assess and improve system performance. Knowledge of RF signal path transmission and modelling. Familiarity with digital 3D mapping and modelling tools such as Cesium, Blender, and QGIS. Background in GNSS fused Position Engine development, including radio-based positioning solutions, hardware/software GNSS, RTK and inertial data fusion, and navigation More ❯
ray tracing, rasterization, and linear algebra. Experience with performance profiling and optimization. Experience with character animation and behavior. Familiarity with tools like Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with graphics APIs such as DirectX, Vulkan, OpenGL, or Metal. Experience with AI and AI tooling in game More ❯
and behavior Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with AI and/or AI tooling More ❯
and behavior Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with AI and/or AI tooling More ❯
assurance (LQA). Strong organizational skills for project coordination, scheduling, and team collaboration 3D Art Knowledge of 3D applications such as Maya, 3ds Max, Blender, and Zbrush Experience with a commercial game engine such as Unreal and Unity Experience within game development crafting playable environments Technical Art Must have a More ❯
and linear algebra Experience with low level performance profiling and optimization Experience with character animation and behavior Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with Unity and/or Unreal Engine More ❯
London, England, United Kingdom Hybrid / WFH Options
Monzo Bank
You’re obsessed with strategically designing within a brand, and have strong skills with evolving within brand guidelines. Motion skills or 3D programs (like Blender or Cinema 4D) are a plus. What’s In It For You £60,000-£75,000 share options We offer flexible working hours and trust More ❯
or higher in Computer Science or related field Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience More ❯
or higher in Computer Science or related field Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience More ❯
or higher in Computer Science or related field Experience with other third-party DCC applications used in VFX and Animation, such as Houdini or Blender Experience with C++ software development Experience with USD and its usage in feature production pipelines Experience in Unreal Engine 5 Experience in Bifrost (Maya) Experience More ❯
London, England, United Kingdom Hybrid / WFH Options
Monzo
You’re obsessed with strategically designing within a brand, and have strong skills with evolving within brand guidelines. Motion skills or 3D programs (like Blender or Cinema 4D) are a plus. What’s in it for you We offer flexible working hours and trust you to work enough hours to More ❯
and rendering pipelines. Proficiency in Python programming. Experience with Unreal Engine: Blueprints, Animation Blueprints, Python API. Familiarity with DCC tools such as Maya, Houdini, Blender, Substance Painter. Knowledge of version control systems like Perforce or Git. Understanding of SOLID principles and best practices in software engineering. Ability to troubleshoot and More ❯
and rendering pipelines. Proficiency in Python programming. Experience with Unreal Engine: Blueprints, Animation Blueprints, Python API. Familiarity with DCC tools such as Maya, Houdini, Blender, Substance Painter. Knowledge of version control systems like Perforce or Git. Understanding of SOLID principles and best practices in software engineering. Ability to troubleshoot and More ❯
programs Familiarity with UAL qualification structures Knowledge of programming languages such as C++, Lua, or C# Proficiency in 3D modeling using Autodesk Maya or Blender Studio or indie development experience, bringing real-world industry insights into the classroom This is a fantastic opportunity to contribute to one of the UK More ❯
shaders, rendering pipelines, and material creation in game engines like Unreal Engine or Unity Experience with 3D modeling and texturing tools such as Maya, Blender, Substance Painter, or ZBrush Knowledge of optimization techniques for performance across platforms Problem-Solving Skills : Strong analytical and debugging skills, with the ability to identify More ❯
and digital art. Proficiency in Adobe Creative Suite, including After Effects, Premiere Pro, Photoshop, and Illustrator. Familiarity with 3D modelling software (e.g., Autodesk Maya, Blender) and other multimedia design tools. Proficiency in creating multimedia content using typography, digital art, video, special effects, rendering, animation, and 3D graphics. Strong ability to More ❯
and behavior. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with any of DirectX/Vulkan/OpenGL/Metal. Experience with AI and/or AI tooling More ❯
and behavior. Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with any of DirectX/Vulkan/OpenGL/Metal. Experience with AI and/or AI tooling More ❯
London, England, United Kingdom Hybrid / WFH Options
Companion Group
on environment creation. Expertise in stylised, non-photorealistic environments, with a strong understanding of retro-inspired aesthetics. Proficiency in industry-standard tools: Maya/Blender, Photoshop, ZBrush, Substance Painter/Designer. Experience with Unreal Engine, particularly in level performance and optimisation. Ability to create PBR textures that maintain a retro More ❯
or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) Excellent problem-solving and troubleshooting skills. Team focused with strong communication skills. Able to bridge the gap in communication between programmers and artists and explain More ❯
or node based. Strong understanding of 3D modelling and texturing process. Working knowledge of industry-standard 3d content creation package(s) (e.g. 3dsmax, Maya, Blender) Excellent problem-solving and troubleshooting skills. Team focused with strong communication skills. Able to bridge the gap in communication between programmers and artists and explain More ❯
animation techniques; generative AI; and motion capture. A working knowledge of Maya and Substance Painter is essential, and familiarity with additional tools such as Blender, Cinema 4D, Houdini, 3ds Max, ZBrush, Unreal Engine, Unity, or MotionBuilder is highly desirable. We are particularly interested in candidates who have experience or interest More ❯
Production, Games Design, 3D Modelling or equivalent. To be successful in this role, you must be able to demonstrate a complete understanding of Unreal, Blender and Substance 3D. You will also have in-depth knowledge of Java/C++ and related applications, technical principles, theories, and concepts. Knowledge of Adobe More ❯
and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work More ❯
and optimization Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with either DirectX/Vulkan/OpenGL/Metal For those who live in or expect to work More ❯