/Blender; Experience in creating optimal UV mapping and texture baking (normal, AO, etc.); Stylized texturing skills in Substance Painter and/or hand-painted texturing; Ability to interpret and improve concept ideas accurately; Experience as a project lead; Ability to evaluate team members' work objectively More ❯
Python, MEL, or MaxScript) and tools development Strong understanding of shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush Knowledge of optimization techniques for performance across platforms Problem-Solving Skills : Strong analytical and debugging skills, with the ability to identify More ❯
meetings. Maintain high technical and artistic standards. Provide technical and creative solutions to challenges. Ensure clear communication with all stakeholders. Undertake additional responsibilities as needed. Qualifications Skills across modelling, texturing, look development, rigging, animation, FX, and/or rendering. Experience working with Maya, Houdini and Nuke Experience with ZBrush, Adobe Suite, Substance Painter, Mari, USD/Solaris and other industry More ❯
required. Rigour, method, problem-solving skills, and good stress management are essential in this demanding field. Tools used by the 3D VFX designer Among the most commonly used tools: Texturing and shading: Substance Painter, Substance Designer, Mari Animations, simulations: Maya, Houdini, 3ds Max (rigging, skinning, facial animation) Rendering : Arnold, V-Ray, Redshift, Octane Depending on the company structure or type More ❯
in the video game industry. Proficiency in industry-standard game art tools (Houdini, Substance, Blender, Maya). Strong understanding of Unreal Engine and the art creation process, including modelling, texturing, lighting, and particle systems. Some proficiency programming in C++. Proficiency in shader/material development. Strong problem-solving and troubleshooting skills. Ability to work collaboratively in a team environment, as More ❯
track record of turning game briefs into polished, production-ready assets Confident using Spine, Photoshop, Illustrator, Maya, Blender (or similar tools) Experience across the full art pipeline: concepting, modelling, texturing, rigging, animating Great eye for style—whether that’s realistic, cartoon, fantasy, or sci-fi Comfortable working independently or as part of a team Able to work fast and handle More ❯
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
who will support and guide you every step of the way. Key Responsibilities: Artistic and technical skills: to work on all aspects of CG shots such as Modelling, Shading, Texturing, Lighting and Rendering. Creating : models, textures and photo-realistic digital matte paintings. Lighting and scene assembly: across shots or assets as required, and at times including characters and animation. Refining … and raise the standards for VFX Develop and sustain: efficient VFX pipelines Skills and Experience: High-level knowledge across multiple CG techniques including but not limited to: Tracking, Modelling, Texturing and Shading, FX simulation, Lighting, Matte Painting, Rendering and Compositing. Proven VFX pipeline experience having worked on advertisement and feature film. Be comfortable with both the creative and technical aspects More ❯
creatures, hard-surface models, and production assets. We're looking for a skilled artist with a deep understanding of anatomy, form, function and technical workflows to collaborate with our texturing and creature development teams alongside our production crew. What You'll Do: Design and build 3D characters, digital doubles and creatures with a focus on anatomy, form, and realism, ensuring … they are ready for texturing, rigging, and animation. Create hard-surface models and support the construction of environmental assets when required. Utilise advanced modeling tools to craft the geometry and structure of models that meet the technical and artistic needs of production. Collaborate with a cross-functional team, including Animators, Texture Artists, and other Modelers, to achieve the desired look More ❯
a professional environment art role, or as a junior artist looking to step into a leadership position Proficient with industry-standard 3D software such as Maya, 3DSMax, Blender, and texturing tools like Substance Painter and Photoshop Good understanding of real-time rendering and performance optimization for game engines Excellent communication skills for effective feedback and collaboration Ability to manage time More ❯
London, England, United Kingdom Hybrid / WFH Options
Companiongroup
disciplinary teams. Self-motivated, organised, and able to work independently. Bonus Skills: Experience with material authoring tools like Substance Designer, Quixel, or MaterialX. Knowledge of procedural material workflows and texturing automation. Experience supporting stylised, hand-painted, or retro-futuristic art styles. Familiarity with console development (Switch, PlayStation, Xbox). Basic understanding of scripting or blueprinting in Unreal Engine for shader More ❯
London, England, United Kingdom Hybrid / WFH Options
myGwork - LGBTQ+ Business Community
etc) Experience and technical understanding of 3D model optimization and performance Experience writing, modifying or optimizing shaders or other rendering effects. Experience with art production workflows such as modeling, texturing, rigging, animation, or lighting with HDRP/URP Intermediate skill with C# or another programming language You might also have: Experience with commercial/industrial data (CAD, BIM, GIS, LIDAR More ❯
London, England, United Kingdom Hybrid / WFH Options
Vertpaint Studios
Reality Capture. Nice-to-Haves (but not required): Skills in 3D software packages (e.g., ZBrush, Blender, Maya). Familiarity with UK-based architecture, landscapes, or environments. Knowledge of lighting, texturemapping, and asset optimization. Experience working on narrative-driven or horror games. Experience using Unreal Working Hours: This is a fully remote role, but candidates must be available to collaborate More ❯
Birmingham, England, United Kingdom Hybrid / WFH Options
FLIX INTERACTIVE
games industry or related field. Proficiency in scripting languages such as Python, C#, or MEL scripting, or visual scripting e.g. Blueprint. Strong understanding of art asset creation, including modeling, texturing, and animation processes. Knowledge of various game engines and their art tools (e.g., Unity, Unreal Engine). Experience with shader development and material authoring. Solid understanding of performance optimization techniques More ❯
About us MetaWin is a cutting-edge, multinational company specialising in online entertainment, real money gaming, and digital advertising, with a strong emphasis on blockchain and artificial intelligence. With office locations in Gibraltar, London, and Miami, we are dedicated to More ❯
game art, ideally in the slot/casino world A track record of turning game briefs into polished, production-ready assets Experience across the full art pipeline: concepting, modelling, texturing, rigging, animating Great eye for style—whether that’s realistic, cartoon, fantasy, or sci-fi Comfortable working independently or as part of a team Able to work fast and handle More ❯
Royal Leamington Spa, England, United Kingdom Hybrid / WFH Options
Playground Games
the-art facilities in Royal Leamington Spa, with a hybrid work model in place. Relocation assistance is available if required. WHAT YOU’LL DO: Highly realistic sculpting, retopology and texturing Close collaboration with the Character, Tech Art, Concept, Tech Animation and Animation Teams to define pipelines and workflow Help to mentor and provide and maintain documentation and feedback for the More ❯
writing code in any language. (preferably python/C#) Knowledge and/or experience of shader creation HLSL and/or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) Excellent problem-solving and troubleshooting skills. Team focused with strong communication skills. Able to bridge More ❯
2 weeks ago Be among the first 25 applicants Get AI-powered advice on this job and more exclusive features. We’re a digital entertainment company creating engaging online platforms people love. With teams operating from London, Malta, and Gibraltar More ❯
Participate in team reviews and provide constructive feedback during dailies. Maintain productivity and meet deadlines while adhering to quality standards. What We're Looking For: Professional experience in VFX texturing with a portfolio demonstrating expertise in photorealistic assets. Proficiency in software such as Mari (preferred), Photoshop, Substance Designer, and node-based workflows. Experience creating assets in a film or production More ❯
feedback during dailies. Maintain a high level of productivity, meeting deadlines while ensuring your work meets our quality standards. What We're Looking For: Proven professional experience in VFX texturing with a portfolio that demonstrates expertise in texturing photorealistic assets. Proficiency in software such as Mari (preferred), Photoshop and Substance Designer as well as node based workflows. Proven experience in More ❯
London, England, United Kingdom Hybrid / WFH Options
Epic Games
MetaHuman organization in Epic and work closely with the Unreal Engine rendering team. Responsible for optimizing and improving advanced character rendering infrastructure systems including hair rendering, texture streaming, virtual texturing, mGPU, etc. Drive tools that go along with features and ensure they are usable and appropriate for artists and MetaHuman users across games and film. Help support external clients by More ❯
in Newcastle, up to £30,000 DOE Main responsibilities: Develop and maintain an in-depth understanding of all clients and their requirements. Develop and maintain expertise in modelling, lighting, texturing, and rendering to deliver visually striking outputs. Build on your knowledge of 3D Studio Max, Corona Renderer, Adobe Photoshop, and Adobe After Effects. Work collaboratively with the wider creative team More ❯
at a deep tech startup pioneering the next generation of content creation tools. ROLE AND RESPONSIBILITIES Lead a concise team of MLEs, working at the intersection of 3D, rendering, texturing, diffusion models, and visual effects Collaborate with founders and C-level leadership - report directly into the CTO Stay hands-on where needed, remaining close to the technical work SKILLS AND More ❯