direction into actionable design work and help distribute design ownership across the team. Mentor and support designers, helping them develop their design skills, decision‐making, ownership, and understanding of Phasmophobia. Identify gameplay, scope, UX, and implementation risks early and work proactively with stakeholders to resolve them. Collaborate closely … across multiple disciplines. Strong understanding of gameplay systems, balancing, progression, pacing and player experience. Strong experience writing, reviewing, and maintaining design documentation. Strong decision‐making and problem‐solving skills, with the confidence to make design decisions. A collaborative mindset and confidence working closely with discipline leads, production ...