Maya Jobs in London

20 of 20 Maya Jobs in London

Senior IT Architect - Platinion - Salesforce/CRM

London, United Kingdom
Boston Consulting Group
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior IT Architect - Platinion - SAP Functional/ Tech

London, United Kingdom
Boston Consulting Group
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

IT Manager - Platinion - Financial Services or Insurance

London, United Kingdom
Boston Consulting Group
presence spans across the globe, with offices in Asia, Europe, and South and North America. Our New York-based North American team began in 2014 and in 2017 acquired MAYA Design, a Pittsburgh-based digital design and innovation lab, to grow our capabilities around technology and design. We support our clients' total digital transformation through technology, design, cybersecurity, and More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Senior Pipeline Engineer

London, United Kingdom
DNEG Group
software development best practices: version control (Git), testing, CI/CD, containerization (Docker/Podman), and scalable system design. Hands-on experience with DCC applications; such as Nuke, Houdini, Maya, Unreal, and their respective scripting or expression languages (e.g. VEX, TCL) is a strong asset. Familiarity with production tracking tools like FPT (Autodesk Flow Production Tracking), ftrack, or similar. More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Rigging TD

London, United Kingdom
Framestore Limited
to the extensive rigging tool set. Create tools to help animation workflow and rig interaction. Work within the pipeline and rigging standards. Meet delivery deadlines under production constraints. Requirements Maya rigging experience (full body/facial). A passion for creating believable CG characters and the requisite attention to detail. Experience with scripting (i.e. Python) and the ability to … deformers, how they work and their limitations. You might also have Facial anatomy, realistic eye and mouth rigs, FACS breakdown. Life drawing or organic modelling. Basic knowledge of dynamics (Maya Hair, nCloth, nParticle etc.). Strong maths background, especially matrix maths and geometry algorithms. C or C++ programming for Maya plugins. Accessibility Statement Our London studio is fully More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Lead Technical Artist

City of London, London, United Kingdom
Hybrid / WFH Options
Couch Heroes
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
Posted:

Lead Technical Artist

London Area, United Kingdom
Hybrid / WFH Options
Couch Heroes
procedural content generation systems. Familiarity with automation for asset creation and integration. Shader programming (HLSL, GLSL, Unreal Material Editor). Python, MEL, or MaxScript for tool development. DCC software (Maya, Blender, Houdini, Substance, etc.). Unreal Engine and pipeline knowledge. Nice-to-Haves: Experience as a Technical Designer (gameplay systems design, scripting (Blueprints, Lua, C#), prototyping new mechanics or More ❯
Posted:

Games Design Tutor

East London, London, England, United Kingdom
Morgan Hunt Recruitment
A degree or equivalent professional qualification in Game Design, Game Development, Interactive Media, or a related field Experience in using industry-standard tools such as Unity, Unreal Engine, Autodesk Maya, Blender, or Adobe Creative Suite Teaching or training experience in a post-16 or further education environment (or willingness to work towards a teaching qualification) Strong communication and classroom More ❯
Employment Type: Full-Time
Salary: £40,000 per annum
Posted:

3D Character Artist

London, United Kingdom
Hybrid / WFH Options
Companiongroup
game art, with at least 3+ years focused on character creation. Expertise in stylised, retro-inspired art styles focusing on imaginative, non-photorealistic design. Proficiency in industry-standard tools: Maya/Blender, Photoshop, ZBrush, Substance Designer/Painter. Familiarity with Unreal Engine and performance optimization for the Nintendo Switch. Experience preparing characters for animation, including rigging. Problem-solving skills More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Support Developer

London, United Kingdom
Hybrid / WFH Options
Giant Interactive, LLC
SUPPORT DEVELOPER: LONDON/HYBRID The Future is Giant. We're not just visualising the future of the automotive industry- We're creating it. Digital Giant is a multi-discipline imaging and visualisation studio specialising in automotive content production across More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Pipeline Technical Director

London, United Kingdom
Pixomondo
TD within the VFX, or Animation industry • Experience with using Python, Mel and TCL in a produciton environment. • Experience with Windows and Linux. • Solid understanding and production experience with Maya, Houdini, Nuke, and ShotGrid. • Strong understanding of colorspaces and OCIO . • Strong grasp of asset and shot workflows across departments. • Familiarity with git/svn and collaborative workflows (code More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Creative Technologist

City of London, London, United Kingdom
Tag
of experience in a creative technology, technical artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real More ❯
Posted:

Creative Technologist

London Area, United Kingdom
Tag
of experience in a creative technology, technical artist, or innovation-focused role within advertising, film, broadcast, or digital production. Solid working knowledge of 3D tools (e.g., Blender, Cinema 4D, Maya) and render engines (e.g., Redshift, Octane, Unreal Engine). Strong skills in video editing and motion design software (e.g., After Effects, Premiere Pro, DaVinci Resolve). Experience with real More ❯
Posted:

Assistant Design Coordinator / BIM Coordinator

City of London, London, United Kingdom
Hybrid / WFH Options
Verto People
maintain 3D BIM models, 2D drawings, and schedules using Revit Support BIM project development, including Revit standards, templates, and families Integrate and manage workflows between design software such as Maya, Rhino, and Grasshopper with Revit Required Experience Proficient in Revit Experience working with federated BIM models (Navisworks, IFC formats) Familiar with Common Data Environments (e.g., BIM360 or equivalent) Skilled … in both 2D and 3D design software such as AutoCAD, Rhino, Maya, Grasshopper, or Dynamo Desirable Skills & Qualifications Degree (Bachelors and/or Postgraduate) in Architecture, Design Technology, or related field Strong skills in Rhino, Rhino.Inside, Grasshopper, Dynamo, and computational design Programming or scripting experience in Python, C#, C++, or VB Experience developing custom tools or automated workflows within More ❯
Employment Type: Permanent
Salary: £55,000
Posted:

Character Lead TD ( DNEG Animation)

London, United Kingdom
DNEG Group
/Supervisors. Must Have Proven experience with significant creature/character projects Thorough knowledge of your area of character specialization (e.g., body, face, mechanical rigs) Full working knowledge of Maya Comfortable with the technical aspects of character/creature work Strong visual and artistic skills Good understanding of human anatomy Soft skills such as mentoring junior members Organizing task … output Familiarity with pipeline issues and a character/creature-heavy post-production environment Extensive Python knowledge (OOP, etc.) Knowledge of Linear Algebra and Vector Math Nice to Have Maya API knowledge C++ QT or Pyside knowledge About You Team-oriented Courteous and helpful Proactive Adaptable Able to take direction well Good organizational skills Excellent time management skills More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Animator, Bucharest Games

London, United Kingdom
Amazon
Qualifications Portfolio/demo reel demonstrating understanding of animation for 3D human and organic figures, with descriptions per shot. Experience as an animator in the games industry. Proficiency with Maya or equivalent 3D animation software. Preferred Qualifications Experience with mocap and keyframe animation techniques. Skills in illustration, painting, or technical art. Knowledge of current game industry trends and animation More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

Realtime Environment Artist

London, United Kingdom
Framestore Limited
international relocation or VISA applications for this role at this time. What you'll do: Create high-quality 3D assets, built in Unreal Engine and in external DCCs like Maya or Houdini, modelling high poly, hard surface and organic forms as well as creating textures and shaders Working with Lookdev assets in Unreal Engine - you'll create photoreal assets More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:

PBCS Administrator

London Area, United Kingdom
Hybrid / WFH Options
Codex
PBCS Administrator - HYBRID/REMOTE Our current client is a global leading healthcare provider, where people are at the heart of their values. They are driven to help people live longer, healthier and happier lives, and are currently on the More ❯
Posted:

PBCS Administrator

City of London, London, United Kingdom
Hybrid / WFH Options
Codex
PBCS Administrator - HYBRID/REMOTE Our current client is a global leading healthcare provider, where people are at the heart of their values. They are driven to help people live longer, healthier and happier lives, and are currently on the More ❯
Posted:

VFX Post Production Systems Engineer

London, United Kingdom
Advertising Producers Association
ll be Doing Support andmaintain studio infrastructure, including workstations, servers, storage (NAS), and networking. Work with artists to troubleshoot and resolve technical issues across VFX tools (Flame, Nuke, Houdini, Maya, Adobe CC, etc). Maintain render farm and queue management systems (Deadline). Monitor system performance and ensure backups, disaster recovery, and security protocols are in place. What We … experience in a post-production or VFX environment (advertising or episodic ideal). Knowledge of Linux and macOS administration. Familiarity with VFX and editing software: Flame, Baselight, Nuke, Houdini, Maya, Adobe CC, etc. Experience with render farm management (Deadline) and storage solutions (Qumulo and Synology). Calm under pressure, solutions-focused, and comfortable balancing support with longer-term development. More ❯
Employment Type: Permanent
Salary: GBP Annual
Posted:
Maya
London
25th Percentile
£46,250
Median
£47,500
75th Percentile
£48,750